ES-DE/themes/slate-es-de/theme.xml
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

353 lines
14 KiB
XML

<!--
Slate for ES-DE Frontend (slate-es-de)
Author: ES-DE project
License: Creative Commons CC-BY-NC-SA
Based on: recalbox-multi by the Recalbox community
-->
<theme>
<include>./navigationsounds.xml</include>
<include>./languages.xml</include>
<include>./colors.xml</include>
<!-- Per-system band colors and platform info -->
<include>./${system.theme}/colors.xml</include>
<include>./${system.theme}/systeminfo.xml</include>
<variables>
<regularFont>./core/fonts/Exo2-RegularCondensed.otf</regularFont>
<semiBoldFont>./core/fonts/Exo2-SemiBoldCondensed.otf</semiBoldFont>
<boldFont>./core/fonts/Exo2-BoldCondensed.otf</boldFont>
<systemConsoleImage>./${system.theme}/images/consolegame.svg</systemConsoleImage>
<systemControllerImage>./${system.theme}/images/controller.svg</systemControllerImage>
<systemLogo>./${system.theme}/images/logo.svg</systemLogo>
</variables>
<aspectRatio name="16:9">
<include>./aspect-ratio-16-9.xml</include>
</aspectRatio>
<aspectRatio name="16:9_vertical">
<include>./aspect-ratio-16-9-vertical.xml</include>
</aspectRatio>
<aspectRatio name="4:3">
<include>./aspect-ratio-4-3.xml</include>
</aspectRatio>
<aspectRatio name="4:3_vertical">
<include>./aspect-ratio-4-3-vertical.xml</include>
</aspectRatio>
<variant name="all">
<view name="system, gamelist">
<image name="background">
<pos>0 0</pos>
<size>1 1</size>
<path>./core/images/background.png</path>
<tile>true</tile>
<color>${backgroundColor}</color>
<zIndex>0</zIndex>
</image>
<image name="band1">
<pos>0.80 0</pos>
<size>0.03 1</size>
<path>./core/images/band.png</path>
<zIndex>5</zIndex>
</image>
<image name="band2">
<pos>0.829 0</pos>
<size>0.03 1</size>
<path>./core/images/band.png</path>
<zIndex>5</zIndex>
</image>
<image name="band3">
<pos>0.858 0</pos>
<size>0.03 1</size>
<path>./core/images/band.png</path>
<zIndex>5</zIndex>
</image>
<image name="band4">
<pos>0.887 0</pos>
<size>0.03 1</size>
<path>./core/images/band.png</path>
<zIndex>5</zIndex>
</image>
</view>
<view name="system">
<carousel name="systemCarousel">
<type>horizontal</type>
<staticImage>./${system.theme}/images/logo.svg</staticImage>
<imageInterpolation>linear</imageInterpolation>
<unfocusedItemOpacity>0.5</unfocusedItemOpacity>
<color>${systemCarouselColor}</color>
<text>${system.fullName}</text>
<textColor>${systemCarouselTextColor}</textColor>
<fontPath>${regularFont}</fontPath>
<letterCase>uppercase</letterCase>
<lineSpacing>1.2</lineSpacing>
</carousel>
<text name="gameCounter">
<origin>0.5 0.5</origin>
<systemdata>gamecount</systemdata>
<fontPath>${regularFont}</fontPath>
<horizontalAlignment>center</horizontalAlignment>
<color>${systemGameCounterColor}</color>
<backgroundColor>${systemGameCounterBackgroundColor}</backgroundColor>
<letterCase>uppercase</letterCase>
<zIndex>50</zIndex>
</text>
<image name="consolegame">
<origin>0 1</origin>
<path>${systemConsoleImage}</path>
</image>
<image name="controller">
<origin>1 1</origin>
<path>${systemControllerImage}</path>
</image>
<text name="info1, info2, info3, info4, info5, info6, info7, info8, info9, info10">
<fontPath>${semiBoldFont}</fontPath>
<horizontalAlignment>left</horizontalAlignment>
<color>${systemInfoTextColor}</color>
</text>
<helpsystem name="help">
<textColor>${systemHelpColor}</textColor>
<iconColor>${systemHelpColor}</iconColor>
<textColorDimmed>${systemHelpColorDimmed}</textColorDimmed>
