// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // AnimatedImageComponent.h // // Creates animation from multiple images files. // #ifndef ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H #define ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H #include "GuiComponent.h" class ImageComponent; struct AnimationFrame { std::string path; int time; }; struct AnimationDef { AnimationFrame* frames; size_t frameCount; bool loop; }; class AnimatedImageComponent : public GuiComponent { public: AnimatedImageComponent(Window* window); void load(const AnimationDef* def); // No reference to def is kept after loading is complete. void reset(); // Set to frame 0. void update(int deltaTime) override; void render(const glm::mat4& trans) override; void onSizeChanged() override; private: typedef std::pair, int> ImageFrame; std::vector mFrames; bool mLoop; bool mEnabled; int mFrameAccumulator; int mCurrentFrame; }; #endif // ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H