ES-DE/es-app/src/guis/GuiMenu.cpp
Leon Styhre 0387d515fb Update to fully support Clang/LLVM.
Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00

700 lines
29 KiB
C++

//
// GuiMenu.cpp
//
// Main menu.
// Some submenus are covered in separate source files.
//
#include "guis/GuiMenu.h"
#include "components/OptionListComponent.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiCollectionSystemsOptions.h"
#include "guis/GuiDetectDevice.h"
#include "guis/GuiGeneralScreensaverOptions.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperMenu.h"
#include "guis/GuiSettings.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "views/gamelist/IGameListView.h"
#include "CollectionSystemManager.h"
#include "EmulationStation.h"
#include "Platform.h"
#include "Scripting.h"
#include "SystemData.h"
#include "VolumeControl.h"
#include <SDL_events.h>
#include <algorithm>
GuiMenu::GuiMenu(
Window* window)
: GuiComponent(window),
mMenu(window, "MAIN MENU"),
mVersion(window)
{
bool isFullUI = UIModeController::getInstance()->isUIModeFull();
if (isFullUI)
addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperSettings(); });
if (isFullUI)
addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUISettings(); });
addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundSettings(); });
if (isFullUI)
addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true, [this] {
openCollectionSystemSettings(); });
if (isFullUI)
addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherSettings(); });
if (isFullUI)
addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
addChild(&mMenu);
addVersionInfo();
setSize(mMenu.getSize());
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
Renderer::getScreenHeight() * 0.15f);
}
void GuiMenu::openScraperSettings()
{
// Open the scrape menu.
mWindow->pushGui(new GuiScraperMenu(mWindow));
}
void GuiMenu::openSoundSettings()
{
auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
// System volume.
auto volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
volume->setValue((float)VolumeControl::getInstance()->getVolume());
s->addWithLabel("SYSTEM VOLUME", volume);
s->addSaveFunc([volume] { VolumeControl::getInstance()->
setVolume((int)Math::round(volume->getValue())); });
if (UIModeController::getInstance()->isUIModeFull()) {
#if defined(__linux__)
// audio card
auto audio_card = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "AUDIO CARD", false);
std::vector<std::string> audio_cards;
#ifdef _RPI_
// RPi Specific Audio Cards
audio_cards.push_back("local");
audio_cards.push_back("hdmi");
audio_cards.push_back("both");
#endif
audio_cards.push_back("default");
audio_cards.push_back("sysdefault");
audio_cards.push_back("dmix");
audio_cards.push_back("hw");
audio_cards.push_back("plughw");
audio_cards.push_back("null");
if (Settings::getInstance()->getString("AudioCard") != "") {
if (std::find(audio_cards.begin(), audio_cards.end(),
Settings::getInstance()->getString("AudioCard")) == audio_cards.end()) {
audio_cards.push_back(Settings::getInstance()->getString("AudioCard"));
}
}
for (auto ac = audio_cards.cbegin(); ac != audio_cards.cend(); ac++)
audio_card->add(*ac, *ac, Settings::getInstance()->getString("AudioCard") == *ac);
s->addWithLabel("AUDIO CARD", audio_card);
s->addSaveFunc([audio_card] {
Settings::getInstance()->setString("AudioCard", audio_card->getSelected());
VolumeControl::getInstance()->deinit();
VolumeControl::getInstance()->init();
});
// Volume control device.
