ES-DE/resources/systems/windows/es_find_rules.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

1164 lines
45 KiB
XML

<?xml version="1.0"?>
<!-- This is the ES-DE find rules configuration file for Windows -->
<ruleList>
<emulator name="OS-SHELL">
<!-- Operating system shell -->
<rule type="systempath">
<entry>cmd.exe</entry>
</rule>
</emulator>
<emulator name="RETROARCH">
<rule type="winregistrypath">
<!-- Check for an App Paths entry in the Windows Registry -->
<entry>retroarch.exe</entry>
</rule>
<rule type="systempath">
<!-- This requires that the user has manually updated the Path variable -->
<entry>retroarch.exe</entry>
</rule>
<rule type="staticpath">
<!-- Some reasonable installation locations as fallback -->
<entry>C:\RetroArch-Win64\retroarch.exe</entry>
<entry>C:\RetroArch\retroarch.exe</entry>
<entry>~\AppData\Roaming\RetroArch\retroarch.exe</entry>
<entry>C:\Program Files\RetroArch-Win64\retroarch.exe</entry>
<entry>C:\Program Files\RetroArch\retroarch.exe</entry>
<entry>C:\Program Files (x86)\RetroArch-Win64\retroarch.exe</entry>
<entry>C:\Program Files (x86)\RetroArch\retroarch.exe</entry>
<!-- Steam release at some default locations -->
<entry>C:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
<entry>D:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
<entry>C:\Program Files\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
<entry>D:\Program Files\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
<!-- Portable installation -->
<entry>%ESPATH%\Emulators\RetroArch-Win64\retroarch.exe</entry>
<entry>%ESPATH%\Emulators\RetroArch\retroarch.exe</entry>
<entry>%ESPATH%\..\Emulators\RetroArch-Win64\retroarch.exe</entry>
<entry>%ESPATH%\..\Emulators\RetroArch\retroarch.exe</entry>
</rule>
</emulator>
<core name="RETROARCH">
<rule type="corepath">
<entry>%EMUPATH%\cores</entry>
</rule>
</core>
<emulator name="3DSEN">
<!-- Nintendo NES and Famicom emulator 3dSen -->
<rule type="systempath">
<entry>3dSen.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\3dSen\3dSen.exe</entry>
<entry>%ESPATH%\..\Emulators\3dSen\3dSen.exe</entry>
</rule>
</emulator>
<emulator name="A7800">
<!-- Atari 7800 emulator A7800 -->
<rule type="systempath">
<entry>a7800.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\a7800\a7800.exe</entry>
<entry>%ESPATH%\..\Emulators\a7800\a7800.exe</entry>
</rule>
</emulator>
<emulator name="ACE-DL">
<!-- Amstrad CPC emulator ACE-DL -->
<rule type="systempath">
<entry>AceDL.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\AceDL\AceDL.exe</entry>
<entry>%ESPATH%\..\Emulators\AceDL\AceDL.exe</entry>
</rule>
</emulator>
<emulator name="ADVANCEMAME">
<!-- Arcade emulator AdvanceMAME -->
<rule type="systempath">
<entry>advmame.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\AdvanceMAME\advmame.exe</entry>
<entry>%ESPATH%\..\Emulators\AdvanceMAME\advmame.exe</entry>
</rule>
</emulator>
<emulator name="ALTIRRA">
<!-- Atari 8-bit computer emulator Altirra -->
<rule type="systempath">
<entry>Altirra64.exe</entry>
<entry>Altirra.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Altirra\Altirra64.exe</entry>
<entry>%ESPATH%\Emulators\Altirra\Altirra.exe</entry>
<entry>%ESPATH%\..\Emulators\Altirra\Altirra64.exe</entry>
<entry>%ESPATH%\..\Emulators\Altirra\Altirra.exe</entry>
</rule>
</emulator>
<emulator name="APPLEWIN">
<!-- Apple II emulator AppleWin -->
<rule type="systempath">
<entry>AppleWin.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\AppleWin\AppleWin.exe</entry>
<entry>%ESPATH%\..\Emulators\AppleWin\AppleWin.exe</entry>
</rule>
</emulator>
<emulator name="ARCADEFLASHWEB">
<!-- Adobe Flash player ArcadeFlashWeb -->
<rule type="systempath">
<entry>ArcadeFlashWeb.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
<entry>%ESPATH%\..\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
</rule>
</emulator>
<emulator name="ARES">
<!-- Multi-system emulator ares -->
<rule type="systempath">
<entry>ares.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ares\ares.exe</entry>
<entry>%ESPATH%\..\Emulators\ares\ares.exe</entry>
</rule>
</emulator>
<emulator name="ATARI800">
<!-- Atari 8-bit computer emulator Atari800 -->
<rule type="systempath">
