#include "GuiMsgBox.h" #include "../Renderer.h" #include "../components/TextComponent.h" #include "../components/ButtonComponent.h" #include "../components/MenuComponent.h" // for makeButtonGrid #include "../Util.h" #define HORIZONTAL_PADDING_PX 20 GuiMsgBox::GuiMsgBox(Window* window, const std::string& text, const std::string& name1, const std::function& func1, const std::string& name2, const std::function& func2, const std::string& name3, const std::function& func3) : GuiComponent(window), mBackground(window, ":/frame.png"), mGrid(window, Eigen::Vector2i(1, 2)) { float width = Renderer::getScreenWidth() * 0.6f; // max width float minWidth = Renderer::getScreenWidth() * 0.3f; // minimum width mMsg = std::make_shared(mWindow, text, Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER); mGrid.setEntry(mMsg, Eigen::Vector2i(0, 0), false, false); // create the buttons mButtons.push_back(std::make_shared(mWindow, name1, name1, std::bind(&GuiMsgBox::deleteMeAndCall, this, func1))); if(!name2.empty()) mButtons.push_back(std::make_shared(mWindow, name2, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func2))); if(!name3.empty()) mButtons.push_back(std::make_shared(mWindow, name3, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func3))); // set accelerator automatically (button to press when "b" is pressed) if(mButtons.size() == 1) { mAcceleratorFunc = mButtons.front()->getPressedFunc(); }else{ for(auto it = mButtons.begin(); it != mButtons.end(); it++) { if(strToUpper((*it)->getText()) == "OK" || strToUpper((*it)->getText()) == "NO") { mAcceleratorFunc = (*it)->getPressedFunc(); break; } } } // put the buttons into a ComponentGrid mButtonGrid = makeButtonGrid(mWindow, mButtons); mGrid.setEntry(mButtonGrid, Eigen::Vector2i(0, 1), true, false, Eigen::Vector2i(1, 1), GridFlags::BORDER_TOP); // decide final width if(mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) { // mMsg and buttons are narrower than width width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x()); width = std::max(width, minWidth); } // now that we know width, we can find height mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y()*1.225f); setSize(width + HORIZONTAL_PADDING_PX*2, msgHeight + mButtonGrid->getSize().y()); // center for good measure setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f, (Renderer::getScreenHeight() - mSize.y()) / 2.0f); addChild(&mBackground); addChild(&mGrid); } bool GuiMsgBox::input(InputConfig* config, Input input) { if(mAcceleratorFunc && config->isMappedTo("b", input) && input.value != 0) { mAcceleratorFunc(); return true; } return GuiComponent::input(config, input); } void GuiMsgBox::onSizeChanged() { mGrid.setSize(mSize); mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y()); // update messagebox size mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX*2, mGrid.getRowHeight(0)); mGrid.onSizeChanged(); mBackground.fitTo(mSize, Eigen::Vector3f::Zero(), Eigen::Vector2f(-32, -32)); } void GuiMsgBox::deleteMeAndCall(const std::function& func) { auto funcCopy = func; delete this; if(funcCopy) funcCopy(); } std::vector GuiMsgBox::getHelpPrompts() { return mGrid.getHelpPrompts(); }