ES-DE/resources/shaders/glsl
2023-12-23 19:29:43 +01:00
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blur_horizontal.glsl Changed the OpenGL ES GLSL precision qualifiers from mediump to highp to fix some mobile GPU postprocessing rendering issues 2023-12-23 19:29:43 +01:00
blur_vertical.glsl Changed the OpenGL ES GLSL precision qualifiers from mediump to highp to fix some mobile GPU postprocessing rendering issues 2023-12-23 19:29:43 +01:00
core.glsl Changed the OpenGL ES GLSL precision qualifiers from mediump to highp to fix some mobile GPU postprocessing rendering issues 2023-12-23 19:29:43 +01:00
scanlines.glsl Changed the OpenGL ES GLSL precision qualifiers from mediump to highp to fix some mobile GPU postprocessing rendering issues 2023-12-23 19:29:43 +01:00