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Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard. |
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| .. | ||
| bgra_to_rgba.glsl | ||
| blur_horizontal.glsl | ||
| blur_vertical.glsl | ||
| desaturate.glsl | ||
| dim.glsl | ||
| opacity.glsl | ||
| scanlines.glsl | ||