auto vol_dev = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "AUDIO DEVICE", false);
std::vector<std::string> transitions;
transitions.push_back("PCM");
transitions.push_back("Speaker");
transitions.push_back("Master");
transitions.push_back("Digital");
transitions.push_back("Analogue");
if (Settings::getInstance()->getString("AudioDevice") != "") {
if (std::find(transitions.begin(), transitions.end(),
Settings::getInstance()->getString("AudioDevice")) == transitions.end()) {
transitions.push_back(Settings::getInstance()->getString("AudioDevice"));
}
}
for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
vol_dev->add(*it, *it, Settings::getInstance()->getString("AudioDevice") == *it);
s->addWithLabel("AUDIO DEVICE", vol_dev);
s->addSaveFunc([vol_dev] {
Settings::getInstance()->setString("AudioDevice", vol_dev->getSelected());
VolumeControl::getInstance()->deinit();
VolumeControl::getInstance()->init();
});
#endif
#ifdef _RPI_
// OMX player Audio Device
auto omx_audio_dev = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "OMX PLAYER AUDIO DEVICE", false);
std::vector<std::string> omx_cards;
// RPi Specific Audio Cards
omx_cards.push_back("local");
omx_cards.push_back("hdmi");
omx_cards.push_back("both");
omx_cards.push_back("alsa:hw:0,0");
omx_cards.push_back("alsa:hw:1,0");
if (Settings::getInstance()->getString("OMXAudioDev") != "") {
if (std::find(omx_cards.begin(), omx_cards.end(),
Settings::getInstance()->getString("OMXAudioDev")) == omx_cards.end()) {
omx_cards.push_back(Settings::getInstance()->getString("OMXAudioDev"));
}
}
for (auto it = omx_cards.cbegin(); it != omx_cards.cend(); it++)
omx_audio_dev->add(*it, *it, Settings::getInstance()->getString("OMXAudioDev") == *it);
s->addWithLabel("OMX PLAYER AUDIO DEVICE", omx_audio_dev);
s->addSaveFunc([omx_audio_dev] {
if (Settings::getInstance()->getString("OMXAudioDev") != omx_audio_dev->getSelected())
Settings::getInstance()->setString("OMXAudioDev", omx_audio_dev->getSelected());
});
#endif
// Video audio.
auto video_audio = std::make_shared<SwitchComponent>(mWindow);
video_audio->setState(Settings::getInstance()->getBool("VideoAudio"));
s->addWithLabel("ENABLE AUDIO FOR VIDEO FILES", video_audio);
s->addSaveFunc([video_audio] { Settings::getInstance()->setBool("VideoAudio",
video_audio->getState()); });
// Navigation sounds.
auto sounds_enabled = std::make_shared<SwitchComponent>(mWindow);
sounds_enabled->setState(Settings::getInstance()->getBool("EnableSounds"));
s->addWithLabel("ENABLE NAVIGATION SOUNDS", sounds_enabled);
s->addSaveFunc([sounds_enabled] {
if (sounds_enabled->getState() &&
!Settings::getInstance()->getBool("EnableSounds") &&
PowerSaver::getMode() == PowerSaver::INSTANT) {
Settings::getInstance()->setString("PowerSaverMode", "default");
PowerSaver::init();
}
Settings::getInstance()->setBool("EnableSounds", sounds_enabled->getState());
});
}
mWindow->pushGui(s);
}
void GuiMenu::openUISettings()
{
auto s = new GuiSettings(mWindow, "UI SETTINGS");
// Optionally start in selected system/gamelist.
auto systemfocus_list = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
systemfocus_list->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); it++) {
if ("retropie" != (*it)->getName())
systemfocus_list->add((*it)->getName(), (*it)->getName(),
Settings::getInstance()->getString("StartupSystem") == (*it)->getName());
}
s->addWithLabel("GAMELIST TO SHOW ON STARTUP", systemfocus_list);
s->addSaveFunc([systemfocus_list] {
Settings::getInstance()->setString("StartupSystem", systemfocus_list->getSelected());
});
// GameList view style.
auto gamelist_style = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
std::vector<std::string> styles;
styles.push_back("automatic");
styles.push_back("basic");
styles.push_back("detailed");
styles.push_back("video");
styles.push_back("grid");
for (auto it = styles.cbegin(); it != styles.cend(); it++)
gamelist_style->add(*it, *it, Settings::getInstance()->
getString("GamelistViewStyle") == *it);
s->addWithLabel("GAMELIST VIEW STYLE", gamelist_style);
s->addSaveFunc([gamelist_style] {
bool needReload = false;
if (Settings::getInstance()->getString("GamelistViewStyle") !=
gamelist_style->getSelected())
needReload = true;
Settings::getInstance()->setString("GamelistViewStyle", gamelist_style->getSelected());
if (needReload)
ViewController::get()->reloadAll();
});
// Transition style.
