#ifndef _GUITHEME_H_ #define _GUITHEME_H_ #include "../GuiComponent.h" #include "../pugiXML/pugixml.hpp" //This class loads an XML-defined list of GuiComponents. class GuiTheme : public GuiComponent { public: GuiTheme(std::string path = ""); ~GuiTheme(); void readXML(std::string path); int getPrimaryColor(); int getSecondaryColor(); int getSelectorColor(); int getDescColor(); bool getHeaderHidden(); bool getDividersHidden(); bool getListCentered(); float getListOffsetX(); float getListTextOffsetX(); float getGameImageOffsetY(); private: void setDefaults(); void deleteComponents(); void createComponentChildren(pugi::xml_node node, GuiComponent* parent); GuiComponent* createElement(pugi::xml_node data, GuiComponent* parent); //utility functions std::string expandPath(std::string path); float resolveExp(std::string str); int resolveColor(std::string str, int defaultColor = 0x000000); void splitString(std::string str, char delim, std::string* before, std::string* after); float strToFloat(std::string str, float defaultVal = 0.0f); std::vector mComponentVector; std::string mPath; int mListPrimaryColor, mListSecondaryColor, mListSelectorColor, mDescColor; bool mHideHeader, mHideDividers, mListCentered; float mListOffsetX, mGameImageOffsetY, mListTextOffsetX; }; #endif