mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 07:05:39 +00:00
bc72990f39
Half of the ES code has been missing for 5 days because I am incompetent
157 lines
5.1 KiB
C++
157 lines
5.1 KiB
C++
#pragma once
|
|
|
|
#include "MetaData.h"
|
|
#include "SystemData.h"
|
|
#include "HttpReq.h"
|
|
#include "AsyncHandle.h"
|
|
#include <vector>
|
|
#include <functional>
|
|
#include <queue>
|
|
|
|
#define MAX_SCRAPER_RESULTS 7
|
|
|
|
struct ScraperSearchParams
|
|
{
|
|
SystemData* system;
|
|
FileData* game;
|
|
|
|
std::string nameOverride;
|
|
};
|
|
|
|
struct ScraperSearchResult
|
|
{
|
|
ScraperSearchResult() : mdl(GAME_METADATA) {};
|
|
|
|
MetaDataList mdl;
|
|
std::string imageUrl;
|
|
std::string thumbnailUrl;
|
|
};
|
|
|
|
// So let me explain why I've abstracted this so heavily.
|
|
// There are two ways I can think of that you'd want to write a scraper.
|
|
|
|
// 1. Do some HTTP request(s) -> process it -> return the results
|
|
// 2. Do some local filesystem queries (an offline scraper) -> return the results
|
|
|
|
// The first way needs to be asynchronous while it's waiting for the HTTP request to return.
|
|
// The second doesn't.
|
|
|
|
// It would be nice if we could write it like this:
|
|
// search = generate_http_request(searchparams);
|
|
// wait_until_done(search);
|
|
// ... process search ...
|
|
// return results;
|
|
|
|
// We could do this if we used threads. Right now ES doesn't because I'm pretty sure I'll fuck it up,
|
|
// and I'm not sure of the performance of threads on the Pi (single-core ARM).
|
|
// We could also do this if we used coroutines.
|
|
// I can't find a really good cross-platform coroutine library (x86/64/ARM Linux + Windows),
|
|
// and I don't want to spend more time chasing libraries than just writing it the long way once.
|
|
|
|
// So, I did it the "long" way.
|
|
// ScraperSearchHandle - one logical search, e.g. "search for mario"
|
|
// ScraperRequest - encapsulates some sort of asynchronous request that will ultimately return some results
|
|
// ScraperHttpRequest - implementation of ScraperRequest that waits on an HttpReq, then processes it with some processing function.
|
|
|
|
|
|
// a scraper search gathers results from (potentially multiple) ScraperRequests
|
|
class ScraperRequest : public AsyncHandle
|
|
{
|
|
public:
|
|
ScraperRequest(std::vector<ScraperSearchResult>& resultsWrite);
|
|
|
|
// returns "true" once we're done
|
|
virtual void update() = 0;
|
|
|
|
protected:
|
|
std::vector<ScraperSearchResult>& mResults;
|
|
};
|
|
|
|
|
|
// a single HTTP request that needs to be processed to get the results
|
|
class ScraperHttpRequest : public ScraperRequest
|
|
{
|
|
public:
|
|
ScraperHttpRequest(std::vector<ScraperSearchResult>& resultsWrite, const std::string& url);
|
|
virtual void update() override;
|
|
|
|
protected:
|
|
virtual void process(const std::unique_ptr<HttpReq>& req, std::vector<ScraperSearchResult>& results) = 0;
|
|
|
|
private:
|
|
std::unique_ptr<HttpReq> mReq;
|
|
};
|
|
|
|
// a request to get a list of results
|
|
class ScraperSearchHandle : public AsyncHandle
|
|
{
|
|
public:
|
|
ScraperSearchHandle();
|
|
|
|
void update();
|
|
inline const std::vector<ScraperSearchResult>& getResults() const { assert(mStatus != ASYNC_IN_PROGRESS); return mResults; }
|
|
|
|
protected:
|
|
friend std::unique_ptr<ScraperSearchHandle> startScraperSearch(const ScraperSearchParams& params);
|
|
|
|
std::queue< std::unique_ptr<ScraperRequest> > mRequestQueue;
|
|
std::vector<ScraperSearchResult> mResults;
|
|
};
|
|
|
|
// will use the current scraper settings to pick the result source
|
|
std::unique_ptr<ScraperSearchHandle> startScraperSearch(const ScraperSearchParams& params);
|
|
|
|
// returns a list of valid scraper names
|
|
std::vector<std::string> getScraperList();
|
|
|
|
typedef void (*generate_scraper_requests_func)(const ScraperSearchParams& params, std::queue< std::unique_ptr<ScraperRequest> >& requests, std::vector<ScraperSearchResult>& results);
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Meta data asset downloading stuff.
|
|
class MDResolveHandle : public AsyncHandle
|
|
{
|
|
public:
|
|
MDResolveHandle(const ScraperSearchResult& result, const ScraperSearchParams& search);
|
|
|
|
void update() override;
|
|
inline const ScraperSearchResult& getResult() const { assert(mStatus == ASYNC_DONE); return mResult; }
|
|
|
|
private:
|
|
ScraperSearchResult mResult;
|
|
|
|
typedef std::pair< std::unique_ptr<AsyncHandle>, std::function<void()> > ResolvePair;
|
|
std::vector<ResolvePair> mFuncs;
|
|
};
|
|
|
|
class ImageDownloadHandle : public AsyncHandle
|
|
{
|
|
public:
|
|
ImageDownloadHandle(const std::string& url, const std::string& path, int maxWidth, int maxHeight);
|
|
|
|
void update() override;
|
|
|
|
private:
|
|
std::unique_ptr<HttpReq> mReq;
|
|
std::string mSavePath;
|
|
int mMaxWidth;
|
|
int mMaxHeight;
|
|
};
|
|
|
|
//About the same as "~/.emulationstation/downloaded_images/[system_name]/[game_name].[url's extension]".
|
|
//Will create the "downloaded_images" and "subdirectory" directories if they do not exist.
|
|
std::string getSaveAsPath(const ScraperSearchParams& params, const std::string& suffix, const std::string& url);
|
|
|
|
//Will resize according to Settings::getInt("ScraperResizeWidth") and Settings::getInt("ScraperResizeHeight").
|
|
std::unique_ptr<ImageDownloadHandle> downloadImageAsync(const std::string& url, const std::string& saveAs);
|
|
|
|
// Resolves all metadata assets that need to be downloaded.
|
|
std::unique_ptr<MDResolveHandle> resolveMetaDataAssets(const ScraperSearchResult& result, const ScraperSearchParams& search);
|
|
|
|
//You can pass 0 for maxWidth or maxHeight to automatically keep the aspect ratio.
|
|
//Will overwrite the image at [path] with the new resized one.
|
|
//Returns true if successful, false otherwise.
|
|
bool resizeImage(const std::string& path, int maxWidth, int maxHeight);
|