auto transition_style = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "TRANSITION STYLE", false);
std::vector<std::string> transitions;
transitions.push_back("fade");
transitions.push_back("slide");
transitions.push_back("instant");
for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
transition_style->add(*it, *it, Settings::getInstance()->
getString("TransitionStyle") == *it);
s->addWithLabel("TRANSITION STYLE", transition_style);
s->addSaveFunc([transition_style] {
if (Settings::getInstance()->getString("TransitionStyle") == "instant" &&
transition_style->getSelected() != "instant" &&
PowerSaver::getMode() == PowerSaver::INSTANT) {
Settings::getInstance()->setString("PowerSaverMode", "default");
PowerSaver::init();
}
Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected());
});
// Theme selection.
auto themeSets = ThemeData::getThemeSets();
if (!themeSets.empty())
{
std::map<std::string, ThemeSet>::const_iterator selectedSet =
themeSets.find(Settings::getInstance()->getString("ThemeSet"));
if (selectedSet == themeSets.cend())
selectedSet = themeSets.cbegin();
auto theme_set = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "THEME SET", false);
for (auto it = themeSets.cbegin(); it != themeSets.cend(); it++)
theme_set->add(it->first, it->first, it == selectedSet);
s->addWithLabel("THEME SET", theme_set);
Window* window = mWindow;
s->addSaveFunc([window, theme_set] {
bool needReload = false;
std::string oldTheme = Settings::getInstance()->getString("ThemeSet");
if (oldTheme != theme_set->getSelected())
needReload = true;
Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
if (needReload) {
Scripting::fireEvent("theme-changed", theme_set->getSelected(), oldTheme);
CollectionSystemManager::get()->updateSystemsList();
ViewController::get()->goToStart();
// TODO - replace this with some sort of signal-based implementation.
ViewController::get()->reloadAll();
}
});
}
// UI mode.
auto UImodeSelection = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "UI MODE", false);
std::vector<std::string> UImodes = UIModeController::getInstance()->getUIModes();
for (auto it = UImodes.cbegin(); it != UImodes.cend(); it++)
UImodeSelection->add(*it, *it, Settings::getInstance()->getString("UIMode") == *it);
s->addWithLabel("UI MODE", UImodeSelection);
Window* window = mWindow;
s->addSaveFunc([ UImodeSelection, window, this] {
std::string selectedMode = UImodeSelection->getSelected();
if (selectedMode != "Full") {
std::string msg = "YOU ARE CHANGING THE UI TO A RESTRICTED MODE:\n\"" +
Utils::String::toUpper(selectedMode) + "\"\n";
msg += "THIS WILL HIDE MOST MENU OPTIONS TO PREVENT CHANGES TO THE SYSTEM.\n";
msg += "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n";
msg += "\"" + UIModeController::getInstance()->getFormattedPassKeyStr() + "\"\n\n";
msg += "DO YOU WANT TO PROCEED?";
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(), msg,
"YES", [selectedMode] {
LOG(LogDebug) << "Setting UI mode to " << selectedMode;
Settings::getInstance()->setString("UIMode", selectedMode);
Settings::getInstance()->saveFile();
}, "NO",nullptr));
}
});
// Sort favorites on top of the gamelists.
auto favoritesFirstSwitch = std::make_shared<SwitchComponent>(mWindow);
favoritesFirstSwitch->setState(Settings::getInstance()->getBool("FavoritesFirst"));
s->addWithLabel("SORT FAVORITES ON TOP OF GAMELISTS", favoritesFirstSwitch);
s->addSaveFunc([favoritesFirstSwitch] {
if (Settings::getInstance()->setBool("FavoritesFirst", favoritesFirstSwitch->getState()))
for (auto it = SystemData::sSystemVector.cbegin(); it !=
SystemData::sSystemVector.cend(); it++) {
// The favorites and recent gamelists never sort favorites on top.
if ((*it)->getName() == "favorites" || (*it)->getName() == "recent" ||
(*it)->getName() == "collections")
continue;
// Don't re-sort custom collections as they have their own option
// for whether to sort favorites on top or not (FavFirstCustom).
if (CollectionSystemManager::get()->getIsCustomCollection((*it)))
continue;
FileData* rootFolder = (*it)->getRootFolder();
rootFolder->sort(getSortTypeFromString(rootFolder->getSortTypeString()),
Settings::getInstance()->getBool("FavoritesFirst"));
ViewController::get()->reloadGameListView(*it);
// Jump to the first row of the gamelist.