<entry>atari800.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\atari800\atari800.exe</entry>
<entry>%ESPATH%\..\Emulators\atari800\atari800.exe</entry>
</rule>
</emulator>
<emulator name="AZAHAR">
<!-- Nintendo 3DS emulator Azahar -->
<rule type="systempath">
<entry>azahar.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\azahar\azahar.exe</entry>
<entry>%ESPATH%\..\Emulators\azahar\azahar.exe</entry>
</rule>
</emulator>
<emulator name="BASILISKII">
<!-- Macintosh 68k emulator Basilisk II -->
<rule type="systempath">
<entry>BasiliskII.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\BasiliskII\BasiliskII.exe</entry>
<entry>%ESPATH%\..\Emulators\BasiliskII\BasiliskII.exe</entry>
</rule>
</emulator>
<emulator name="BEEBEM">
<!-- Acorn Computers BBC Micro emulator BeebEm -->
<rule type="systempath">
<entry>BeebEm.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\BeebEm\BeebEm.exe</entry>
<entry>%ESPATH%\..\Emulators\BeebEm\BeebEm.exe</entry>
</rule>
</emulator>
<emulator name="BIGPEMU">
<!-- Atari Jaguar emulator BigPEmu -->
<rule type="systempath">
<entry>BigPEmu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\BigPEmu\BigPEmu.exe</entry>
<entry>%ESPATH%\..\Emulators\BigPEmu\BigPEmu.exe</entry>
</rule>
</emulator>
<emulator name="BSNES">
<!-- Super Nintendo/Super Famicom emulator bsnes -->
<rule type="systempath">
<entry>bsnes.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\bsnes\bsnes.exe</entry>
<entry>%ESPATH%\..\Emulators\bsnes\bsnes.exe</entry>
</rule>
</emulator>
<emulator name="CEMU">
<!-- Nintendo Wii U emulator Cemu -->
<rule type="systempath">
<entry>Cemu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\cemu\Cemu.exe</entry>
<entry>%ESPATH%\..\Emulators\cemu\Cemu.exe</entry>
</rule>
</emulator>
<emulator name="CITRA">
<!-- Nintendo 3DS emulator Citra -->
<rule type="systempath">
<entry>citra-qt.exe</entry>
</rule>
<rule type="staticpath">
<entry>~\AppData\Local\Citra\nightly-mingw\citra-qt.exe</entry>
<entry>~\AppData\Local\Citra\canary-mingw\citra-qt.exe</entry>
<entry>%ESPATH%\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
<entry>%ESPATH%\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
<entry>%ESPATH%\..\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
<entry>%ESPATH%\..\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
</rule>
</emulator>
<emulator name="COLEM">
<!-- Coleco ColecoVision and Adam emulator ColEm -->
<rule type="systempath">
<entry>ColEm.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ColEm\ColEm.exe</entry>
<entry>%ESPATH%\..\Emulators\ColEm\ColEm.exe</entry>
</rule>
</emulator>
<emulator name="CPCEMU">
<!-- Amstrad CPC emulator CPCemu -->
<rule type="winregistryvalue">
<entry>SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\CPCEMU_is1\InstallLocation|cpcemu.exe</entry>
</rule>
<rule type="systempath">
<entry>cpcemu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\cpcemu\cpcemu.exe</entry>
<entry>%ESPATH%\..\Emulators\cpcemu\cpcemu.exe</entry>
</rule>
</emulator>
<emulator name="CSPECT">
<!-- Sinclair ZX Spectrum Next emulator #CSpect -->
<rule type="systempath">
<entry>CSpect.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\CSpect\CSpect.exe</entry>
<entry>%ESPATH%\..\Emulators\CSpect\CSpect.exe</entry>
</rule>
</emulator>
<emulator name="CXBX-RELOADED">
<!-- Microsoft Xbox emulator Cxbx-Reloaded -->
<rule type="systempath">
<entry>cxbx.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
<entry>%ESPATH%\..\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
</rule>
</emulator>
<emulator name="DEMUL">
<!-- Sega Dreamcast emulator Demul -->
<rule type="systempath">
<entry>demul.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\demul\demul.exe</entry>
<entry>%ESPATH%\..\Emulators\demul\demul.exe</entry>
</rule>
</emulator>
<emulator name="DOLPHIN">
<!-- Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<entry>Dolphin.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Dolphin-x64\Dolphin.exe</entry>
<entry>%ESPATH%\..\Emulators\Dolphin-x64\Dolphin.exe</entry>
</rule>
</emulator>
<emulator name="DOSBOX-STAGING">
<!-- DOS emulator DOSBox Staging -->
<rule type="systempath">
<entry>dosbox.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\dosbox-staging\dosbox.exe</entry>
