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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// SwitchComponent.h
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//
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// Basic switch used in the menus.
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//
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#ifndef ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
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#define ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
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#include "components/ImageComponent.h"
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#include "GuiComponent.h"
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// A simple "on/off" switch.
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class SwitchComponent : public GuiComponent
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{
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public:
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SwitchComponent(Window* window, bool state = false);
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bool input(InputConfig* config, Input input) override;
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void render(const Transform4x4f& parentTrans) override;
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void onSizeChanged() override;
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bool getState() const;
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void setState(bool state);
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std::string getValue() const override;
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void setValue(const std::string& statestring) override;
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void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; };
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void setChangedColor(unsigned int color) override { mColorChangedValue = color; };
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void setOpacity(unsigned char opacity) override;
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// Multiply all pixels in the image by this color when rendering.
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void setColorShift(unsigned int color) override;
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virtual std::vector<HelpPrompt> getHelpPrompts() override;
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private:
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void onStateChanged();
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ImageComponent mImage;
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bool mState;
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bool mOriginalValue;
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unsigned int mColorOriginalValue;
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unsigned int mColorChangedValue;
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};
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#endif // ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
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