IGameListView* gameList = ViewController::get()->getGameListView((*it)).get();
gameList->setCursor(gameList->getFirstEntry());
}
});
// Enable filters (ForceDisableFilters).
auto enable_filter = std::make_shared<SwitchComponent>(mWindow);
enable_filter->setState(!Settings::getInstance()->getBool("ForceDisableFilters"));
s->addWithLabel("ENABLE GAMELIST FILTERS", enable_filter);
s->addSaveFunc([enable_filter] {
bool filter_is_enabled = !Settings::getInstance()->getBool("ForceDisableFilters");
Settings::getInstance()->setBool("ForceDisableFilters", !enable_filter->getState());
if (enable_filter->getState() != filter_is_enabled)
ViewController::get()->ReloadAndGoToStart();
});
// Quick system select (left/right in game list view).
auto quick_sys_select = std::make_shared<SwitchComponent>(mWindow);
quick_sys_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select);
s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect",
quick_sys_select->getState()); });
// Carousel transition option.
auto move_carousel = std::make_shared<SwitchComponent>(mWindow);
move_carousel->setState(Settings::getInstance()->getBool("MoveCarousel"));
s->addWithLabel("CAROUSEL TRANSITIONS", move_carousel);
s->addSaveFunc([move_carousel] {
if (move_carousel->getState() &&
!Settings::getInstance()->getBool("MoveCarousel") &&
PowerSaver::getMode() == PowerSaver::INSTANT) {
Settings::getInstance()->setString("PowerSaverMode", "default");
PowerSaver::init();
}
Settings::getInstance()->setBool("MoveCarousel", move_carousel->getState());
});
// Hide start menu in Kid Mode.
auto disable_start = std::make_shared<SwitchComponent>(mWindow);
disable_start->setState(Settings::getInstance()->getBool("DisableKidStartMenu"));
s->addWithLabel("DISABLE START MENU IN KID MODE", disable_start);
s->addSaveFunc([disable_start] { Settings::getInstance()->setBool("DisableKidStartMenu",
disable_start->getState()); });
// Show help.
auto show_help = std::make_shared<SwitchComponent>(mWindow);
show_help->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
s->addWithLabel("ON-SCREEN HELP", show_help);
s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts",
show_help->getState()); });
// Screensaver.
ComponentListRow screensaver_row;
screensaver_row.elements.clear();
screensaver_row.addElement(std::make_shared<TextComponent>
(mWindow, "SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
screensaver_row.addElement(makeArrow(mWindow), false);
screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
s->addRow(screensaver_row);
mWindow->pushGui(s);
}
void GuiMenu::openOtherSettings()
{
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
// Maximum VRAM.
auto max_vram = std::make_shared<SliderComponent>(mWindow, 0.f, 1000.f, 10.f, "Mb");
max_vram->setValue((float)(Settings::getInstance()->getInt("MaxVRAM")));
s->addWithLabel("VRAM LIMIT", max_vram);
s->addSaveFunc([max_vram] { Settings::getInstance()->setInt("MaxVRAM",
(int)Math::round(max_vram->getValue())); });
// Fullscreen mode.
auto fullscreen_mode = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
std::vector<std::string> screenmode;
screenmode.push_back("normal");
screenmode.push_back("borderless");
for (auto it = screenmode.cbegin(); it != screenmode.cend(); it++)
fullscreen_mode->add(*it, *it, Settings::getInstance()->getString("FullscreenMode") == *it);
s->addWithLabel("FULLSCREEN MODE (REQUIRES RESTART)", fullscreen_mode);
s->addSaveFunc([fullscreen_mode] {
if (Settings::getInstance()->getString("FullscreenMode") == "normal" &&
fullscreen_mode->getSelected() != "normal") {
Settings::getInstance()->setString("PowerSaverMode", "default");
PowerSaver::init();
}
Settings::getInstance()->setString("FullscreenMode", fullscreen_mode->getSelected());
});
// Power saver.