<entry>%ESPATH%\..\Emulators\dosbox-staging\dosbox.exe</entry>
</rule>
</emulator>
<emulator name="DOSBOX-X">
<!-- DOS emulator DOSBox-X -->
<rule type="winregistryvalue">
<entry>SOFTWARE\DOSBox-X\Path|\dosbox-x.exe</entry>
</rule>
<rule type="systempath">
<entry>dosbox-x.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\DOSBox-X\dosbox-x.exe</entry>
<entry>%ESPATH%\..\Emulators\DOSBox-X\dosbox-x.exe</entry>
</rule>
</emulator>
<emulator name="DREAMM">
<!-- LucasArts game engine DREAMM -->
<rule type="systempath">
<entry>dreamm.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\dreamm\dreamm.exe</entry>
<entry>%ESPATH%\..\Emulators\dreamm\dreamm.exe</entry>
</rule>
</emulator>
<emulator name="DUCKSTATION">
<!-- Sony PlayStation 1 emulator DuckStation -->
<rule type="systempath">
<entry>duckstation-qt-x64-ReleaseLTCG.exe</entry>
<entry>duckstation-qt-x64-ReleaseLTCG-SSE2.exe</entry>
<entry>duckstation-nogui-x64-ReleaseLTCG.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
<entry>%ESPATH%\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG-SSE2.exe</entry>
<entry>%ESPATH%\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG-SSE2.exe</entry>
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
</rule>
</emulator>
<emulator name="EASYRPG">
<!-- EasyRPG game engine -->
<rule type="systempath">
<entry>Player.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\EasyRPG\Player.exe</entry>
<entry>%ESPATH%\..\Emulators\EasyRPG\Player.exe</entry>
</rule>
</emulator>
<emulator name="EKA2L1">
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
<rule type="systempath">
<entry>eka2l1_qt.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\EKA2L1\eka2l1_qt.exe</entry>
<entry>%ESPATH%\..\Emulators\EKA2L1\eka2l1_qt.exe</entry>
</rule>
</emulator>
<emulator name="FINALBURN-NEO">
<!-- Arcade emulator FinalBurn Neo -->
<rule type="systempath">
<entry>fbneo64.exe</entry>
<entry>fbneo.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\fbneo\fbneo64.exe</entry>
<entry>%ESPATH%\Emulators\fbneo\fbneo.exe</entry>
<entry>%ESPATH%\..\Emulators\fbneo\fbneo64.exe</entry>
<entry>%ESPATH%\..\Emulators\fbneo\fbneo.exe</entry>
</rule>
</emulator>
<emulator name="FLYCAST">
<!-- Sega Dreamcast emulator Flycast -->
<rule type="systempath">
<entry>flycast.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\flycast\flycast.exe</entry>
<entry>%ESPATH%\..\Emulators\flycast\flycast.exe</entry>
</rule>
</emulator>
<emulator name="FLYCAST-DOJO">
<!-- Sega Dreamcast emulator Flycast Dojo -->
<rule type="systempath">
<entry>flycast-dojo.exe</entry>
<entry>flycast.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\flycast-dojo\flycast.exe</entry>
<entry>%ESPATH%\..\Emulators\flycast-dojo\flycast.exe</entry>
</rule>
</emulator>
<emulator name="FS-UAE">
<!-- Commodore Amiga emulator FS-UAE -->
<rule type="systempath">
<entry>fs-uae-launcher.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
<entry>%ESPATH%\..\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
</rule>
</emulator>
<emulator name="FUSE">
<!-- Sinclair ZX Spectrum emulator Fuse -->
<rule type="systempath">
<entry>fuse.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Fuse\fuse.exe</entry>
<entry>%ESPATH%\..\Emulators\Fuse\fuse.exe</entry>
</rule>
</emulator>
<emulator name="FUTURE-PINBALL">
<!-- Pinball simulator Future Pinball -->
<rule type="systempath">
<entry>Future Pinball.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Future Pinball\Future Pinball.exe</entry>
<entry>%ESPATH%\..\Emulators\Future Pinball\Future Pinball.exe</entry>
</rule>
</emulator>
<emulator name="GARGOYLE">
<!-- Interactive fiction player Gargoyle -->
<rule type="systempath">
<entry>gargoyle.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\gargoyle\gargoyle.exe</entry>
<entry>%ESPATH%\..\Emulators\gargoyle\gargoyle.exe</entry>
</rule>
</emulator>
<emulator name="GEARBOY">
<!-- Nintendo Game Boy and Game Boy Color emulator Gearboy -->
<rule type="systempath">
<entry>Gearboy.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Gearboy\Gearboy.exe</entry>
<entry>%ESPATH%\..\Emulators\Gearboy\Gearboy.exe</entry>
</rule>
</emulator>
<emulator name="GOPHER2600">
<!-- Atari 2600 emulator Gopher2600 -->
