// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // VideoVlcComponent.cpp // // Video playing using libVLC. // #include "components/VideoVlcComponent.h" #include "renderers/Renderer.h" #include "resources/TextureResource.h" #include "utils/StringUtil.h" #include "AudioManager.h" #include "Settings.h" #include "Window.h" #if defined(__APPLE__) #include "utils/FileSystemUtil.h" #endif #include #include #include #if defined(_WIN64) #include #include #endif libvlc_instance_t* VideoVlcComponent::mVLC = nullptr; VideoVlcComponent::VideoVlcComponent(Window* window) : VideoComponent(window), mMediaPlayer(nullptr), mContext({}) { // Get an empty texture for rendering the video. mTexture = TextureResource::get(""); // Make sure VLC has been initialized. setupVLC(); } VideoVlcComponent::~VideoVlcComponent() { stopVideo(); mTexture.reset(); } void VideoVlcComponent::setResize(float width, float height) { // This resize function is used when stretching videos to full screen in the video screensaver. mTargetSize = Vector2f(width, height); mTargetIsMax = false; mStaticImage.setResize(width, height); resize(); } void VideoVlcComponent::setMaxSize(float width, float height) { // This resize function is used in most instances, such as non-stretched video screensaver // and the gamelist videos. mTargetSize = Vector2f(width, height); mTargetIsMax = true; mStaticImage.setMaxSize(width, height); resize(); } void VideoVlcComponent::setupVLC() { // If VLC hasn't been initialised yet then do it now. if (!mVLC) { const char* args[] = { "--quiet" }; #if defined(__APPLE__) // It's required to set the VLC_PLUGIN_PATH variable on macOS, or the libVLC // initialization will fail (with no error message). std::string vlcPluginPath = Utils::FileSystem::getExePath() + "/plugins"; if (Utils::FileSystem::isDirectory(vlcPluginPath)) setenv("VLC_PLUGIN_PATH", vlcPluginPath.c_str(), 1); else setenv("VLC_PLUGIN_PATH", "/Applications/VLC.app/Contents/MacOS/plugins/", 1); #endif mVLC = libvlc_new(1, args); } } void VideoVlcComponent::setupContext() { if (!mContext.valid) { // Create an RGBA surface to render the video into. mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, static_cast(mVideoWidth), static_cast(mVideoHeight), 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff); mContext.mutex = SDL_CreateMutex(); mContext.valid = true; resize(); } } void VideoVlcComponent::freeContext() { if (mContext.valid) { SDL_FreeSurface(mContext.surface); SDL_DestroyMutex(mContext.mutex); mContext.valid = false; } } void VideoVlcComponent::resize() { if (!mTexture) return; const Vector2f textureSize(static_cast(mVideoWidth), static_cast(mVideoHeight)); if (textureSize == Vector2f::Zero()) return; if (mTargetIsMax) { mSize = textureSize; Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y())); if (resizeScale.x() < resizeScale.y()) { mSize[0] *= resizeScale.x(); mSize[1] *= resizeScale.x(); } else { mSize[0] *= resizeScale.y(); mSize[1] *= resizeScale.y(); } mSize[1] = std::round(mSize[1]); mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x(); } else { // If both components are set, we just stretch. // If no components are set, we don't resize at all. mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize; // If only one component is set, we resize in a way that maintains aspect ratio. if (!mTargetSize.x() && mTargetSize.y()) { mSize[1] = std::round(mTargetSize.y()); mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x(); } else if (mTargetSize.x() && !mTargetSize.y()) { mSize[1] = std::round((mTargetSize.x() / textureSize.x()) * textureSize.y()); mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x(); } } mTexture->rasterizeAt(static_cast(std::round(mSize.x())), static_cast(std::round(mSize.y()))); onSizeChanged(); } void VideoVlcComponent::render(const Transform4x4f& parentTrans) { VideoComponent::render(parentTrans); Transform4x4f trans = parentTrans * getTransform(); GuiComponent::renderChildren(trans); // Check the actual VLC state, i.e. if the video is really playing rather than // still being opened. if (mMediaPlayer && mIsPlaying && !mIsActuallyPlaying) { libvlc_state_t state; state = libvlc_media_player_get_state(mMediaPlayer); if (state == libvlc_Playing) mIsActuallyPlaying = true; } if (mIsPlaying && mContext.valid && mIsActuallyPlaying) { unsigned int color; if (mFadeIn < 1) { const unsigned int fadeIn = mFadeIn * 255.0f; color = Renderer::convertRGBAToABGR((fadeIn << 24) | (fadeIn << 16) | (fadeIn << 8) | 255); } else { color = 0xFFFFFFFF; } Renderer::Vertex