// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // BusyComponent.cpp // // Animated busy indicator. // #include "BusyComponent.h" #include "components/AnimatedImageComponent.h" #include "components/ImageComponent.h" #include "components/TextComponent.h" // Animation definition. AnimationFrame BUSY_ANIMATION_FRAMES[] = { {":/graphics/busy_0.svg", 300}, {":/graphics/busy_1.svg", 300}, {":/graphics/busy_2.svg", 300}, {":/graphics/busy_3.svg", 300}, }; const AnimationDef BUSY_ANIMATION_DEF = {BUSY_ANIMATION_FRAMES, 4, true}; BusyComponent::BusyComponent(Window* window) : GuiComponent(window) , mBackground(window, ":/graphics/frame.png") , mGrid(window, glm::ivec2{5, 3}) { mAnimation = std::make_shared(mWindow); mAnimation->load(&BUSY_ANIMATION_DEF); mText = std::make_shared(mWindow, "WORKING...", Font::get(FONT_SIZE_MEDIUM), 0x777777FF); // Col 0 = animation, col 1 = spacer, col 2 = text. mGrid.setEntry(mAnimation, glm::ivec2{1, 1}, false, true); mGrid.setEntry(mText, glm::ivec2{3, 1}, false, true); addChild(&mBackground); addChild(&mGrid); } void BusyComponent::onSizeChanged() { mGrid.setSize(mSize); if (mSize.x == 0.0f || mSize.y == 0.0f) return; const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth(); const float textHeight = mText->getFont()->getLetterHeight(); mText->setSize(0, textHeight); const float textWidth = mText->getSize().x + (4.0f * Renderer::getScreenWidthModifier()); mGrid.setColWidthPerc(1, textHeight / mSize.x); // Animation is square. mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x); mGrid.setColWidthPerc(3, textWidth / mSize.x); mGrid.setRowHeightPerc(1, textHeight / mSize.y); mBackground.setCornerSize( {16.0f * Renderer::getScreenWidthModifier(), 16.0f * Renderer::getScreenHeightModifier()}); mBackground.fitTo(glm::vec2{mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3), textHeight + (2.0f * Renderer::getScreenHeightModifier())}, mAnimation->getPosition(), glm::vec2{}); } void BusyComponent::reset() { // mAnimation->reset(); }