<rule type="systempath">
<entry>gopher2600_windows_amd64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
<entry>%ESPATH%\..\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
</rule>
</emulator>
<emulator name="HATARI">
<!-- Atari ST/STE/TT/Falcon emulator Hatari -->
<rule type="systempath">
<entry>hatari.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\hatari\hatari.exe</entry>
<entry>%ESPATH%\..\Emulators\hatari\hatari.exe</entry>
</rule>
</emulator>
<emulator name="HYPSEUS-SINGE">
<!-- Hypseus Singe, fork of arcade LaserDisc emulator Daphne -->
<rule type="systempath">
<entry>hypseus.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Hypseus Singe\hypseus.exe</entry>
<entry>%ESPATH%\..\Emulators\Hypseus Singe\hypseus.exe</entry>
</rule>
</emulator>
<emulator name="IZAPPLE2">
<!-- Apple II emulator izapple2 -->
<rule type="systempath">
<entry>izapple2sdl_windows_amd64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
<entry>%ESPATH%\..\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
</rule>
</emulator>
<emulator name="JGENESIS">
<!-- Multi-system emulator jgenesis -->
<rule type="systempath">
<entry>jgenesis-cli.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\jgenesis\jgenesis-cli.exe</entry>
<entry>%ESPATH%\..\Emulators\jgenesis\jgenesis-cli.exe</entry>
</rule>
</emulator>
<emulator name="KEMULATOR">
<!-- Java 2 Micro Edition emulator KEmulator -->
<rule type="systempath">
<entry>KEmulator.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\KEmulator\KEmulator.exe</entry>
<entry>%ESPATH%\..\Emulators\KEmulator\KEmulator.exe</entry>
</rule>
</emulator>
<emulator name="KRONOS">
<!-- Sega Saturn emulator Kronos -->
<rule type="systempath">
<entry>kronos.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\kronos\kronos.exe</entry>
<entry>%ESPATH%\..\Emulators\kronos\kronos.exe</entry>
</rule>
</emulator>
<emulator name="LIME3DS">
<!-- Nintendo 3DS emulator Lime3DS -->
<rule type="systempath">
<entry>lime3ds.exe</entry>
<entry>lime3ds-gui.exe</entry>
<entry>lime-qt.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\lime3ds\lime3ds.exe</entry>
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds.exe</entry>
<entry>%ESPATH%\Emulators\lime3ds\lime3ds-gui.exe</entry>
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds-gui.exe</entry>
<entry>%ESPATH%\Emulators\lime-qt\lime-qt.exe</entry>
<entry>%ESPATH%\..\Emulators\lime-qt\lime-qt.exe</entry>
</rule>
</emulator>
<emulator name="M2EMULATOR">
<!-- Sega Model 2 Emulator -->
<rule type="systempath">
<entry>EMULATOR.EXE</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\m2emulator\EMULATOR.EXE</entry>
<entry>%ESPATH%\..\Emulators\m2emulator\EMULATOR.EXE</entry>
</rule>
</emulator>
<emulator name="MAME">
<!-- Arcade emulator MAME -->
<rule type="systempath">
<entry>mame.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\mame\mame.exe</entry>
<entry>%ESPATH%\..\Emulators\mame\mame.exe</entry>
</rule>
</emulator>
<emulator name="MANDARINE">
<!-- Nintendo 3DS emulator Mandarine -->
<rule type="systempath">
<entry>mandarine-qt.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\mandarine\mandarine-qt.exe</entry>
<entry>%ESPATH%\..\Emulators\mandarine\mandarine-qt.exe</entry>
</rule>
</emulator>
<emulator name="MEDNAFEN">
<!-- Multi-system emulator Mednafen -->
<rule type="systempath">
<entry>mednafen.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\mednafen\mednafen.exe</entry>
<entry>%ESPATH%\..\Emulators\mednafen\mednafen.exe</entry>
</rule>
</emulator>
<emulator name="MELONDS">
<!-- Nintendo DS and DSi emulator melonDS -->
<rule type="systempath">
<entry>melonDS.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\melonDS\melonDS.exe</entry>
<entry>%ESPATH%\..\Emulators\melonDS\melonDS.exe</entry>
</rule>
</emulator>
<emulator name="MESEN">
<!-- Multi-system emulator Mesen -->
<rule type="systempath">
<entry>Mesen.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Mesen\Mesen.exe</entry>
<entry>%ESPATH%\..\Emulators\Mesen\Mesen.exe</entry>
</rule>
</emulator>
<emulator name="MFME">
<!-- Fruit machine emulator MFME -->
<rule type="systempath">
<entry>MFME.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\MFME\MFME.exe</entry>
