project("emulationstation") set(ES_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.h ${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h ${CMAKE_CURRENT_SOURCE_DIR}/src/ScraperCmdLine.h ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.h ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreenSaver.h ${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemManager.h # GuiComponents ${CMAKE_CURRENT_SOURCE_DIR}/src/components/AsyncReqComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/RatingComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScraperSearchComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextListComponent.h # Guis ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiFastSelect.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGeneralScreensaverOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiVideoScreensaverOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSlideshowScreensaverOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperStart.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInfoPopup.h # Scrapers ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.h # Views ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.h # Animations ${CMAKE_CURRENT_SOURCE_DIR}/src/animations/LaunchAnimation.h ${CMAKE_CURRENT_SOURCE_DIR}/src/animations/MoveCameraAnimation.h ) set(ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/MameNameMap.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/ScraperCmdLine.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreenSaver.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemManager.cpp # GuiComponents ${CMAKE_CURRENT_SOURCE_DIR}/src/components/AsyncReqComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/RatingComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScraperSearchComponent.cpp # Guis ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiFastSelect.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGeneralScreensaverOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiVideoScreensaverOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSlideshowScreensaverOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperStart.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInfoPopup.cpp # Scrapers ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.cpp # Views ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.cpp ) #------------------------------------------------------------------------------- # define OS specific sources and headers if(MSVC) LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.rc ) endif() #------------------------------------------------------------------------------- # define target include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS}) target_link_libraries(emulationstation ${COMMON_LIBRARIES} es-core) # special properties for Windows builds if(MSVC) # Always compile with the "WINDOWS" subsystem to avoid console window flashing at startup # when --debug is not set (see es-core/src/main.cpp for explanation). # The console will still be shown if launched with --debug. # Note that up to CMake 2.8.10 this feature is broken: http://public.kitware.com/Bug/view.php?id=12566 set_target_properties(emulationstation PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS") set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS") set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") set_target_properties(emulationstation PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS") endif() #------------------------------------------------------------------------------- # set up CPack install stuff so `make install` does something useful install(TARGETS emulationstation RUNTIME DESTINATION bin) INCLUDE(InstallRequiredSystemLibraries) SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A flexible graphical emulator front-end") SET(CPACK_PACKAGE_DESCRIPTION "EmulationStation is a flexible, graphical front-end designed for keyboardless navigation of your multi-platform retro game collection.") SET(CPACK_RESOURCE_FILE LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.md") SET(CPACK_RESOURCE_FILE README "${CMAKE_CURRENT_SOURCE_DIR}/README.md") SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "Alec Lofquist ") SET(CPACK_DEBIAN_PACKAGE_SECTION "misc") SET(CPACK_DEBIAN_PACKAGE_PRIORITY "extra") SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6, libsdl2-2.0-0, libfreeimage3, libfreetype6, libcurl3, libasound2") SET(CPACK_DEBIAN_PACKAGE_BUILDS_DEPENDS "debhelper (>= 8.0.0), cmake, g++ (>= 4.8), libsdl2-dev, libfreeimage-dev, libfreetype6-dev, libcurl4-openssl-dev, libasound2-dev, libgl1-mesa-dev") SET(CPACK_PACKAGE_VENDOR "emulationstation.org") SET(CPACK_PACKAGE_VERSION "2.0.0~rc1") SET(CPACK_PACKAGE_VERSION_MAJOR "2") SET(CPACK_PACKAGE_VERSION_MINOR "0") SET(CPACK_PACKAGE_VERSION_PATCH "0") SET(CPACK_PACKAGE_INSTALL_DIRECTORY "emulationstation_${CMAKE_PACKAGE_VERSION}") SET(CPACK_PACKAGE_EXECUTABLES "emulationstation" "emulationstation") SET(CPACK_GENERATOR "TGZ;DEB") INCLUDE(CPack)