#include "SystemView.h" #include "../SystemData.h" #include "../Renderer.h" #include "../Log.h" #include "../Window.h" #include "ViewController.h" #include "../animations/LambdaAnimation.h" #include "../SystemData.h" #define SELECTED_SCALE 1.2f #define LOGO_PADDING (logoSize().x() * (SELECTED_SCALE - 1)/2) SystemView::SystemView(Window* window) : IList(window) { mCamOffset = 0; setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight()); populate(); } void SystemView::populate() { mEntries.clear(); for(auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++) { Entry e; e.name = (*it)->getName(); e.object = *it; if((*it)->getTheme()->getElement("system", "header", "image")) { ImageComponent* logo = new ImageComponent(mWindow); logo->setMaxSize(logoSize()); logo->applyTheme((*it)->getTheme(), "system", "header", ThemeFlags::PATH); logo->setPosition((logoSize().x() - logo->getSize().x()) / 2, 0); e.data.logo = std::shared_ptr(logo); }else{ // no logo in theme; use text TextComponent* text = new TextComponent(mWindow); text->setFont(Font::get(FONT_SIZE_LARGE)); text->setText((*it)->getName()); text->setSize(logoSize()); text->setCentered(true); e.data.logo = std::shared_ptr(text); } e.data.title = nullptr; this->add(e); } } void SystemView::goToSystem(SystemData* system) { setCursor(system); } bool SystemView::input(InputConfig* config, Input input) { if(input.value != 0) { if(config->isMappedTo("left", input)) { listInput(-1); return true; } if(config->isMappedTo("right", input)) { listInput(1); return true; } if(config->isMappedTo("a", input)) { stopScrolling(); mWindow->getViewController()->goToGameList(getSelected()); return true; } }else{ if(config->isMappedTo("left", input) || config->isMappedTo("right", input)) listInput(0); } return GuiComponent::input(config, input); } void SystemView::update(int deltaTime) { listUpdate(deltaTime); GuiComponent::update(deltaTime); } void SystemView::onCursorChanged(const CursorState& state) { float startPos = mCamOffset; const float logoSizeX = logoSize().x() + LOGO_PADDING; float posMax = logoSizeX * mEntries.size(); float target = mCursor * logoSizeX; // what's the shortest way to get to our target? // it's one of these... float endPos = target; // directly float dist = abs(endPos - startPos); if(abs(target + posMax - startPos) < dist) endPos = target + posMax; // loop around the end (0 -> max) if(abs(target - posMax - startPos) < dist) endPos = target - posMax; // loop around the start (max - 1 -> -1) Animation* anim = new LambdaAnimation( [startPos, endPos, posMax, this] (float t) { t -= 1; float f = lerp(startPos, endPos, t*t*t + 1); if(f < 0) f += posMax; if(f >= posMax) f -= posMax; this->mCamOffset = f; }, 400); setAnimation(anim); } void SystemView::render(const Eigen::Affine3f& parentTrans) { if(size() == 0) return; const float logoSizeX = logoSize().x() + LOGO_PADDING; Eigen::Affine3f trans = getTransform() * parentTrans; // draw background image // draw system's stats // now for the list elements (logos) Eigen::Affine3f logoTrans = trans; int logoCount = (int)(mSize.x() / logoSizeX) + 2; // how many logos we need to draw int center = (int)(mCamOffset / logoSizeX + 0.5f); float xOff = (mSize.x() - logoSize().x())/2 - mCamOffset; float yOff = (mSize.y() - logoSize().y())/2; // this fixes the case where i != mCursor when wrapping around the end back to zero while(center >= (int)mEntries.size()) { center -= mEntries.size(); xOff += logoSizeX * mEntries.size(); } for(int i = center - logoCount/2; i < center + logoCount/2 + logoCount%2; i++) { int index = i; while(index < 0) index += mEntries.size(); while(index >= (int)mEntries.size()) index -= mEntries.size(); logoTrans.translation() = trans.translation() + Eigen::Vector3f(i * logoSizeX + xOff, yOff, 0); std::shared_ptr comp = mEntries.at(index).data.logo; if(comp) { if(i == mCursor) //scale our selection up { // fix the centering because we go by left corner and not center (bleh) logoTrans.translation() -= Eigen::Vector3f((comp->getSize().x() / 2) * (SELECTED_SCALE - 1), (comp->getSize().y() / 2) * (SELECTED_SCALE - 1), 0); logoTrans.scale(Eigen::Vector3f(SELECTED_SCALE, SELECTED_SCALE, 1.0f)); mEntries.at(index).data.logo->render(logoTrans); logoTrans.scale(Eigen::Vector3f(1/SELECTED_SCALE, 1/SELECTED_SCALE, 1.0f)); }else{ mEntries.at(index).data.logo->render(logoTrans); } } } } std::vector SystemView::getHelpPrompts() { std::vector prompts; prompts.push_back(HelpPrompt("left/right", "choose")); prompts.push_back(HelpPrompt("a", "select")); return prompts; }