// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // Settings.h // // Functions to read from and write to the configuration file es_settings.xml. // The default values for the application settings are defined here as well. // #ifndef ES_CORE_SETTINGS_H #define ES_CORE_SETTINGS_H #include #include #include // This is a singleton for storing settings. class Settings { public: static Settings* getInstance(); void loadFile(); void saveFile(); // You will get a warning if you try a get on a key that is not already present. bool getBool(const std::string& name); bool getDefaultBool(const std::string& name); int getInt(const std::string& name); int getDefaultInt(const std::string& name); float getFloat(const std::string& name); float getDefaultFloat(const std::string& name); const std::string& getString(const std::string& name); const std::string& getDefaultString(const std::string& name); bool setBool(const std::string& name, bool value); bool setInt(const std::string& name, int value); bool setFloat(const std::string& name, float value); bool setString(const std::string& name, const std::string& value); private: Settings(); // Clear everything and load default values. void setDefaults(); bool mWasChanged; // Pair of settings: default value, current value. std::map> mBoolMap; std::map> mIntMap; std::map> mFloatMap; std::map> mStringMap; }; #endif // ES_CORE_SETTINGS_H