<iconColorDimmed>${systemHelpColorDimmed}</iconColorDimmed>
</helpsystem>
</view>
<view name="gamelist">
<textlist name="gamelistTextlist">
<pos>0.025 0.201</pos>
<size>0.39 0.711</size>
<selectorColor>${gamelistTextlistSelectorColor}</selectorColor>
<selectedColor>${gamelistTextlistSelectedColor}</selectedColor>
<primaryColor>${gamelistTextlistPrimaryColor}</primaryColor>
<secondaryColor>${gamelistTextlistSecondaryColor}</secondaryColor>
<fontPath>${boldFont}</fontPath>
<horizontalAlignment>left</horizontalAlignment>
<horizontalMargin>0.01</horizontalMargin>
<letterCase>uppercase</letterCase>
<indicators>symbols</indicators>
<collectionIndicators>symbols</collectionIndicators>
</textlist>
<image name="consolegame">
<pos>0.02 0.17</pos>
<origin>0 1</origin>
<path>${systemConsoleImage}</path>
</image>
<image name="logo">
<pos>0.78 0.17</pos>
<origin>1 1</origin>
<path>${systemLogo}</path>
</image>
<image name="backframe2">
<pos>0.02 0.19</pos>
<size>0.4 0.735</size>
<path>./core/images/frame.png</path>
<color>${gamelistBackFrameColor}</color>
<zIndex>10</zIndex>
</image>
<image name="backframe3">
<pos>0.44 0.19</pos>
<size>0.54 0.735</size>
<path>./core/images/frame.png</path>
<color>${gamelistBackFrameColor}</color>
<zIndex>10</zIndex>
</image>
<text name="collectionsSystemName, customCollectionsSystemName">
<origin>1 1</origin>
<metadataElement>true</metadataElement>
<fontPath>${regularFont}</fontPath>
<fontSize>0.025</fontSize>
<horizontalAlignment>right</horizontalAlignment>
<color>${gamelistCollectionsHeaderColor}</color>
<letterCase>uppercase</letterCase>
<lineSpacing>1.0</lineSpacing>
</text>
<text name="customCollectionsHeader, customCollectionsHeaderNoMedia">
<origin>1 1</origin>
<fontPath>${regularFont}</fontPath>
<horizontalAlignment>right</horizontalAlignment>
<color>${gamelistCollectionsHeaderColor}</color>
<letterCase>uppercase</letterCase>
<lineSpacing>1.0</lineSpacing>
</text>
<text name="collectionsSystemName">
<pos>0.42 0.174</pos>
</text>
<text name="customCollectionsHeaderNoMedia">
<visible>false</visible>
</text>
<text name="labelReleasedate, labelDeveloper, labelPublisher,
labelGenre, labelPlayers, labelLastplayed">
<fontPath>${boldFont}</fontPath>
<color>${gamelistDefaultTextColor}</color>
<letterCase>uppercase</letterCase>
</text>
<text name="developer, publisher, genre, players">
<fontPath>${regularFont}</fontPath>
<color>${gamelistDefaultTextColor}</color>
<letterCase>uppercase</letterCase>
</text>
<text name="description">
<container>true</container>
<containerVerticalSnap>true</containerVerticalSnap>
<containerScrollSpeed>1</containerScrollSpeed>
<containerStartDelay>4.5</containerStartDelay>
<containerResetDelay>7</containerResetDelay>
<metadata>description</metadata>
<fontPath>${semiBoldFont}</fontPath>
<color>${gamelistDefaultTextColor}</color>
<letterCase>uppercase</letterCase>
<lineSpacing>1.2</lineSpacing>
</text>
<datetime name="releasedate, lastplayed">
<fontPath>${regularFont}</fontPath>
<color>${gamelistDefaultTextColor}</color>
<letterCase>uppercase</letterCase>
</datetime>
<text name="labelReleasedate">
<text>${langLabelReleasedate}:</text>
<metadataElement>true</metadataElement>
</text>
<datetime name="releasedate">
<metadata>releasedate</metadata>
</datetime>
<text name="labelDeveloper">
<text>${langLabelDeveloper}:</text>
<metadataElement>true</metadataElement>
</text>
<text name="developer">
<metadata>developer</metadata>
</text>
<text name="labelPublisher">
<text>${langLabelPublisher}:</text>
<metadataElement>true</metadataElement>
