// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // FlexboxComponent.h // // Flexbox layout component. // #ifndef ES_CORE_COMPONENTS_FLEXBOX_COMPONENT_H #define ES_CORE_COMPONENTS_FLEXBOX_COMPONENT_H #include "GuiComponent.h" #include "components/ImageComponent.h" class FlexboxComponent : public GuiComponent { public: FlexboxComponent(Window* window, std::vector>& images); // Getters/setters for the layout. std::string getDirection() const { return mDirection; } void setDirection(const std::string& direction) { assert(direction == "row" || direction == "column"); mDirection = direction; } std::string getAlignment() const { return mAlignment; } void setAlignment(const std::string& value) { assert(value == "left" || value == "right"); mAlignment = value; mLayoutValid = false; } unsigned int getItemsPerLine() const { return mItemsPerLine; } void setItemsPerLine(unsigned int value) { mItemsPerLine = value; mLayoutValid = false; } unsigned int getLines() const { return mLines; } void setLines(unsigned int value) { mLines = value; mLayoutValid = false; } std::string getItemPlacement() const { return mItemPlacement; } void setItemPlacement(const std::string& value) { assert(value == "start" || value == "center" || value == "end" || value == "stretch"); mItemPlacement = value; mLayoutValid = false; } glm::vec2 getItemMargin() const { return mItemMargin; } void setItemMargin(glm::vec2 value) { mItemMargin.x = std::roundf(value.x * Renderer::getScreenWidth()); mItemMargin.y = std::roundf(value.y * Renderer::getScreenHeight()); mLayoutValid = false; } void onSizeChanged() override { mLayoutValid = false; } void render(const glm::mat4& parentTrans) override; private: // Calculate flexbox layout. void computeLayout(); std::vector>& mImages; // Layout options. std::string mDirection; std::string mAlignment; unsigned int mItemsPerLine; unsigned int mLines; std::string mItemPlacement; glm::vec2 mItemMargin; bool mLayoutValid; }; #endif // ES_CORE_COMPONENTS_FLEXBOX_COMPONENT_H