// // Scripting.cpp // // Executes custom scripts for various events in EmulationStation. // By calling fireEvent() the scripts inside the directory corresponding to the // argument 'eventName' will be executed with arg1 and arg2 as the script arguments. // // The scripts are searched for in $HOME/.emulationstation/scripts/. // For example, if the event is called 'game-start', all scripts inside the directory // $HOME/.emulationstation/scripts/game-start/ will be executed. // #include "Scripting.h" #include "utils/FileSystemUtil.h" #include "Log.h" #include "Platform.h" #include "Settings.h" namespace Scripting { void fireEvent(const std::string& eventName, const std::string& arg1, const std::string& arg2) { if (!Settings::getInstance()->getBool("CustomEventScripts")) return; LOG(LogDebug) << "fireEvent: " << eventName << " " << arg1 << " " << arg2; std::list scriptDirList; std::string test; // Check in homepath. test = Utils::FileSystem::getHomePath() + "/.emulationstation/scripts/" + eventName; if (Utils::FileSystem::exists(test)) scriptDirList.push_back(test); for (std::list::const_iterator dirIt = scriptDirList.cbegin(); dirIt != scriptDirList.cend(); ++dirIt) { std::list scripts = Utils::FileSystem::getDirContent(*dirIt); for (std::list::const_iterator it = scripts.cbegin(); it != scripts.cend(); ++it) { // Append folder to path. std::string script = *it + " \"" + arg1 + "\" \"" + arg2 + "\""; LOG(LogDebug) << " executing: " << script; runSystemCommand(script); } } } }