// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // GuiMsgBox.cpp // // Popup message dialog with a notification text and a choice of one, // two or three buttons. // #include "guis/GuiMsgBox.h" #include "components/ButtonComponent.h" #include "components/MenuComponent.h" #define HORIZONTAL_PADDING_PX 20 GuiMsgBox::GuiMsgBox(Window* window, const HelpStyle& helpstyle, const std::string& text, const std::string& name1, const std::function& func1, const std::string& name2, const std::function& func2, const std::string& name3, const std::function& func3, bool disableBackButton, bool deleteOnButtonPress) : GuiComponent(window), mHelpStyle(helpstyle), mBackground(window, ":/graphics/frame.svg"), mGrid(window, Vector2i(1, 2)), mDisableBackButton(disableBackButton), mDeleteOnButtonPress(deleteOnButtonPress) { // For narrower displays (e.g. in 4:3 ratio), allow the window to fill 80% of the screen // width rather than the 60% allowed for wider displays. float width = Renderer::getScreenWidth() * ((Renderer::getScreenAspectRatio() < 1.4f) ? 0.8f : 0.6f); float minWidth = Renderer::getScreenWidth() * 0.3f; mMsg = std::make_shared(mWindow, text, Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER); mGrid.setEntry(mMsg, Vector2i(0, 0), false, false); // Create the buttons. mButtons.push_back(std::make_shared (mWindow, name1, name1, std::bind(&GuiMsgBox::deleteMeAndCall, this, func1))); if (!name2.empty()) mButtons.push_back(std::make_shared (mWindow, name2, name2, std::bind(&GuiMsgBox::deleteMeAndCall, this, func2))); if (!name3.empty()) mButtons.push_back(std::make_shared (mWindow, name3, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func3))); // Set accelerator automatically (button to press when "b" is pressed). if (mButtons.size() == 1) { mAcceleratorFunc = mButtons.front()->getPressedFunc(); } else { for (auto it = mButtons.cbegin(); it != mButtons.cend(); it++) { if (Utils::String::toUpper((*it)->getText()) == "OK" || Utils::String::toUpper((*it)->getText()) == "NO") { mAcceleratorFunc = (*it)->getPressedFunc(); break; } } } // Put the buttons into a ComponentGrid. mButtonGrid = makeButtonGrid(mWindow, mButtons); mGrid.setEntry(mButtonGrid, Vector2i(0, 1), true, false, Vector2i(1, 1), GridFlags::BORDER_TOP); // Decide final width. if (mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) { // mMsg and buttons are narrower than width. width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x()); width = std::max(width, minWidth); } else if (mButtonGrid->getSize().x() > width) { width = mButtonGrid->getSize().x(); } // Now that we know width, we can find height. mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length. const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y() * 1.225f); setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(), msgHeight + mButtonGrid->getSize().y()); // Center for good measure. setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f, (Renderer::getScreenHeight() - mSize.y()) / 2.0f); addChild(&mBackground); addChild(&mGrid); } void GuiMsgBox::changeText(const std::string& newText) { mMsg->setText(newText); mMsg->setSize(mMsg->getFont()->sizeText(newText)); // For narrower displays (e.g. in 4:3 ratio), allow the window to fill 80% of the screen // width rather than the 60% allowed for wider displays. float width = Renderer::getScreenWidth() * ((Renderer::getScreenAspectRatio() < 1.4f) ? 0.8f : 0.6f); float minWidth = Renderer::getScreenWidth() * 0.3f; // Decide final width. if (mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) { // mMsg and buttons are narrower than width. width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x()); width = std::max(width, minWidth); } else if (mButtonGrid->getSize().x() > mSize.x()) { width = mButtonGrid->getSize().x(); } // Now that we know width, we can find height. mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length. const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y() * 1.225f); setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(), msgHeight + mButtonGrid->getSize().y()); } bool GuiMsgBox::input(InputConfig* config, Input input) { // Special case for when GuiMsgBox comes up to report errors before // anything has been configured. if (config->getDeviceId() == DEVICE_KEYBOARD && !config->isConfigured() && input.value && (input.id == SDLK_RETURN || input.id == SDLK_ESCAPE || input.id == SDLK_SPACE)) { mAcceleratorFunc(); return true; } if (!mDisableBackButton) { if (mAcceleratorFunc && config->isMappedTo("b", input) && input.value != 0) { mAcceleratorFunc(); return true; } } return GuiComponent::input(config, input); } void GuiMsgBox::onSizeChanged() { mGrid.setSize(mSize); mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y()); // Update messagebox size. mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(), mGrid.getRowHeight(0)); mGrid.onSizeChanged(); mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32)); } void GuiMsgBox::deleteMeAndCall(const std::function& func) { auto funcCopy = func; if (mDeleteOnButtonPress) delete this; if (funcCopy) funcCopy(); } std::vector GuiMsgBox::getHelpPrompts() { std::vector prompts = mGrid.getHelpPrompts(); // If there is only one button, then remove the "Choose" help symbol // as there is no way to make a choice. if (mButtons.size() == 1) prompts.pop_back(); if (!mDisableBackButton) prompts.push_back(HelpPrompt("b", "Back")); return prompts; }