ES-DE/es-app/src/guis/GuiLaunchScreen.h

51 lines
1.2 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiLaunchScreen.h
//
// Screen shown when launching a game.
//
#ifndef ES_APP_GUIS_GUI_LAUNCH_SCREEN_H
#define ES_APP_GUIS_GUI_LAUNCH_SCREEN_H
#include "GuiComponent.h"
#include "Window.h"
#include "components/ComponentGrid.h"
#include "components/ImageComponent.h"
#include "components/NinePatchComponent.h"
#include "components/TextComponent.h"
class FileData;
class GuiLaunchScreen : public Window::GuiLaunchScreen, GuiComponent
{
public:
GuiLaunchScreen(Window* window);
virtual ~GuiLaunchScreen();
virtual void displayLaunchScreen(FileData* game) override;
virtual void closeLaunchScreen() override;
void onSizeChanged() override;
virtual void update(int deltaTime) override;
virtual void render(const glm::mat4& parentTrans) override;
private:
Window* mWindow;
NinePatchComponent mBackground;
ComponentGrid* mGrid;
std::shared_ptr<TextComponent> mTitle;
std::shared_ptr<TextComponent> mGameName;
std::shared_ptr<TextComponent> mSystemName;
ImageComponent* mMarquee;
std::string mImagePath;
float mScaleUp;
};
#endif // ES_APP_GUIS_GUI_LAUNCH_SCREEN_H