ES-DE/src/Renderer.h
Aloshi 1007821ca3 Add device name to input config files.
Properly init/deinit renderer stuff in Renderer_init_rpi.cpp. Probably.
2013-04-11 21:59:19 -05:00

40 lines
1.2 KiB
C++

#ifndef _RENDERER_H_
#define _RENDERER_H_
#include <vector>
#include <string>
#include "platform.h"
#include GLHEADER
//#include "Font.h"
class GuiComponent;
class Font;
//The Renderer provides several higher-level functions for drawing (rectangles, text, etc.).
//Defined in multiple files - Renderer.cpp has the GuiComponent stuff, Renderer_draw_* includes renderer-specific drawing implementations, and Renderer_init_* includes renderer-specific init/deinit.
namespace Renderer
{
bool init(int w, int h);
void deinit();
//just takes care of default font init/deinit right now
void onInit();
void onDeinit();
unsigned int getScreenWidth();
unsigned int getScreenHeight();
enum FontSize { SMALL, MEDIUM, LARGE, FONT_SIZE_COUNT };
Font* getDefaultFont(FontSize size);
void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount);
//drawing commands
void swapBuffers();
void drawRect(int x, int y, int w, int h, unsigned int color);
void drawText(std::string text, int x, int y, unsigned int color, Font* font);
void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font);
void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font);
}
#endif