<entry>%ESPATH%\..\Emulators\MFME\MFME.exe</entry>
</rule>
</emulator>
<emulator name="MGBA">
<!-- Nintendo Game Boy Advance emulator mGBA -->
<rule type="winregistryvalue">
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\mGBA_is1\InstallLocation|mGBA.exe</entry>
</rule>
<rule type="systempath">
<entry>mGBA.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files\mGBA\mGBA.exe</entry>
<entry>D:\Program Files\mGBA\mGBA.exe</entry>
<entry>%ESPATH%\Emulators\mGBA\mGBA.exe</entry>
<entry>%ESPATH%\..\Emulators\mGBA\mGBA.exe</entry>
</rule>
</emulator>
<emulator name="MUPEN64PLUS">
<!-- Nintendo 64 emulator Mupen64Plus -->
<rule type="systempath">
<entry>mupen64plus-ui-console.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
<entry>%ESPATH%\..\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
</rule>
</emulator>
<emulator name="NOODS">
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
<rule type="systempath">
<entry>noods.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\noods\noods.exe</entry>
<entry>%ESPATH%\..\Emulators\noods\noods.exe</entry>
</rule>
</emulator>
<emulator name="OPENMSX">
<!-- MSX home computer emulator openMSX -->
<rule type="systempath">
<entry>openmsx.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\openMSX\openmsx.exe</entry>
<entry>%ESPATH%\..\Emulators\openMSX\openmsx.exe</entry>
</rule>
</emulator>
<emulator name="ORICUTRON">
<!-- Tangerine Computer Systems emulator Oricutron -->
<rule type="systempath">
<entry>oricutron.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Oricutron\oricutron.exe</entry>
<entry>%ESPATH%\..\Emulators\Oricutron\oricutron.exe</entry>
</rule>
</emulator>
<emulator name="PANDA3DS">
<!-- Nintendo 3DS emulator Panda3DS -->
<rule type="systempath">
<entry>Alber.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Panda3DS\Alber.exe</entry>
<entry>%ESPATH%\..\Emulators\Panda3DS\Alber.exe</entry>
</rule>
</emulator>
<emulator name="PCSX2">
<!-- Sony PlayStation 2 emulator PCSX2 -->
<rule type="systempath">
<entry>pcsx2-qt.exe</entry>
<entry>pcsx2-qtx64.exe</entry>
<entry>pcsx2-qtx64-avx2.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
<entry>%ESPATH%\..\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
</rule>
</emulator>
<emulator name="PCSX2-LEGACY">
<!-- Sony PlayStation 2 emulator PCSX2 (legacy) -->
<rule type="winregistryvalue">
<entry>SOFTWARE\PCSX2\Install_Dir|\pcsx2.exe</entry>
</rule>
<rule type="systempath">
<entry>pcsx2.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files (x86)\PCSX2\pcsx2.exe</entry>
<entry>D:\Program Files (x86)\PCSX2\pcsx2.exe</entry>
<entry>%ESPATH%\Emulators\PCSX2\pcsx2.exe</entry>
<entry>%ESPATH%\..\Emulators\PCSX2\pcsx2.exe</entry>
</rule>
</emulator>
<emulator name="PICO-8">
<!-- PICO-8 Fantasy Console (game engine) -->
<rule type="systempath">
<entry>pico8.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files (x86)\PICO-8\pico8.exe</entry>
<entry>D:\Program Files (x86)\PICO-8\pico8.exe</entry>
<entry>%ESPATH%\Emulators\PICO-8\pico8.exe</entry>
<entry>%ESPATH%\..\Emulators\PICO-8\pico8.exe</entry>
</rule>
</emulator>
<emulator name="PLAY!">
<!-- Sony PlayStation 2 emulator Play! -->
<rule type="systempath">
<entry>Play.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files\Play\Play.exe</entry>
<entry>D:\Program Files\Play\Play.exe</entry>
<entry>%ESPATH%\Emulators\Play\Play.exe</entry>
<entry>%ESPATH%\..\Emulators\Play\Play.exe</entry>
</rule>
</emulator>
<emulator name="PPSSPP">
<!-- Sony PlayStation Portable emulator PPSSPP -->
<rule type="winregistryvalue">
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\PPSSPP_is1\InstallLocation|PPSSPPWindows64.exe</entry>
</rule>
<rule type="systempath">
<entry>PPSSPPWindows64.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files\PPSSPP\PPSSPPWindows64.exe</entry>
<entry>D:\Program Files\PPSSPP\PPSSPPWindows64.exe</entry>
<entry>%ESPATH%\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
<entry>%ESPATH%\..\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
</rule>
</emulator>
<emulator name="PRBOOM-PLUS">
<!-- Doom engine source port PrBoom+ -->
<rule type="systempath">
<entry>prboom-plus.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\prboom-plus\prboom-plus.exe</entry>
