#ifndef _VIDEOCOMPONENT_H_ #define _VIDEOCOMPONENT_H_ #include "platform.h" #include GLHEADER #include "GuiComponent.h" #include "ImageComponent.h" #include #include #include "resources/TextureResource.h" #include #include #include #include struct VideoContext { SDL_Surface* surface; SDL_mutex* mutex; bool valid; }; class VideoComponent : public GuiComponent { // Structure that groups together the configuration of the video component struct Configuration { unsigned startDelay; bool showSnapshotNoVideo; bool showSnapshotDelay; std::string defaultVideoPath; }; public: static void setupVLC(); VideoComponent(Window* window); virtual ~VideoComponent(); // Loads the video at the given filepath bool setVideo(std::string path); // Loads a static image that is displayed if the video cannot be played void setImage(std::string path); // Configures the component to show the default video void setDefaultVideo(); virtual void onShow() override; virtual void onHide() override; //Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center) void setOrigin(float originX, float originY); inline void setOrigin(Eigen::Vector2f origin) { setOrigin(origin.x(), origin.y()); } void onSizeChanged() override; void setOpacity(unsigned char opacity) override; void render(const Eigen::Affine3f& parentTrans) override; virtual void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; virtual std::vector getHelpPrompts() override; // Returns the center point of the video (takes origin into account). Eigen::Vector2f getCenter() const; virtual void update(int deltaTime); private: // Start the video Immediately void startVideo(); // Start the video after any configured delay void startVideoWithDelay(); // Stop the video void stopVideo(); void setupContext(); void freeContext(); // Handle any delay to the start of playing the video clip. Must be called periodically void handleStartDelay(); // Handle looping the video. Must be called periodically void handleLooping(); // Manage the playing state of the component void manageState(); private: static libvlc_instance_t* mVLC; libvlc_media_t* mMedia; libvlc_media_player_t* mMediaPlayer; VideoContext mContext; unsigned mVideoWidth; unsigned mVideoHeight; Eigen::Vector2f mOrigin; std::shared_ptr mTexture; float mFadeIn; std::string mStaticImagePath; ImageComponent mStaticImage; boost::filesystem::path mVideoPath; boost::filesystem::path mPlayingVideoPath; bool mStartDelayed; unsigned mStartTime; bool mIsPlaying; bool mShowing; Configuration mConfig; }; #endif