ES-DE/es-app/src/views/gamelist/GridGameListView.h

99 lines
3.1 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GridGameListView.h
//
// Interface that defines a GameListView of the type 'grid'.
//
#ifndef ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
#include "components/DateTimeComponent.h"
#include "components/ImageGridComponent.h"
#include "components/RatingComponent.h"
#include "components/ScrollableContainer.h"
#include "components/VideoComponent.h"
#include "views/gamelist/ISimpleGameListView.h"
class GridGameListView : public ISimpleGameListView
{
public:
GridGameListView(Window* window, FileData* root);
virtual ~GridGameListView();
virtual void onShow() override;
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
virtual FileData* getCursor() override;
virtual void setCursor(FileData*) override;
virtual FileData* getNextEntry() override;
virtual FileData* getPreviousEntry() override;
virtual FileData* getFirstEntry() override;
virtual FileData* getLastEntry() override;
virtual FileData* getFirstGameEntry() override;
virtual bool input(InputConfig* config, Input input) override;
virtual const char* getName() const override { return "grid"; }
virtual std::vector<HelpPrompt> getHelpPrompts() override;
virtual void launch(FileData* game) override;
virtual const std::vector<std::string>& getFirstLetterIndex() override
{ return mFirstLetterIndex; };
protected:
virtual void update(int deltaTime) override;
virtual std::string getQuickSystemSelectRightButton() override;
virtual std::string getQuickSystemSelectLeftButton() override;
virtual void populateList(const std::vector<FileData*>& files) override;
virtual void remove(FileData* game, bool deleteFile) override;
virtual void removeMedia(FileData* game) override;
virtual void addPlaceholder();
ImageGridComponent<FileData*> mGrid;
// Points to the first game in the list, i.e. the first entry which is of the type 'GAME'.
FileData* firstGameEntry;
private:
void updateInfoPanel();
const std::string getImagePath(FileData* file);
void initMDLabels();
void initMDValues();
TextComponent mLblRating;
TextComponent mLblReleaseDate;
TextComponent mLblDeveloper;
TextComponent mLblPublisher;
TextComponent mLblGenre;
TextComponent mLblPlayers;
TextComponent mLblLastPlayed;
TextComponent mLblPlayCount;
ImageComponent mMarquee;
VideoComponent* mVideo;
bool mVideoPlaying;
ImageComponent mImage;
RatingComponent mRating;
DateTimeComponent mReleaseDate;
TextComponent mDeveloper;
TextComponent mPublisher;
TextComponent mGenre;
TextComponent mPlayers;
DateTimeComponent mLastPlayed;
TextComponent mPlayCount;
TextComponent mName;
std::vector<TextComponent*> getMDLabels();
std::vector<GuiComponent*> getMDValues();
ScrollableContainer mDescContainer;
TextComponent mDescription;
TextComponent mGamelistInfo;
};
#endif // ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H