ES-DE/es-core/src/components/GridTileComponent.h
Leon Styhre 0387d515fb Update to fully support Clang/LLVM.
Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00

68 lines
1.8 KiB
C++

#pragma once
#ifndef ES_CORE_COMPONENTS_GRID_TILE_COMPONENT_H
#define ES_CORE_COMPONENTS_GRID_TILE_COMPONENT_H
#include "NinePatchComponent.h"
#include "ImageComponent.h"
struct GridTileProperties
{
Vector2f mSize;
Vector2f mPadding;
unsigned int mImageColor;
std::string mBackgroundImage;
Vector2f mBackgroundCornerSize;
unsigned int mBackgroundCenterColor;
unsigned int mBackgroundEdgeColor;
};
class GridTileComponent : public GuiComponent
{
public:
GridTileComponent(Window* window);
void render(const Transform4x4f& parentTrans) override;
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
// Made this a static function because the ImageGridComponent need to know the default tile max size
// to calculate the grid dimension before it instantiate the GridTileComponents
static Vector2f getDefaultTileSize();
Vector2f getSelectedTileSize() const;
bool isSelected() const;
void reset();
void setImage(const std::string& path);
void setImage(const std::shared_ptr<TextureResource>& texture);
void setSelected(bool selected, bool allowAnimation = true, Vector3f* pPosition = NULL, bool force=false);
void setVisible(bool visible);
void forceSize(Vector2f size, float selectedZoom);
Vector3f getBackgroundPosition();
virtual void update(int deltaTime) override;
std::shared_ptr<TextureResource> getTexture();
private:
void resize();
void calcCurrentProperties();
void setSelectedZoom(float percent);
std::shared_ptr<ImageComponent> mImage;
NinePatchComponent mBackground;
GridTileProperties mDefaultProperties;
GridTileProperties mSelectedProperties;
GridTileProperties mCurrentProperties;
float mSelectedZoomPercent;
bool mSelected;
bool mVisible;
Vector3f mAnimPosition;
};
#endif // ES_CORE_COMPONENTS_GRID_TILE_COMPONENT_H