<entry>%ESPATH%\..\Emulators\prboom-plus\prboom-plus.exe</entry>
</rule>
</emulator>
<emulator name="PRIMEHACK">
<!-- PrimeHack, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<!-- Must be renamed from Dolphin.exe to avoid a potential Path/name conflict -->
<entry>PrimeHack.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\PrimeHack\Dolphin.exe</entry>
<entry>%ESPATH%\..\Emulators\PrimeHack\Dolphin.exe</entry>
</rule>
</emulator>
<emulator name="PROJECT64">
<!-- Nintendo 64 emulator Project64 -->
<rule type="systempath">
<entry>Project64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Project64\Project64.exe</entry>
<entry>%ESPATH%\..\Emulators\Project64\Project64.exe</entry>
</rule>
</emulator>
<emulator name="PUNES">
<!-- Nintendo NES and Famicom emulator puNES -->
<rule type="systempath">
<entry>punes64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\punes\punes64.exe</entry>
<entry>%ESPATH%\..\Emulators\punes\punes64.exe</entry>
</rule>
</emulator>
<emulator name="QUASI88">
<!-- NEC PC-8800 series emulator QUASI88 -->
<rule type="systempath">
<entry>QUASI88.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\quasi88\QUASI88.exe</entry>
<entry>%ESPATH%\..\Emulators\quasi88\QUASI88.exe</entry>
</rule>
</emulator>
<emulator name="REDREAM">
<!-- Sega Dreamcast emulator Redream -->
<rule type="systempath">
<entry>redream.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\redream\redream.exe</entry>
<entry>%ESPATH%\..\Emulators\redream\redream.exe</entry>
</rule>
</emulator>
<emulator name="ROSALIES-MUPEN-GUI">
<!-- Nintendo 64 emulator Rosalie's Mupen GUI -->
<rule type="systempath">
<entry>RMG.exe</entry>
</rule>
<rule type="staticpath">
<entry>~\AppData\Local\Programs\Rosalie's Mupen GUI\RMG.exe</entry>
<entry>%ESPATH%\Emulators\RMG\RMG.exe</entry>
<entry>%ESPATH%\..\Emulators\RMG\RMG.exe</entry>
</rule>
</emulator>
<emulator name="RPCS3">
<!-- Sony PlayStation 3 emulator RPCS3 -->
<rule type="systempath">
<entry>rpcs3.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\RPCS3\rpcs3.exe</entry>
<entry>%ESPATH%\..\Emulators\RPCS3\rpcs3.exe</entry>
</rule>
</emulator>
<emulator name="RUFFLE">
<!-- Adobe Flash player Ruffle -->
<rule type="systempath">
<entry>ruffle.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ruffle\ruffle.exe</entry>
<entry>%ESPATH%\..\Emulators\ruffle\ruffle.exe</entry>
</rule>
</emulator>
<emulator name="RYUJINX">
<!-- Nintendo Switch emulator Ryujinx -->
<rule type="systempath">
<entry>Ryujinx.exe</entry>
<entry>Ryujinx.Ava.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.exe</entry>
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.exe</entry>
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
</rule>
</emulator>
<emulator name="SAMEBOY">
<!-- Nintendo Game Boy and Game Boy Color emulator SameBoy -->
<rule type="systempath">
<entry>sameboy.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\sameboy\sameboy.exe</entry>
<entry>%ESPATH%\..\Emulators\sameboy\sameboy.exe</entry>
</rule>
</emulator>
<emulator name="SCUMMVM">
<!-- ScummVM game engine -->
<rule type="winregistryvalue">
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\ScummVM_is1\InstallLocation|scummvm.exe</entry>
</rule>
<rule type="systempath">
<entry>scummvm.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\scummvm\scummvm.exe</entry>
<entry>%ESPATH%\..\Emulators\scummvm\scummvm.exe</entry>
</rule>
</emulator>
<emulator name="SDL2TRS">
<!-- Tandy TRS-80 emulator sdl2trs -->
<rule type="systempath">
<entry>sdl2trs64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\sdl2trs\sdl2trs64.exe</entry>
<entry>%ESPATH%\..\Emulators\sdl2trs\sdl2trs64.exe</entry>
</rule>
</emulator>
<emulator name="SHADPS4">
<!-- Sony PlayStation 4 emulator shadPS4 -->
<rule type="systempath">
<entry>shadPS4.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\shadPS4\shadPS4.exe</entry>
<entry>%ESPATH%\..\Emulators\shadPS4\shadPS4.exe</entry>
</rule>
</emulator>
<emulator name="SHEEPSHAVER">
<!-- Apple Macintosh PowerPC emulator SheepShaver -->
<rule type="systempath">
<entry>SheepShaver.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\SheepShaver\SheepShaver.exe</entry>