</text>
<text name="publisher">
<metadata>publisher</metadata>
</text>
<text name="labelGenre">
<text>${langLabelGenre}:</text>
<metadataElement>true</metadataElement>
</text>
<text name="genre">
<metadata>genre</metadata>
</text>
<text name="labelPlayers">
<text>${langLabelPlayers}:</text>
<metadataElement>true</metadataElement>
</text>
<text name="players">
<metadata>players</metadata>
</text>
<text name="labelLastplayed">
<text>${langLabelLastPlayed}:</text>
<metadataElement>true</metadataElement>
</text>
<datetime name="lastplayed">
<metadata>lastplayed</metadata>
</datetime>
<rating name="rating">
<pos>0.453 0.203</pos>
<interpolation>nearest</interpolation>
<color>${gamelistRatingColor}</color>
<filledPath>./core/images/rating_filled.svg</filledPath>
<unfilledPath>./core/images/rating_empty.svg</unfilledPath>
<overlay>false</overlay>
</rating>
<gamelistinfo name="gamelistInfo">
<fontPath>${boldFont}</fontPath>
<horizontalAlignment>right</horizontalAlignment>
<color>${gamelistInfoColor}</color>
</gamelistinfo>
<badges name="badges">
<horizontalAlignment>left</horizontalAlignment>
<direction>row</direction>
<slots>collection, folder, favorite, completed, kidgame, broken, controller, altemulator, manual</slots>
<controllerPos>0.5 0.572</controllerPos>
<controllerSize>0.81</controllerSize>
<folderLinkPos>0.54 0.64</folderLinkPos>
<folderLinkSize>0.31</folderLinkSize>
<itemMargin>-1.0 0.005</itemMargin>
</badges>
<helpsystem name="help">
<textColor>${gamelistHelpColor}</textColor>
<iconColor>${gamelistHelpColor}</iconColor>
<textColorDimmed>${gamelistHelpColorDimmed}</textColorDimmed>
<iconColorDimmed>${gamelistHelpColorDimmed}</iconColorDimmed>
</helpsystem>
</view>
</variant>
<variant name="withVideos">
<view name="gamelist">
<video name="gameVideo">
<origin>0.5 0.5</origin>
<imageType>image</imageType>
<interpolation>nearest</interpolation>
<pillarboxes>true</pillarboxes>
<pillarboxThreshold>0.85 0.90</pillarboxThreshold>
<delay>1.7</delay>
<scrollFadeIn>true</scrollFadeIn>
</video>
</view>
</variant>
<variant name="withoutVideos">
<view name="gamelist">
<image name="gameImage">
<origin>0.5 0.5</origin>
<imageType>image</imageType>
<interpolation>nearest</interpolation>
<scrollFadeIn>true</scrollFadeIn>
</image>
</view>
</variant>
<variant name="noGameMedia">
<view name="gamelist">
<textlist name="gamelistTextlist">
<pos>0.04 0.201</pos>
<size>0.92 0.71</size>
<horizontalAlignment>center</horizontalAlignment>
<horizontalMargin>0.01</horizontalMargin>
</textlist>
<image name="backframe1">
<pos>0.02 0.19</pos>
<size>0.96 0.735</size>
<path>./core/images/frame.png</path>
<color>${gamelistBackFrameColor}</color>
</image>
<image name="backframe2">
<visible>false</visible>
</image>
<image name="backframe3">
<visible>false</visible>
</image>
<badges name="badges">
<visible>false</visible>
</badges>
<text name="customCollectionsHeaderNoMedia">
<visible>true</visible>
</text>
<text name="collectionsSystemName, customCollectionsSystemName, customCollectionsHeader">
<visible>false</visible>
</text>
<text name="labelReleasedate, labelDeveloper, labelPublisher, labelGenre, labelPlayers,
labelLastplayed, developer, publisher, genre, players, description">
<visible>false</visible>
</text>
<datetime name="releasedate, lastplayed">
<visible>false</visible>
</datetime>
<gamelistinfo name="gamelistInfo">
<visible>false</visible>
</gamelistinfo>
<rating name="rating">
<visible>false</visible>
</rating>
</view>
</variant>
</theme>