cmake_minimum_required(VERSION 3.10) project(emulationstation-de) # Set this to ON to show verbose compiler output (e.g. compiler flags, include directories etc.) set(CMAKE_VERBOSE_MAKEFILE OFF CACHE BOOL "Show verbose compiler output" FORCE) # Add local find modules to CMAKE path. LIST(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages) # Options. option(GLES "Set to ON if targeting Embedded OpenGL" ${GLES}) option(GL "Set to ON if targeting Desktop OpenGL" ${GL}) option(RPI "Set to ON to enable the Raspberry PI video player (omxplayer)" ${RPI}) option(CEC "Set to ON to enable CEC" ${CEC}) #--------------------------------------------------------------------------------------------------- # Set up OpenGL system variable. if(GLES) set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") elseif(GL) set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used") # Check if we're running on a Raspberry Pi. elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/bcm_host.h") MESSAGE("bcm_host.h found") set(BCMHOST found) set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") # Check if we're running on OSMC Vero4K. elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib/libMali.so") MESSAGE("libMali.so found") set(VERO4K found) set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") # Check if we're running on olinuxino / odroid / etc. elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/libMali.so" OR EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/libMali.so" OR EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/aarch64-linux-gnu/libMali.so" OR EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/mali-egl/libmali.so" OR EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/libmali.so") MESSAGE("libMali.so found") set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") else() set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used") endif(GLES) set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "Embedded OpenGL") #--------------------------------------------------------------------------------------------------- # Package dependencies. if(${GLSystem} MATCHES "Desktop OpenGL") set(OpenGL_GL_PREFERENCE "GLVND") find_package(OpenGL REQUIRED) else() find_package(OpenGLES REQUIRED) endif() find_package(CURL REQUIRED) find_package(FreeImage REQUIRED) find_package(Freetype REQUIRED) find_package(Pugixml REQUIRED) find_package(RapidJSON REQUIRED) find_package(SDL2 REQUIRED) find_package(VLC REQUIRED) # Add libCEC support. if(CEC) find_package(libCEC REQUIRED) endif() # Add ALSA for Linux. if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") find_package(ALSA REQUIRED) endif() # Set up compiler flags. if(DEFINED BCMHOST OR RPI) add_definitions(-D_RPI_) endif() if(DEFINED VERO4K) add_definitions(-D_VERO4K_) endif() if(DEFINED libCEC_FOUND) add_definitions(-DHAVE_LIBCEC) endif() #--------------------------------------------------------------------------------------------------- # Check for compiler type and version and apply specific compiler settings. if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang") message("-- Compiler is Clang/LLVM") execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE CLANG_VERSION) if (CLANG_VERSION VERSION_LESS 6.0.0) message(SEND_ERROR "You need at least Clang 6.0.0 to compile EmulationStation-DE!") endif() elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") message("-- Compiler is GNU/GCC") execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpfullversion OUTPUT_VARIABLE G++_VERSION) if (G++_VERSION VERSION_LESS 4.8) message(SEND_ERROR "You need at least GCC 4.8 to compile EmulationStation-DE!") endif() elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") message("-- Compiler is MSVC (NOT TESTED)") set(CMAKE_DEBUG_POSTFIX "d") add_definitions(-D_CRT_SECURE_NO_DEPRECATE) add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE) add_definitions(-DNOMINMAX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Multi-processor compilation. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") # Multi-processor compilation. endif() # Set up compiler flags for debug or release builds. if (CMAKE_BUILD_TYPE MATCHES Debug) # Enable the C++11 standard and disable optimizations as it's a debug build. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O0") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0") # If using Clang, then add additional debug data needed by GDB. # Comment this out if you're using LLDB for debugging as this flag makes # the binary much larger and the application much slower. if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG") endif() else() # Enable the C++11 standard and enable optimizations as it's a release build. # Also disable the assert() macros and strip the binary. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O2 -DNDEBUG") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -s") endif() if(${GLSystem} MATCHES "Desktop OpenGL") add_definitions(-DUSE_OPENGL_21) else() add_definitions(-DUSE_OPENGLES_10) endif() # Assign the installation prefix to local $ES_INSTALL_PREFIX variable. add_definitions(-DES_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}") # Enable additional defines for the Debug build configuration. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG") #--------------------------------------------------------------------------------------------------- # Add include directories. set(COMMON_INCLUDE_DIRS ${CURL_INCLUDE_DIR} ${FreeImage_INCLUDE_DIRS} ${FREETYPE_INCLUDE_DIRS} ${PUGIXML_INCLUDE_DIRS} ${RAPIDJSON_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${VLC_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external ${CMAKE_CURRENT_SOURCE_DIR}/es-core/src ) # Add libCEC include directory. if(DEFINED libCEC_FOUND) LIST(APPEND COMMON_INCLUDE_DIRS ${libCEC_INCLUDE_DIR}) endif() # Add ALSA for Linux include directory. if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") LIST(APPEND COMMON_INCLUDE_DIRS ${ALSA_INCLUDE_DIRS}) endif() if(DEFINED BCMHOST) LIST(APPEND COMMON_INCLUDE_DIRS "${CMAKE_FIND_ROOT_PATH}/opt/vc/include" "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos" "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vmcs_host/linux" "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos/pthreads") # Add Vero4k include directory. elseif(DEFINED VERO4K) LIST(APPEND COMMON_INCLUDE_DIRS "${CMAKE_FIND_ROOT_PATH}/opt/vero3/include") else() # Add OpenGL include directory. if(${GLSystem} MATCHES "Desktop OpenGL") LIST(APPEND COMMON_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) else() # Add OpenGL ES include directory. LIST(APPEND COMMON_INCLUDE_DIRS ${OPENGLES_INCLUDE_DIR}) endif() endif() # Define libraries and directories. if(DEFINED BCMHOST) link_directories( "${CMAKE_FIND_ROOT_PATH}/opt/vc/lib") elseif(DEFINED VERO4K) link_directories( "${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib") endif() set(COMMON_LIBRARIES ${CURL_LIBRARIES} ${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES} ${PUGIXML_LIBRARIES} ${SDL2_LIBRARY} ${VLC_LIBRARIES} nanosvg) # Add libCEC libraries. if(DEFINED libCEC_FOUND) if(DEFINED BCMHOST) LIST(APPEND COMMON_LIBRARIES vchiq_arm) endif() LIST(APPEND COMMON_LIBRARIES dl ${libCEC_LIBRARIES}) endif() # Add ALSA for Linux libraries. if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") LIST(APPEND COMMON_LIBRARIES ${ALSA_LIBRARY}) endif() if(DEFINED BCMHOST) LIST(APPEND COMMON_LIBRARIES bcm_host brcmEGL ${OPENGLES_LIBRARIES}) elseif(DEFINED VERO4K) LIST(APPEND COMMON_LIBRARIES EGL ${OPENGLES_LIBRARIES}) else() if(MSVC) LIST(APPEND COMMON_LIBRARIES winmm) endif() if(${GLSystem} MATCHES "Desktop OpenGL") LIST(APPEND COMMON_LIBRARIES ${OPENGL_LIBRARIES}) else() LIST(APPEND COMMON_LIBRARIES EGL ${OPENGLES_LIBRARIES}) endif() endif() #--------------------------------------------------------------------------------------------------- # Set up build directories. set(dir ${CMAKE_CURRENT_SOURCE_DIR}) set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE) set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE) # Add each component. add_subdirectory("external") add_subdirectory("es-core") add_subdirectory("es-app")