ES-DE/glm/gtx/closest_point.hpp
Leon Styhre 0116f4b65d Squashed 'external/glm/' content from commit bf71a8349
git-subtree-dir: external/glm
git-subtree-split: bf71a834948186f4097caa076cd2663c69a10e1e
2021-08-13 15:26:10 +02:00

50 lines
1.3 KiB
C++

/// @ref gtx_closest_point
/// @file glm/gtx/closest_point.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_closest_point GLM_GTX_closest_point
/// @ingroup gtx
///
/// Include <glm/gtx/closest_point.hpp> to use the features of this extension.
///
/// Find the point on a straight line which is the closet of a point.
#pragma once
// Dependency:
#include "../glm.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_closest_point extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_closest_point
/// @{
/// Find the point on a straight line which is the closet of a point.
/// @see gtx_closest_point
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
vec<3, T, Q> const& point,
vec<3, T, Q> const& a,
vec<3, T, Q> const& b);
/// 2d lines work as well
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
vec<2, T, Q> const& point,
vec<2, T, Q> const& a,
vec<2, T, Q> const& b);
/// @}
}// namespace glm
#include "closest_point.inl"