#pragma once #ifndef ES_APP_META_DATA_H #define ES_APP_META_DATA_H #include #include namespace pugi { class xml_node; } enum MetaDataType { //generic types MD_STRING, MD_INT, MD_FLOAT, MD_BOOL, //specialized types MD_MULTILINE_STRING, MD_LAUNCHSTRING, MD_PATH, MD_RATING, MD_DATE, MD_TIME //used for lastplayed }; struct MetaDataDecl { std::string key; MetaDataType type; std::string defaultValue; bool isStatistic; //if true, ignore values for this metadata std::string displayName; // displayed as this in editors std::string displayPrompt; // phrase displayed in editors when prompted to enter value (currently only for strings) }; enum MetaDataListType { GAME_METADATA, FOLDER_METADATA }; const std::vector& getMDDByType(MetaDataListType type); class MetaDataList { public: static MetaDataList createFromXML(MetaDataListType type, pugi::xml_node& node, const std::string& relativeTo); void appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const std::string& relativeTo) const; MetaDataList(MetaDataListType type); void set(const std::string& key, const std::string& value); const std::string& get(const std::string& key) const; int getInt(const std::string& key) const; float getFloat(const std::string& key) const; bool wasChanged() const; void resetChangedFlag(); inline MetaDataListType getType() const { return mType; } inline const std::vector& getMDD() const { return getMDDByType(getType()); } private: MetaDataListType mType; std::map mMap; bool mWasChanged; }; #endif // ES_APP_META_DATA_H