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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ISimpleGameListView.h
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//
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// Interface that defines a simple gamelist view.
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//
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#ifndef ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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#include "views/gamelist/IGameListView.h"
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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#include <stack>
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class ISimpleGameListView : public IGameListView
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{
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public:
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ISimpleGameListView(Window* window, FileData* root);
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virtual ~ISimpleGameListView();
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// Called when a new file is added, a file is removed, a file's metadata changes,
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// or a file's children are sorted.
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// Note: FILE_SORTED is only reported for the topmost FileData, where the sort started.
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// Since sorts are recursive, FileData's children probably changed too.
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virtual void onFileChanged(FileData* file, FileChangeType change) override;
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// Called whenever the theme changes.
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virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
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virtual FileData* getCursor() override = 0;
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virtual void setCursor(FileData*) override = 0;
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virtual bool input(InputConfig* config, Input input) override;
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virtual void launch(FileData* game) override = 0;
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protected:
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virtual std::string getQuickSystemSelectRightButton() = 0;
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virtual std::string getQuickSystemSelectLeftButton() = 0;
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virtual void populateList(const std::vector<FileData*>& files) = 0;
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TextComponent mHeaderText;
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ImageComponent mHeaderImage;
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ImageComponent mBackground;
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std::vector<GuiComponent*> mThemeExtras;
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std::stack<FileData*> mCursorStack;
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};
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#endif // ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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