ES-DE/es-app/src/guis/GuiCollectionSystemsOptions.h
pjft 01a55ba6a2 Added support for custom Game Collection creation
- Create from a theme folder
- Create by specifying a name
- Refactored collection creation to be on-demand rather than on startup
2017-08-17 16:09:37 +01:00

39 lines
1.1 KiB
C++

#pragma once
#include "GuiComponent.h"
#include "SystemData.h"
#include "components/MenuComponent.h"
#include "CollectionSystemManager.h"
#include "components/SwitchComponent.h"
#include "Log.h"
template<typename T>
class OptionListComponent;
class GuiCollectionSystemsOptions : public GuiComponent
{
public:
GuiCollectionSystemsOptions(Window* window);
~GuiCollectionSystemsOptions();
bool input(InputConfig* config, Input input) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
void initializeMenu();
void applySettings();
void addSystemsToMenu();
void addEntry(const char* name, unsigned int color, bool add_arrow, const std::function<void()>& func);
void updateSettings(std::string newAutoSettings, std::string newCustomSettings);
void createCollection(std::string inName);
void exitEditMode();
std::shared_ptr< OptionListComponent<std::string> > autoOptionList;
std::shared_ptr< OptionListComponent<std::string> > customOptionList;
std::shared_ptr<SwitchComponent> sortAllSystemsSwitch;
std::shared_ptr<SwitchComponent> bundleCustomCollections;
MenuComponent mMenu;
SystemData* mSystem;
};