ES-DE/resources/systems/unix/es_find_rules.xml
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

670 lines
23 KiB
XML

<?xml version="1.0"?>
<!-- This is the ES-DE find rules configuration file for BSD Unix -->
<ruleList>
<emulator name="OS-SHELL">
<!-- Operating system shell -->
<rule type="systempath">
<entry>bash</entry>
<entry>sh</entry>
</rule>
</emulator>
<emulator name="RETROARCH">
<rule type="systempath">
<entry>retroarch</entry>
</rule>
</emulator>
<core name="RETROARCH">
<rule type="corepath">
<!-- Compiled from source -->
<entry>~/.config/retroarch/cores</entry>
<!-- FreeBSD repository -->
<entry>/usr/local/lib/libretro</entry>
</rule>
</core>
<emulator name="ADVANCEMAME">
<!-- Arcade emulator AdvanceMAME -->
<rule type="systempath">
<entry>advmame</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/advancemame/advmame</entry>
<entry>~/.local/share/applications/advancemame/advmame</entry>
<entry>~/.local/bin/advancemame/advmame</entry>
<entry>~/bin/advancemame/advmame</entry>
</rule>
</emulator>
<emulator name="AMIBERRY">
<!-- Commodore Amiga emulator Amiberry -->
<rule type="systempath">
<entry>amiberry</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/amiberry/amiberry</entry>
<entry>~/.local/share/applications/amiberry/amiberry</entry>
<entry>~/.local/bin/amiberry/amiberry</entry>
<entry>~/bin/amiberry/amiberry</entry>
</rule>
</emulator>
<emulator name="ARES">
<!-- Multi-system emulator ares -->
<rule type="systempath">
<entry>ares</entry>
</rule>
</emulator>
<emulator name="ATARI800">
<!-- Atari 8-bit computer emulator Atari800 -->
<rule type="systempath">
<entry>atari800</entry>
</rule>
</emulator>
<emulator name="BASILISKII">
<!-- Macintosh 68k emulator Basilisk II -->
<rule type="systempath">
<entry>BasiliskII</entry>
</rule>
</emulator>
<emulator name="BLASTEM">
<!-- Sega Mega Drive/Genesis emulator BlastEm -->
<rule type="systempath">
<entry>blastem</entry>
</rule>
</emulator>
<emulator name="BSNES">
<!-- Super Nintendo/Super Famicom emulator bsnes -->
<rule type="systempath">
<entry>bsnes</entry>
</rule>
</emulator>
<emulator name="CEMU">
<!-- Nintendo Wii U emulator Cemu -->
<rule type="systempath">
<entry>cemu</entry>
<entry>Cemu</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/Cemu/Cemu</entry>
<entry>~/.local/share/applications/Cemu/Cemu</entry>
<entry>~/.local/bin/Cemu/Cemu</entry>
<entry>~/bin/Cemu/Cemu</entry>
</rule>
</emulator>
<emulator name="CITRA">
<!-- Nintendo 3DS emulator Citra -->
<rule type="systempath">
<entry>citra</entry>
</rule>
</emulator>
<emulator name="CPCEMU">
<!-- Amstrad CPC emulator CPCemu -->
<rule type="systempath">
<entry>cpcemu</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/cpcemu/cpcemu</entry>
<entry>~/.local/share/applications/cpcemu/cpcemu</entry>
<entry>~/.local/bin/cpcemu/cpcemu</entry>
<entry>~/bin/cpcemu/cpcemu</entry>
</rule>
</emulator>
<emulator name="CSPECT">
<!-- Sinclair ZX Spectrum Next emulator #CSpect -->
<rule type="staticpath">
<entry>~/Applications/CSpect/CSpect.exe</entry>
<entry>~/.local/share/applications/CSpect/CSpect.exe</entry>
<entry>~/.local/bin/CSpect/CSpect.exe</entry>
<entry>~/bin/CSpect/CSpect.exe</entry>
</rule>
</emulator>
<emulator name="DESMUME">
<!-- Nintendo DS emulator DeSmuME -->
<rule type="systempath">
<entry>desmume</entry>
</rule>
</emulator>
<emulator name="DOLPHIN">
<!-- Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<entry>dolphin-emu</entry>
</rule>
</emulator>
<emulator name="DOSBOX-STAGING">
<!-- DOS emulator DOSBox Staging -->
<rule type="systempath">
<entry>dosbox-staging</entry>
</rule>
</emulator>
<emulator name="DOSBOX-X">
<!-- DOS emulator DOSBox-X -->
<rule type="systempath">
<entry>dosbox-x</entry>
</rule>
</emulator>
<emulator name="DUCKSTATION">
<!-- Sony PlayStation 1 emulator DuckStation -->
<rule type="systempath">
<entry>duckstation-nogui</entry>
<entry>duckstation-qt</entry>
</rule>
</emulator>
<emulator name="EASYRPG">
<!-- EasyRPG game engine -->
<rule type="systempath">
