// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // GuiLaunchScreen.h // // Screen shown when launching a game. // #ifndef ES_APP_GUIS_GUI_LAUNCH_SCREEN_H #define ES_APP_GUIS_GUI_LAUNCH_SCREEN_H #include "GuiComponent.h" #include "Window.h" #include "components/ComponentGrid.h" #include "components/ImageComponent.h" #include "components/NinePatchComponent.h" #include "components/TextComponent.h" class FileData; class GuiLaunchScreen : public Window::GuiLaunchScreen, GuiComponent { public: GuiLaunchScreen(); virtual ~GuiLaunchScreen(); virtual void displayLaunchScreen(FileData* game) override; virtual void closeLaunchScreen() override; void onSizeChanged() override; virtual void update(int deltaTime) override; virtual void render(const glm::mat4& parentTrans) override; private: Window* mWindow; NinePatchComponent mBackground; ComponentGrid* mGrid; std::shared_ptr mTitle; std::shared_ptr mGameName; std::shared_ptr mSystemName; ImageComponent* mMarquee; std::string mImagePath; float mScaleUp; }; #endif // ES_APP_GUIS_GUI_LAUNCH_SCREEN_H