ES-DE/es-app/src/guis/GuiVideoScreensaverOptions.cpp

137 lines
6.3 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiVideoScreensaverOptions.cpp
//
// User interface for the video screensaver options.
// Submenu to GuiGeneralScreensaverOptions.
//
#include "guis/GuiVideoScreensaverOptions.h"
#include "components/OptionListComponent.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
#include "Settings.h"
GuiVideoScreensaverOptions::GuiVideoScreensaverOptions(Window* window, const char* title)
: GuiScreensaverOptions(window, title)
{
// Timer for swapping videos.
auto swap = std::make_shared<SliderComponent>(mWindow, 1.f, 120.f, 1.f, "s");
swap->setValue((float)(Settings::getInstance()->
getInt("ScreenSaverSwapVideoTimeout") / (1000)));
addWithLabel("SWAP VIDEO AFTER (SECS)", swap);
addSaveFunc([swap] {
int playNextTimeout = (int)Math::round(swap->getValue()) * (1000);
Settings::getInstance()->setInt("ScreenSaverSwapVideoTimeout", playNextTimeout);
PowerSaver::updateTimeouts();
});
auto stretch_screensaver = std::make_shared<SwitchComponent>(mWindow);
stretch_screensaver->setState(Settings::getInstance()->getBool("ScreenSaverStretchVideos"));
addWithLabel("STRETCH VIDEOS TO SCREEN RESOLUTION", stretch_screensaver);
addSaveFunc([stretch_screensaver] { Settings::getInstance()->
setBool("ScreenSaverStretchVideos", stretch_screensaver->getState()); });
#if defined(_RPI_)
auto ss_omx = std::make_shared<SwitchComponent>(mWindow);
ss_omx->setState(Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
addWithLabel("USE OMX PLAYER FOR SCREENSAVER", ss_omx);
addSaveFunc([ss_omx, this] { Settings::getInstance()->
setBool("ScreenSaverOmxPlayer", ss_omx->getState()); });
// TEMPORARY - Disabled for now, need to find a proper way to make an overlay on top of
// the videos. The solution with rendering subtitles is not a good solution.
// And as well the VLC video player subtitles seem to be somehow broken.
// Render video game name as subtitles.
// auto ss_info = std::make_shared<OptionListComponent<std::string>>
// (mWindow,getHelpStyle(), "SHOW GAME INFO", false);
// std::vector<std::string> info_type;
// info_type.push_back("always");
// info_type.push_back("start & end");
// info_type.push_back("never");
// for (auto it = info_type.cbegin(); it != info_type.cend(); it++)
// ss_info->add(*it, *it, Settings::getInstance()->getString("ScreenSaverGameInfo") == *it);
// addWithLabel("SHOW GAME INFO ON SCREENSAVER", ss_info);
// addSaveFunc([ss_info, this] { Settings::getInstance()->
// setString("ScreenSaverGameInfo", ss_info->getSelected()); });
// ComponentListRow row;
// Set subtitle position.
// auto ss_omx_subs_align = std::make_shared<OptionListComponent<std::string>>
// (mWindow, getHelpStyle(), "GAME INFO ALIGNMENT", false);
// std::vector<std::string> align_mode;
// align_mode.push_back("left");
// align_mode.push_back("center");
// for (auto it = align_mode.cbegin(); it != align_mode.cend(); it++)
// ss_omx_subs_align->add(*it, *it, Settings::getInstance()->
// getString("SubtitleAlignment") == *it);
// addWithLabel("GAME INFO ALIGNMENT", ss_omx_subs_align);
// addSaveFunc([ss_omx_subs_align, this] { Settings::getInstance()->
// setString("SubtitleAlignment", ss_omx_subs_align->getSelected()); });
// Set font size.
// auto ss_omx_font_size = std::make_shared<SliderComponent>(mWindow, 1.f, 64.f, 1.f, "h");
// ss_omx_font_size->setValue((float)(Settings::getInstance()->getInt("SubtitleSize")));
// addWithLabel("GAME INFO FONT SIZE", ss_omx_font_size);
// addSaveFunc([ss_omx_font_size] {
// int subSize = (int)Math::round(ss_omx_font_size->getValue());
// Settings::getInstance()->setInt("SubtitleSize", subSize);
// });
#endif
auto ss_video_audio = std::make_shared<SwitchComponent>(mWindow);
ss_video_audio->setState(Settings::getInstance()->getBool("ScreenSaverVideoAudio"));
addWithLabel("PLAY AUDIO FOR SCREENSAVER VIDEO FILES", ss_video_audio);
addSaveFunc([ss_video_audio] { Settings::getInstance()->
setBool("ScreenSaverVideoAudio", ss_video_audio->getState()); });
#if defined(USE_OPENGL_21)
// Render scanlines using a shader.
auto render_scanlines = std::make_shared<SwitchComponent>(mWindow);
render_scanlines->setState(Settings::getInstance()->getBool("ScreenSaverVideoScanlines"));
addWithLabel("RENDER SCANLINES", render_scanlines);
addSaveFunc([render_scanlines] { Settings::getInstance()->
setBool("ScreenSaverVideoScanlines", render_scanlines->getState()); });
// Render blur using a shader.
auto render_blur = std::make_shared<SwitchComponent>(mWindow);
render_blur->setState(Settings::getInstance()->getBool("ScreenSaverVideoBlur"));
addWithLabel("RENDER BLUR", render_blur);
addSaveFunc([render_blur] { Settings::getInstance()->
setBool("ScreenSaverVideoBlur", render_blur->getState()); });
#endif
}
GuiVideoScreensaverOptions::~GuiVideoScreensaverOptions()
{
}
void GuiVideoScreensaverOptions::save()
{
#if defined(_RPI_)
bool startingStatusNotRisky = (Settings::getInstance()->
getString("ScreenSaverGameInfo") == "never" ||
!Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
#endif
GuiScreensaverOptions::save();
#if defined(_RPI_)
bool endStatusRisky = (Settings::getInstance()->getString("ScreenSaverGameInfo") !=
"never" && Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
if (startingStatusNotRisky && endStatusRisky) {
// If before it wasn't risky but now there's a risk of problems, show warning.
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"Using OMX Player and displaying Game Info may result in the video flickering in "
"some TV modes. If that happens, consider:\n\n• Disabling the \"Show Game Info\" "
"option;\n• Disabling \"Overscan\" on the Pi configuration menu might help:\nRetroPie > "
"Raspi-Config > Advanced Options > Overscan > \"No\".\n• Disabling the use of OMX Player "
"for the screensaver.",
"GOT IT!", [] { return; }));
}
#endif
}