ES-DE/resources/shaders/glsl
Leon Styhre 06a037d8cf Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
..
bgra_to_rgba.glsl Added opacity support to the BGRA to RGBA shader. 2022-02-12 17:40:25 +01:00
blur_horizontal.glsl Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline. 2022-03-13 23:52:32 +01:00
blur_vertical.glsl Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline. 2022-03-13 23:52:32 +01:00
core.glsl Shader flags are now sent as bit masks instead of via discreet values. 2022-03-14 22:30:24 +01:00
desaturate.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
dim.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
opacity.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
scanlines.glsl Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline. 2022-03-13 23:52:32 +01:00