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https://github.com/RetroDECK/ES-DE.git
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b510aa8cd4
The character count of the average Font::get decreased by 310%...
196 lines
5.7 KiB
C++
196 lines
5.7 KiB
C++
#include "NinePatchComponent.h"
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#include "../Window.h"
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#include "../Log.h"
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#include "../Renderer.h"
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NinePatchComponent::NinePatchComponent(Window* window, const std::string& path, unsigned int edgeColor, unsigned int centerColor) : GuiComponent(window),
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mEdgeColor(edgeColor), mCenterColor(centerColor),
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mPath(path),
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mVertices(NULL), mColors(NULL)
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{
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if(!mPath.empty())
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buildVertices();
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}
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void NinePatchComponent::updateColors()
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{
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Renderer::buildGLColorArray(mColors, mEdgeColor, 6 * 9);
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Renderer::buildGLColorArray(&mColors[4 * 6 * 4], mCenterColor, 6);
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}
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void NinePatchComponent::buildVertices()
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{
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if(mVertices != NULL)
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delete[] mVertices;
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if(mColors != NULL)
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delete[] mColors;
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mTexture = TextureResource::get(mPath);
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if(mTexture->getSize() == Eigen::Vector2i::Zero())
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{
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mVertices = NULL;
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mColors = NULL;
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LOG(LogWarning) << "NinePatchComponent missing texture!";
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return;
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}
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mVertices = new Vertex[6 * 9];
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mColors = new GLubyte[6 * 9 * 4];
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updateColors();
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const Eigen::Vector2f ts = mTexture->getSize().cast<float>();
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//coordinates on the image in pixels, top left origin
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const Eigen::Vector2f pieceCoords[9] = {
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Eigen::Vector2f(0, 0),
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Eigen::Vector2f(16, 0),
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Eigen::Vector2f(32, 0),
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Eigen::Vector2f(0, 16),
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Eigen::Vector2f(16, 16),
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Eigen::Vector2f(32, 16),
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Eigen::Vector2f(0, 32),
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Eigen::Vector2f(16, 32),
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Eigen::Vector2f(32, 32),
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};
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const Eigen::Vector2f pieceSizes = getCornerSize();
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//corners never stretch, so we calculate a width and height for slices 1, 3, 5, and 7
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float borderWidth = mSize.x() - (pieceSizes.x() * 2); //should be pieceSizes[0] and pieceSizes[2]
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if(borderWidth < pieceSizes.x())
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borderWidth = pieceSizes.x();
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float borderHeight = mSize.y() - (pieceSizes.y() * 2); //should be pieceSizes[0] and pieceSizes[6]
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if(borderHeight < pieceSizes.y())
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borderHeight = pieceSizes.y();
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mVertices[0 * 6].pos = pieceCoords[0]; //top left
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mVertices[1 * 6].pos = pieceCoords[1]; //top middle
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mVertices[2 * 6].pos = pieceCoords[1] + Eigen::Vector2f(borderWidth, 0); //top right
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mVertices[3 * 6].pos = mVertices[0 * 6].pos + Eigen::Vector2f(0, pieceSizes.y()); //mid left
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mVertices[4 * 6].pos = mVertices[3 * 6].pos + Eigen::Vector2f(pieceSizes.x(), 0); //mid middle
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mVertices[5 * 6].pos = mVertices[4 * 6].pos + Eigen::Vector2f(borderWidth, 0); //mid right
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mVertices[6 * 6].pos = mVertices[3 * 6].pos + Eigen::Vector2f(0, borderHeight); //bot left
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mVertices[7 * 6].pos = mVertices[6 * 6].pos + Eigen::Vector2f(pieceSizes.x(), 0); //bot middle
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mVertices[8 * 6].pos = mVertices[7 * 6].pos + Eigen::Vector2f(borderWidth, 0); //bot right
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int v = 0;
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for(int slice = 0; slice < 9; slice++)
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{
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Eigen::Vector2f size;
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//corners
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if(slice == 0 || slice == 2 || slice == 6 || slice == 8)
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size = pieceSizes;
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//vertical borders
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if(slice == 1 || slice == 7)
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size << borderWidth, pieceSizes.y();
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//horizontal borders
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if(slice == 3 || slice == 5)
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size << pieceSizes.x(), borderHeight;
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//center
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if(slice == 4)
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size << borderWidth, borderHeight;
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//no resizing will be necessary
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//mVertices[v + 0] is already correct
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mVertices[v + 1].pos = mVertices[v + 0].pos + size;
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mVertices[v + 2].pos << mVertices[v + 0].pos.x(), mVertices[v + 1].pos.y();
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mVertices[v + 3].pos << mVertices[v + 1].pos.x(), mVertices[v + 0].pos.y();
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mVertices[v + 4].pos = mVertices[v + 1].pos;
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mVertices[v + 5].pos = mVertices[v + 0].pos;
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//texture coordinates
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//the y = (1 - y) is to deal with texture coordinates having a bottom left corner origin vs. verticies having a top left origin
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mVertices[v + 0].tex << pieceCoords[slice].x() / ts.x(), 1 - (pieceCoords[slice].y() / ts.y());
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mVertices[v + 1].tex << (pieceCoords[slice].x() + pieceSizes.x()) / ts.x(), 1 - ((pieceCoords[slice].y() + pieceSizes.y()) / ts.y());
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mVertices[v + 2].tex << mVertices[v + 0].tex.x(), mVertices[v + 1].tex.y();
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mVertices[v + 3].tex << mVertices[v + 1].tex.x(), mVertices[v + 0].tex.y();
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mVertices[v + 4].tex = mVertices[v + 1].tex;
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mVertices[v + 5].tex = mVertices[v + 0].tex;
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v += 6;
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}
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}
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void NinePatchComponent::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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if(mTexture && mVertices != NULL)
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{
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Renderer::setMatrix(trans);
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mTexture->bind();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &mVertices[0].pos);
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glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &mVertices[0].tex);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, mColors);
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glDrawArrays(GL_TRIANGLES, 0, 6 * 9);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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}
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renderChildren(trans);
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}
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void NinePatchComponent::onSizeChanged()
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{
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buildVertices();
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}
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Eigen::Vector2f NinePatchComponent::getCornerSize() const
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{
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return Eigen::Vector2f(16, 16);
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}
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void NinePatchComponent::fitTo(Eigen::Vector2f size, Eigen::Vector3f position, Eigen::Vector2f padding)
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{
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size += padding;
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position[0] -= padding.x() / 2;
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position[1] -= padding.y() / 2;
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setSize(size + Eigen::Vector2f(getCornerSize().x() * 2, getCornerSize().y() * 2));
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setPosition(-getCornerSize().x() + position.x(), -getCornerSize().y() + position.y());
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}
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void NinePatchComponent::setImagePath(const std::string& path)
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{
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mPath = path;
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buildVertices();
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}
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void NinePatchComponent::setEdgeColor(unsigned int edgeColor)
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{
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mEdgeColor = edgeColor;
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updateColors();
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}
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void NinePatchComponent::setCenterColor(unsigned int centerColor)
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{
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mCenterColor = centerColor;
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updateColors();
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}
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