ES-DE/resources/shaders/glsl/opacity.glsl
2020-09-13 09:57:00 +02:00

36 lines
642 B
GLSL

//
// opacity.glsl
//
// Changes the opacity of textures.
// The uniform variable 'opacity' sets the opacity.
// Setting this to the value 0 results in an invisible texture.
//
#if defined(VERTEX)
// Vertex section of code:
uniform mat4 MVPMatrix;
varying vec2 vTexCoord;
void main(void)
{
vTexCoord = gl_MultiTexCoord0.xy;
gl_Position = MVPMatrix * gl_Vertex;
}
#elif defined(FRAGMENT)
// Fragment section of code:
uniform float opacity = 1.0;
uniform sampler2D myTexture;
varying vec2 vTexCoord;
void main()
{
vec4 color = texture2D(myTexture, vTexCoord);
gl_FragColor = vec4(color.rgb, color.a * opacity);
}
#endif