<entry>%ESPATH%\..\Emulators\SheepShaver\SheepShaver.exe</entry>
</rule>
</emulator>
<emulator name="SIMCOUPE">
<!-- SAM Coupé emulator SimCoupé -->
<rule type="winregistrypath">
<entry>SimCoupe.exe</entry>
</rule>
<rule type="systempath">
<entry>SimCoupe.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\SimCoupe\SimCoupe.exe</entry>
<entry>%ESPATH%\..\Emulators\SimCoupe\SimCoupe.exe</entry>
</rule>
</emulator>
<emulator name="SIMPLE64">
<!-- Nintendo 64 emulator simple64 -->
<rule type="systempath">
<entry>simple64-gui.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\simple64\simple64-gui.exe</entry>
<entry>%ESPATH%\..\Emulators\simple64\simple64-gui.exe</entry>
</rule>
</emulator>
<emulator name="SKYEMU">
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
<rule type="systempath">
<entry>SkyEmu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\SkyEmu\SkyEmu.exe</entry>
<entry>%ESPATH%\..\Emulators\SkyEmu\SkyEmu.exe</entry>
</rule>
</emulator>
<emulator name="SNES9X">
<!-- Super Nintendo emulator Snes9x -->
<rule type="systempath">
<entry>snes9x-x64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\snes9x\snes9x-x64.exe</entry>
<entry>%ESPATH%\..\Emulators\snes9x\snes9x-x64.exe</entry>
</rule>
</emulator>
<emulator name="SOLARUS">
<!-- Solarus game engine -->
<rule type="systempath">
<entry>solarus-run.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\solarus\solarus-run.exe</entry>
<entry>%ESPATH%\..\Emulators\solarus\solarus-run.exe</entry>
</rule>
</emulator>
<emulator name="SSF">
<!-- Sega Saturn emulator SSF -->
<rule type="systempath">
<entry>SSF.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\SSF\SSF.exe</entry>
<entry>%ESPATH%\..\Emulators\SSF\SSF.exe</entry>
</rule>
</emulator>
<emulator name="STEAM">
<!-- Valve Steam -->
<rule type="winregistryvalue">
<entry>SOFTWARE\Valve\Steam\SteamExe</entry>
</rule>
<rule type="systempath">
<entry>steam.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files (x86)\Steam\steam.exe</entry>
<entry>D:\Program Files (x86)\Steam\steam.exe</entry>
</rule>
</emulator>
<emulator name="STELLA">
<!-- Atari 2600 emulator Stella -->
<rule type="systempath">
<entry>Stella.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Stella\64-bit\Stella.exe</entry>
<entry>%ESPATH%\..\Emulators\Stella\64-bit\Stella.exe</entry>
</rule>
</emulator>
<emulator name="SUPERMODEL">
<!-- Sega Model 3 emulator Supermodel -->
<rule type="systempath">
<entry>Supermodel.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Supermodel\Supermodel.exe</entry>
<entry>%ESPATH%\..\Emulators\Supermodel\Supermodel.exe</entry>
</rule>
</emulator>
<emulator name="TIC-80">
<!-- TIC-80 Fantasy Computer (game engine) -->
<rule type="systempath">
<entry>tic80.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\tic80\tic80.exe</entry>
<entry>%ESPATH%\..\Emulators\tic80\tic80.exe</entry>
</rule>
</emulator>
<emulator name="TRIFORCE">
<!-- Triforce, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<entry>Triforce.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Triforce\DolphinWX.exe</entry>
<entry>%ESPATH%\..\Emulators\Triforce\DolphinWX.exe</entry>
</rule>
</emulator>
<emulator name="TSUGARU">
<!-- Fujitsu FM Towns emulator Tsugaru -->
<rule type="systempath">
<entry>Tsugaru_CUI.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
<entry>%ESPATH%\..\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
</rule>
</emulator>
<emulator name="VBA-M">
<!-- Nintendo Game Boy Advance emulator VBA-M -->
<rule type="systempath">
<entry>visualboyadvance-m.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VBA-M\visualboyadvance-m.exe</entry>
<entry>%ESPATH%\..\Emulators\VBA-M\visualboyadvance-m.exe</entry>
</rule>
</emulator>
<emulator name="VICE-X64SC">
<!-- Commodore 8-bit computer emulator VICE (x64sc accurate) -->
<rule type="systempath">
<entry>x64sc.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VICE\x64sc.exe</entry>
<entry>%ESPATH%\Emulators\VICE\bin\x64sc.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\x64sc.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\bin\x64sc.exe</entry>
</rule>
</emulator>
<emulator name="VICE-XPLUS4">
<!-- Commodore 8-bit computer emulator VICE (xplus4) -->
