#pragma once #ifndef ES_CORE_ASYNC_HANDLE_H #define ES_CORE_ASYNC_HANDLE_H #include enum AsyncHandleStatus { ASYNC_IN_PROGRESS, ASYNC_ERROR, ASYNC_DONE }; // Handle for some asynchronous operation. class AsyncHandle { public: AsyncHandle() : mStatus(ASYNC_IN_PROGRESS) {}; virtual ~AsyncHandle() {}; virtual void update() = 0; // Update and return the latest status. inline AsyncHandleStatus status() { update(); return mStatus; } // User-friendly string of our current status. Will return error message if status() == SEARCH_ERROR. inline std::string getStatusString() { switch(mStatus) { case ASYNC_IN_PROGRESS: return "in progress"; case ASYNC_ERROR: return mError; case ASYNC_DONE: return "done"; default: return "something impossible has occured; row, row, fight the power"; } } protected: inline void setStatus(AsyncHandleStatus status) { mStatus = status; } inline void setError(const std::string& error) { setStatus(ASYNC_ERROR); mError = error; } std::string mError; AsyncHandleStatus mStatus; }; #endif // ES_CORE_ASYNC_HANDLE_H