#pragma once #ifndef ES_CORE_SOUND_H #define ES_CORE_SOUND_H #include "SDL_audio.h" #include #include class ThemeData; class Sound { std::string mPath; SDL_AudioSpec mSampleFormat; Uint8 * mSampleData; Uint32 mSamplePos; Uint32 mSampleLength; bool playing; public: static std::shared_ptr get(const std::string& path); static std::shared_ptr getFromTheme(const std::shared_ptr& theme, const std::string& view, const std::string& elem); ~Sound(); void init(); void deinit(); void loadFile(const std::string & path); void play(); bool isPlaying() const; void stop(); const Uint8 * getData() const; Uint32 getPosition() const; void setPosition(Uint32 newPosition); Uint32 getLength() const; Uint32 getLengthMS() const; private: Sound(const std::string & path = ""); static std::map< std::string, std::shared_ptr > sMap; }; #endif // ES_CORE_SOUND_H