#ifndef _GAMEDATA_H_ #define _GAMEDATA_H_ #include #include "FileData.h" #include "SystemData.h" class GameData : public FileData { public: GameData(SystemData* system, std::string path, std::string name); std::string getName(); std::string getPath(); bool isFolder(); private: SystemData* mSystem; std::string mPath; std::string mName; }; #endif