#!/usr/bin/bash # SPDX-License-Identifier: MIT # # ES-DE # create_AppImage_SteamDeck.sh # # Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck. # The SDL library is also built and included in the AppImage. # # This script has only been tested on Ubuntu 20.04 LTS and 22.04 LTS. # # How many CPU threads to use for the compilation. JOBS=4 SDL_RELEASE_TAG=release-2.30.0 SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.0 echo "Building Steam Deck AppImage..." if [ ! -f .clang-format ]; then echo "You need to run this script from the root of the repository." exit fi if [ ! -f appimagetool-x86_64.AppImage ]; then echo -e "Can't find appimagetool-x86_64.AppImage, downloading the latest version...\n" wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage" fi chmod a+x appimagetool-x86_64.AppImage if [ ! -f linuxdeploy-x86_64.AppImage ]; then echo -e "Can't find linuxdeploy-x86_64.AppImage, downloading the latest version...\n" wget "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage" fi chmod a+x linuxdeploy-x86_64.AppImage if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then echo echo "Building the SDL library..." cd external rm -rf SDL git clone https://github.com/libsdl-org/SDL.git cd SDL git checkout $SDL_RELEASE_TAG mkdir build cd build cmake -DCMAKE_BUILD_TYPE=Release -S .. -B . if [ $(grep PKG_PIPEWIRE_VERSION:INTERNAL= CMakeCache.txt) = "PKG_PIPEWIRE_VERSION:INTERNAL=" ]; then echo echo -e "The SDL library is not configured with PipeWire support, aborting." exit fi make -j${JOBS} cd ../../.. else echo echo -e "The SDL library has already been built, skipping this step\n" fi rm -rf ./AppDir mkdir AppDir rm -f CMakeCache.txt cmake -DAPPIMAGE_BUILD=on -DSTEAM_DECK=on . make clean make -j${JOBS} make install DESTDIR=AppDir cd AppDir ln -s usr/bin/es-de AppRun ln -s usr/share/pixmaps/es-de.svg . ln -s usr/share/applications/org.es_de.frontend.desktop . ln -s es-de.svg .DirIcon cd usr/bin ln -s ../share/es-de/resources . ln -s ../share/es-de/themes . cd ../../.. ./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libGLdispatch.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0 ./appimagetool-x86_64.AppImage AppDir mv ES-DE-x86_64.AppImage ES-DE_x64_SteamDeck.AppImage echo -e "\nCreated AppImage ES-DE_x64_SteamDeck.AppImage"