<rule type="systempath">
<entry>xplus4.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VICE\xplus4.exe</entry>
<entry>%ESPATH%\Emulators\VICE\bin\xplus4.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\xplus4.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\bin\xplus4.exe</entry>
</rule>
</emulator>
<emulator name="VICE-XVIC">
<!-- Commodore 8-bit computer emulator VICE (xvic) -->
<rule type="systempath">
<entry>xvic.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VICE\xvic.exe</entry>
<entry>%ESPATH%\Emulators\VICE\bin\xvic.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\xvic.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\bin\xvic.exe</entry>
</rule>
</emulator>
<emulator name="VIRCON32">
<!-- Vircon32 Virtual Console -->
<rule type="systempath">
<entry>Vircon32.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Vircon32\Emulator\Vircon32.exe</entry>
<entry>%ESPATH%\..\Emulators\Vircon32\Emulator\Vircon32.exe</entry>
</rule>
</emulator>
<emulator name="VISUAL-PINBALL">
<!-- Pinball simulator Visual Pinball -->
<rule type="systempath">
<entry>VPinballX_GL64.exe</entry>
<entry>VPinballX64.exe</entry>
<entry>VPinballX.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VPinballX\VPinballX_GL64.exe</entry>
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX_GL64.exe</entry>
<entry>%ESPATH%\Emulators\VPinballX\VPinballX64.exe</entry>
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX64.exe</entry>
<entry>%ESPATH%\Emulators\Visual Pinball\VPinballX.exe</entry>
<entry>%ESPATH%\..\Emulators\Visual Pinball\VPinballX.exe</entry>
</rule>
</emulator>
<emulator name="VITA3K">
<!-- Sony PlayStation Vita emulator Vita3K -->
<rule type="systempath">
<entry>Vita3K.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Vita3K\Vita3K.exe</entry>
<entry>%ESPATH%\..\Emulators\Vita3K\Vita3K.exe</entry>
</rule>
</emulator>
<emulator name="WINARCADIA">
<!-- Emerson Arcadia 2001 emulator WinArcadia -->
<rule type="systempath">
<entry>WinArcadia.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\WinArcadia\WinArcadia.exe</entry>
<entry>%ESPATH%\..\Emulators\WinArcadia\WinArcadia.exe</entry>
</rule>
</emulator>
<emulator name="XEMU">
<!-- Microsoft Xbox emulator xemu -->
<rule type="systempath">
<entry>xemu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\xemu\xemu.exe</entry>
<entry>%ESPATH%\..\Emulators\xemu\xemu.exe</entry>
</rule>
</emulator>
<emulator name="XENIA">
<!-- Microsoft Xbox 360 emulator xenia -->
<rule type="systempath">
<entry>xenia.exe</entry>
<entry>xenia_canary.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\xenia\xenia.exe</entry>
<entry>%ESPATH%\..\Emulators\xenia\xenia.exe</entry>
<entry>%ESPATH%\Emulators\xenia_canary\xenia_canary.exe</entry>
<entry>%ESPATH%\..\Emulators\xenia_canary\xenia_canary.exe</entry>
</rule>
</emulator>
<emulator name="XM6PRO68K">
<!-- Sharp X68000 emulator XM6 Pro-68k -->
<rule type="systempath">
<entry>XM6.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\XM6 Pro-68k\XM6.exe</entry>
<entry>%ESPATH%\..\Emulators\XM6 Pro-68k\XM6.exe</entry>
</rule>
</emulator>
<emulator name="XM6TYPEG">
<!-- Sharp X68000 emulator XM6 TypeG -->
<rule type="systempath">
<entry>xm6g.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\xm6_typeg\xm6g.exe</entry>
<entry>%ESPATH%\..\Emulators\xm6_typeg\xm6g.exe</entry>
</rule>
</emulator>
<emulator name="XROAR">
<!-- Dragon and Tandy 8-bit computer emulator XRoar -->
<rule type="systempath">
<entry>xroar.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\xroar\xroar.exe</entry>
<entry>%ESPATH%\..\Emulators\xroar\xroar.exe</entry>
</rule>
</emulator>
<emulator name="YABASANSHIRO-2">
<!-- Sega Saturn emulator Yaba Sanshiro 2 -->
<rule type="systempath">
<entry>yabasanshiro.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\yabasanshiro\yabasanshiro.exe</entry>
<entry>%ESPATH%\..\Emulators\yabasanshiro\yabasanshiro.exe</entry>
</rule>
</emulator>
<emulator name="ZESARUX">
<!-- Sinclair ZX Spectrum emulator ZEsarUX -->
<rule type="systempath">
<entry>zesarux.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ZEsarUX\zesarux.exe</entry>
<entry>%ESPATH%\..\Emulators\ZEsarUX\zesarux.exe</entry>
</rule>
</emulator>
</ruleList>