auto power_saver = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "POWER SAVER MODES", false);
std::vector<std::string> modes;
modes.push_back("disabled");
modes.push_back("default");
modes.push_back("enhanced");
modes.push_back("instant");
for (auto it = modes.cbegin(); it != modes.cend(); it++)
power_saver->add(*it, *it, Settings::getInstance()->getString("PowerSaverMode") == *it);
s->addWithLabel("POWER SAVER MODES", power_saver);
s->addSaveFunc([this, power_saver] {
if (Settings::getInstance()->getString("PowerSaverMode") !=
"instant" && power_saver->getSelected() == "instant") {
Settings::getInstance()->setString("TransitionStyle", "instant");
Settings::getInstance()->setBool("MoveCarousel", false);
Settings::getInstance()->setBool("EnableSounds", false);
}
Settings::getInstance()->setString("PowerSaverMode", power_saver->getSelected());
PowerSaver::init();
});
#ifdef _RPI_
// Video Player - VideoOmxPlayer.
auto omx_player = std::make_shared<SwitchComponent>(mWindow);
omx_player->setState(Settings::getInstance()->getBool("VideoOmxPlayer"));
s->addWithLabel("USE OMX PLAYER (HW ACCELERATED)", omx_player);
s->addSaveFunc([omx_player]
{
// Need to reload all views to re-create the right video components.
bool needReload = false;
if (Settings::getInstance()->getBool("VideoOmxPlayer") != omx_player->getState())
needReload = true;
Settings::getInstance()->setBool("VideoOmxPlayer", omx_player->getState());
if (needReload)
ViewController::get()->reloadAll();
});
#endif
// When to save game metadata.
auto gamelistsSaveMode = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SAVE METADATA", false);
std::vector<std::string> saveModes;
saveModes.push_back("on exit");
saveModes.push_back("always");
saveModes.push_back("never");
for (auto it = saveModes.cbegin(); it != saveModes.cend(); it++)
gamelistsSaveMode->add(*it, *it, Settings::getInstance()->
getString("SaveGamelistsMode") == *it);
s->addWithLabel("WHEN TO SAVE GAME METADATA", gamelistsSaveMode);
s->addSaveFunc([gamelistsSaveMode] {
Settings::getInstance()->setString("SaveGamelistsMode", gamelistsSaveMode->getSelected());
});
// Allow overriding of the launch string per game (the option
// to disable this is intended primarily for testing purposes).
auto launchstring_override = std::make_shared<SwitchComponent>(mWindow);
launchstring_override->setState(Settings::getInstance()->getBool("LaunchstringOverride"));
s->addWithLabel("ENABLE PER GAME LAUNCH STRING OVERRIDE", launchstring_override);
s->addSaveFunc([launchstring_override] { Settings::getInstance()->
setBool("LaunchstringOverride", launchstring_override->getState()); });
auto parse_gamelists = std::make_shared<SwitchComponent>(mWindow);
parse_gamelists->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
s->addWithLabel("ONLY SHOW ROMS FROM GAMELIST.XML FILES", parse_gamelists);
s->addSaveFunc([parse_gamelists] { Settings::getInstance()->
setBool("ParseGamelistOnly", parse_gamelists->getState()); });
auto local_art = std::make_shared<SwitchComponent>(mWindow);
local_art->setState(Settings::getInstance()->getBool("LocalArt"));
s->addWithLabel("DISPLAY GAME ART FROM ROM DIRECTORIES", local_art);
s->addSaveFunc([local_art] { Settings::getInstance()->
setBool("LocalArt", local_art->getState()); });
// Hidden files.
auto hidden_files = std::make_shared<SwitchComponent>(mWindow);
hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
s->addWithLabel("SHOW HIDDEN FILES", hidden_files);
s->addSaveFunc([hidden_files] { Settings::getInstance()->setBool("ShowHiddenFiles",
hidden_files->getState()); });
// Framerate.
auto framerate = std::make_shared<SwitchComponent>(mWindow);
framerate->setState(Settings::getInstance()->getBool("DrawFramerate"));
s->addWithLabel("SHOW FRAMERATE", framerate);
s->addSaveFunc([framerate] { Settings::getInstance()->setBool("DrawFramerate",
framerate->getState()); });
// Hide Reboot System option in the quit menu.