vertices[4]; Renderer::setMatrix(parentTrans); // Render the black rectangle behind the video. if (mVideoRectangleCoords.size() == 4) { Renderer::drawRect(mVideoRectangleCoords[0], mVideoRectangleCoords[1], mVideoRectangleCoords[2], mVideoRectangleCoords[3], 0x000000FF, 0x000000FF); } vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color }; vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color }; vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color }; vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color }; // Round vertices. for (int i = 0; i < 4; ++i) vertices[i].pos.round(); // Build a texture for the video frame. mTexture->initFromPixels(reinterpret_cast(mContext.surface->pixels), mContext.surface->w, mContext.surface->h); mTexture->bind(); #if defined(USE_OPENGL_21) // Render scanlines if this option is enabled. However, if this is the video // screensaver, then skip this as screensaver scanline rendering is handled in // SystemScreenSaver as a postprocessing step. if (!mScreensaverMode && Settings::getInstance()->getBool("GamelistVideoScanlines")) vertices[0].shaders = Renderer::SHADER_SCANLINES; #endif // Render it. Renderer::setMatrix(trans); Renderer::drawTriangleStrips(&vertices[0], 4, trans); } else { VideoComponent::renderSnapshot(parentTrans); } } void VideoVlcComponent::calculateBlackRectangle() { // Calculate the position and size for the black rectangle that will be rendered behind // videos. If the option to display pillarboxes (and letterboxes) is enabled, then this // would extend to the entire md_video area (if above the threshold as defined below) or // otherwise it will exactly match the video size. The reason to add a black rectangle // behind videos in this second instance is that the scanline rendering will make the // video partially transparent so this may avoid some unforseen issues with some themes. if (mVideoAreaPos != 0 && mVideoAreaSize != 0) { mVideoRectangleCoords.clear(); if (Settings::getInstance()->getBool("GamelistVideoPillarbox")) { float rectHeight; float rectWidth; // Video is in landscape orientation. if (mSize.x() > mSize.y()) { // Checking the Y size should not normally be required as landscape format // should mean the height can't be higher than the max size defined by the // theme. But as the height in mSize is provided by libVLC in integer format // and then scaled, there could be rounding errors that make the video height // slightly higher than allowed. It's only a single pixel or a few pixels, but // it's still visible for some videos. if (mSize.y() < mVideoAreaSize.y() && mSize.y() / mVideoAreaSize.y() < 0.90) rectHeight = mVideoAreaSize.y(); else rectHeight = mSize.y(); // Don't add a black border that is too narrow, that's what the 0.85 constant // takes care of. if (mSize.x() < mVideoAreaSize.x() && mSize.x() / mVideoAreaSize.x() < 0.85) rectWidth = mVideoAreaSize.x(); else rectWidth = mSize.x(); } // Video is in portrait orientation (or completely square). else { rectWidth = mVideoAreaSize.x(); rectHeight = mSize.y(); } // Populate the rectangle coordinates to be used in render(). mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.x() - rectWidth * mOrigin.x())); mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.y() - rectHeight * mOrigin.y())); mVideoRectangleCoords.push_back(std::round(rectWidth)); mVideoRectangleCoords.push_back(std::round(rectHeight)); } // If the option to display pillarboxes is disabled, then make the rectangle equivalent // to the size of the video. else { mVideoRectangleCoords.push_back(std::round(mPosition.x() - mSize.x() * mOrigin.x())); mVideoRectangleCoords.push_back(std::round(mPosition.y() - mSize.y() * mOrigin.y())); mVideoRectangleCoords.push_back(std::round(mSize.x())); mVideoRectangleCoords.push_back(std::round(mSize.y())); } } } void VideoVlcComponent::startVideo() { if (!mIsPlaying) { mVideoWidth = 0; mVideoHeight = 0; #if defined(_WIN64) std::string path(Utils::String::replace(mVideoPath, "/", "\\")); #else std::string path(mVideoPath); #endif // Make sure we have a video path. if (mVLC && (path.size() > 0)) { // Set the video that we are going to be playing so we don't attempt to restart it. mPlayingVideoPath = mVideoPath; // Open the media. mMedia = libvlc_media_new_path(mVLC, path.c_str()); if (mMedia) { unsigned track_count; int parseResult; libvlc_event_t vlcEvent; // Asynchronous media parsing. libvlc_event_attach(libvlc_media_event_manager(mMedia), libvlc_MediaParsedChanged, VlcMediaParseCallback, 0); parseResult = libvlc_media_parse_with_options(mMedia, libvlc_media_parse_local, -1); if (!parseResult) { // Wait for a maximum of 1 second for the media parsing. // This maximum time is quite excessive as this step should normally // be completed in 15 - 30 ms or so. for (int i = 0; i < 200; i++) { if (libvlc_media_get_parsed_status(mMedia)) break; SDL_Delay(5); }; } libvlc_media_track_t** tracks; track_count = libvlc_media_tracks_get(mMedia, &tracks); for (unsigned track = 0; track < track_count; ++track) { if (tracks[track]->i_type == libvlc_track_video) { mVideoWidth = tracks[track]->video->i_width; mVideoHeight = tracks[track]->video->i_height; break; } } libvlc_media_tracks_release(tracks, track_count); // Make sure we found a valid video track. if ((mVideoWidth > 0) && (mVideoHeight > 0)) { setupContext(); // Setup the media player. mMediaPlayer = libvlc_media_player_new_from_media(mMedia); // The code below enables the libVLC audio output to be processed inside ES-DE. // Unfortunately this causes excessive stuttering for some reason that I still // don't understand, so at the moment this code is disabled. A proper mixer // such as SDL_mixer would be needed anyway to fully support this. // auto audioFormatCallback = [](void **data, char *format, // unsigned *rate, unsigned *channels) -> int { // format = const_cast("S16N"); // *rate = 44100; // *channels = 2; // return 0; // }; // // libvlc_audio_set_format_callbacks(mMediaPlayer, // audioFormatCallback, nullptr); // // auto audioPlayCallback = [](void* data, const void* samples, // unsigned count, int64_t pts) { // AudioManager::getInstance()->processStream(samples, count); // }; // // libvlc_audio_set_callbacks(mMediaPlayer, audioPlayCallback, // nullptr, nullptr, nullptr, nullptr, this); libvlc_video_set_format(mMediaPlayer, "RGBA", static_cast(mVideoWidth), static_cast(mVideoHeight), static_cast(mVideoWidth * 4)); // Lock video memory as a preparation for rendering a frame. auto videoLockCallback = [](void* data, void** p_pixels) -> void* { struct VideoContext* videoContext = reinterpret_cast(data); SDL_LockMutex(videoContext->mutex); SDL_LockSurface(videoContext->surface); *p_pixels = videoContext->surface->pixels; return nullptr; // Picture identifier, not needed here. }; // Unlock the video memory after rendering a frame. auto videoUnlockCallback = [](void* data, void*, void *const*) { struct VideoContext* videoContext = reinterpret_cast(data); SDL_UnlockSurface(videoContext->surface); SDL_UnlockMutex(videoContext->mutex); }; libvlc_video_set_callbacks(mMediaPlayer, videoLockCallback, videoUnlockCallback, nullptr, reinterpret_cast(&mContext)); libvlc_media_player_play(mMediaPlayer); if ((!Settings::getInstance()->getBool("GamelistVideoAudio") && !mScreensaverMode) || (!Settings::getInstance()->getBool("ScreensaverVideoAudio") && mScreensaverMode)) { libvlc_audio_set_volume(mMediaPlayer, 0); } else { libvlc_audio_set_mute(mMediaPlayer, 0); libvlc_audio_set_volume(mMediaPlayer, Settings::getInstance()->getInt("SoundVolumeVideos")); } // Update the playing state. mIsPlaying = true; mFadeIn = 0.0f; } if (mIsPlaying) { calculateBlackRectangle(); } } } } } void VideoVlcComponent::stopVideo() { mIsPlaying = false; mIsActuallyPlaying = false; mStartDelayed = false; mPause = false; // Release the media player so it stops calling back to us. if (mMediaPlayer) { libvlc_media_player_stop(mMediaPlayer); libvlc_media_player_release(mMediaPlayer); libvlc_media_release(mMedia); mMediaPlayer = nullptr; freeContext(); } } void VideoVlcComponent::pauseVideo() { // If a game has been launched and the flag to pause the video has been // set, then rewind and pause. if (!mPause || !mMediaPlayer) return; if (libvlc_media_player_get_state(mMediaPlayer) == libvlc_Playing) { libvlc_media_player_set_position(mMediaPlayer, 0.0f); libvlc_media_player_pause(mMediaPlayer); } } void VideoVlcComponent::handleLooping() { if (mIsPlaying && mMediaPlayer) { libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer); if (state == libvlc_Ended) { // If the screensaver video swap time is set to 0, it means we should // skip to the next game when the video has finished playing. if (mScreensaverMode && Settings::getInstance()->getInt("ScreensaverSwapVideoTimeout") == 0) { mWindow->screensaverTriggerNextGame(); } else { libvlc_media_player_set_media(mMediaPlayer, mMedia); libvlc_media_player_play(mMediaPlayer); if ((!Settings::getInstance()->getBool("GamelistVideoAudio") && !mScreensaverMode) || (!Settings::getInstance()-> getBool("ScreensaverVideoAudio") && mScreensaverMode)) libvlc_audio_set_volume(mMediaPlayer, 0); } } } }