auto show_rebootsystem = std::make_shared<SwitchComponent>(mWindow);
show_rebootsystem->setState(Settings::getInstance()->getBool("ShowRebootSystem"));
s->addWithLabel("SHOW \"REBOOT SYSTEM\" MENU ENTRY", show_rebootsystem);
s->addSaveFunc([show_rebootsystem] { Settings::getInstance()->setBool("ShowRebootSystem",
show_rebootsystem->getState()); });
// Hide Power Off System option in the quit menu.
auto show_poweroffsystem = std::make_shared<SwitchComponent>(mWindow);
show_poweroffsystem->setState(Settings::getInstance()->getBool("ShowPoweroffSystem"));
s->addWithLabel("SHOW \"POWER OFF SYSTEM\" MENU ENTRY", show_poweroffsystem);
s->addSaveFunc([show_poweroffsystem] { Settings::getInstance()->setBool("ShowPoweroffSystem",
show_poweroffsystem->getState()); });
mWindow->pushGui(s);
}
void GuiMenu::openConfigInput()
{
Window* window = mWindow;
window->pushGui(new GuiMsgBox(window, getHelpStyle(),
"ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES", [window] {
window->pushGui(new GuiDetectDevice(window, false, nullptr));
}, "NO", nullptr)
);
}
void GuiMenu::openQuitMenu()
{
auto s = new GuiSettings(mWindow, "QUIT");
Window* window = mWindow;
HelpStyle style = getHelpStyle();
ComponentListRow row;
if (UIModeController::getInstance()->isUIModeFull()) {
if (Settings::getInstance()->getBool("ShowExit")) {
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY QUIT?", "YES", [] {
Scripting::fireEvent("quit");
quitES();
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
}
}
if (Settings::getInstance()->getBool("ShowRebootSystem")) {
row.elements.clear();
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY REBOOT?", "YES", [] {
Scripting::fireEvent("quit", "reboot");
Scripting::fireEvent("reboot");
if (quitES(QuitMode::REBOOT) != 0) {
LOG(LogWarning) << "Reboot terminated with non-zero result!";
}
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "REBOOT SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
}
if (Settings::getInstance()->getBool("ShowPoweroffSystem")) {
row.elements.clear();
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY POWER OFF?", "YES", [] {
Scripting::fireEvent("quit", "poweroff");
Scripting::fireEvent("poweroff");
if (quitES(QuitMode::POWEROFF) != 0) {
LOG(LogWarning) << "Power off terminated with non-zero result!";
}
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "POWER OFF SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
}
mWindow->pushGui(s);
}
void GuiMenu::addVersionInfo()
{
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
mVersion.setColor(0x5E5E5EFF);
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING));
mVersion.setHorizontalAlignment(ALIGN_CENTER);
addChild(&mVersion);
}
void GuiMenu::openScreensaverOptions() {
mWindow->pushGui(new GuiGeneralScreensaverOptions(mWindow, "SCREENSAVER SETTINGS"));
}
void GuiMenu::openCollectionSystemSettings() {
mWindow->pushGui(new GuiCollectionSystemsOptions(mWindow));
}
void GuiMenu::onSizeChanged()
{
mVersion.setSize(mSize.x(), 0);
mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
}
void GuiMenu::addEntry(const char* name, unsigned int color,
bool add_arrow, const std::function<void()>& func)
{
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
// Populate the list.
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
if (add_arrow) {
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
row.addElement(bracket, false);
}
row.makeAcceptInputHandler(func);
mMenu.addRow(row);
}
void GuiMenu::close(bool closeAllWindows)
{
std::function<void()> closeFunc;
if (!closeAllWindows) {
closeFunc = [this] { delete this; };
}
else {
Window* window = mWindow;
closeFunc = [window, this] {
while (window->peekGui() != ViewController::get())
delete window->peekGui();
};
}
closeFunc();
}
bool GuiMenu::input(InputConfig* config, Input input)
{
if (GuiComponent::input(config, input))
return true;
const bool isStart = config->isMappedTo("start", input);
if (input.value != 0 && (config->isMappedTo("b", input) || isStart)) {
close(isStart);
return true;
}
return false;
}
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("up/down", "choose"));
prompts.push_back(HelpPrompt("a", "select"));
prompts.push_back(HelpPrompt("b", "close menu"));
prompts.push_back(HelpPrompt("start", "close menu"));
return prompts;
}
HelpStyle GuiMenu::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}