<entry>easyrpg-player</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/easyrpg/easyrpg-player</entry>
<entry>~/.local/share/applications/easyrpg/easyrpg-player</entry>
<entry>~/.local/bin/easyrpg/easyrpg-player</entry>
<entry>~/bin/easyrpg/easyrpg-player</entry>
</rule>
</emulator>
<emulator name="EKA2L1">
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
<rule type="systempath">
<entry>eka2l1_qt</entry>
</rule>
</emulator>
<emulator name="FINALBURN-NEO">
<!-- Arcade emulator FinalBurn Neo -->
<rule type="systempath">
<entry>fbneo</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/fbneo/fbneo</entry>
<entry>~/.local/share/applications/fbneo/fbneo</entry>
<entry>~/.local/bin/fbneo/fbneo</entry>
<entry>~/bin/fbneo/fbneo</entry>
</rule>
</emulator>
<emulator name="FLYCAST">
<!-- Sega Dreamcast emulator Flycast -->
<rule type="systempath">
<entry>flycast</entry>
</rule>
</emulator>
<emulator name="FLYCAST-DOJO">
<!-- Sega Dreamcast emulator Flycast Dojo -->
<rule type="systempath">
<entry>flycast-dojo</entry>
</rule>
</emulator>
<emulator name="FS-UAE">
<!-- Commodore Amiga emulator FS-UAE -->
<rule type="systempath">
<entry>fs-uae-launcher</entry>
<entry>fsuae.launcher</entry>
</rule>
</emulator>
<emulator name="FUSE">
<!-- Sinclair ZX Spectrum emulator Fuse -->
<rule type="systempath">
<entry>fuse</entry>
</rule>
</emulator>
<emulator name="GARGOYLE">
<!-- Interactive fiction player Gargoyle -->
<rule type="systempath">
<entry>gargoyle</entry>
</rule>
</emulator>
<emulator name="GEARBOY">
<!-- Nintendo Game Boy and Game Boy Color emulator Gearboy -->
<rule type="systempath">
<entry>gearboy</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/gearboy/gearboy</entry>
<entry>~/.local/share/applications/gearboy/gearboy</entry>
<entry>~/.local/bin/gearboy/gearboy</entry>
<entry>~/bin/gearboy/gearboy</entry>
</rule>
</emulator>
<emulator name="HATARI">
<!-- Atari ST/STE/TT/Falcon emulator Hatari -->
<rule type="systempath">
<entry>hatari</entry>
</rule>
</emulator>
<emulator name="HYPSEUS-SINGE">
<!-- Hypseus Singe, fork of arcade LaserDisc emulator Daphne -->
<rule type="systempath">
<entry>hypseus.bin</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/hypseus-singe/hypseus.bin</entry>
<entry>~/.local/share/applications/hypseus-singe/hypseus.bin</entry>
<entry>~/.local/bin/hypseus-singe/hypseus.bin</entry>
<entry>~/bin/hypseus-singe/hypseus.bin</entry>
</rule>
</emulator>
<emulator name="IZAPPLE2">
<!-- Apple II emulator izapple2 -->
<rule type="staticpath">
<entry>~/Applications/izapple2/izapple2sdl_linux_amd64</entry>
<entry>~/.local/share/applications/izapple2/izapple2sdl_linux_amd64</entry>
<entry>~/.local/bin/izapple2/izapple2sdl_linux_amd64</entry>
<entry>~/bin/izapple2/izapple2sdl_linux_amd64</entry>
</rule>
</emulator>
<emulator name="LIGHTSPARK">
<!-- Adobe Flash player Lightspark -->
<rule type="systempath">
<entry>lightspark</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/lightspark/lightspark</entry>
<entry>~/.local/share/applications/lightspark/lightspark</entry>
<entry>~/.local/bin/lightspark/lightspark</entry>
<entry>~/bin/lightspark/lightspark</entry>
</rule>
</emulator>
<emulator name="LIME3DS">
<!-- Nintendo 3DS emulator Lime3DS -->
<rule type="systempath">
<entry>lime3ds</entry>
<entry>lime3ds-gui</entry>
</rule>
</emulator>
<emulator name="LINAPPLE">
<!-- Apple II emulator LinApple -->
<rule type="systempath">
<entry>linapple</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/linapple/linapple</entry>
<entry>~/.local/share/applications/linapple/linapple</entry>
<entry>~/.local/bin/linapple/linapple</entry>
<entry>~/bin/linapple/linapple</entry>
</rule>
</emulator>
<emulator name="MAME">
<!-- Arcade emulator MAME -->
<rule type="systempath">
<entry>mame</entry>
</rule>
</emulator>
<emulator name="MEDNAFEN">
<!-- Multi-system emulator Mednafen -->
<rule type="systempath">
<entry>mednafen</entry>
</rule>
</emulator>
<emulator name="MELONDS">
<!-- Nintendo DS and DSi emulator melonDS -->
<rule type="systempath">
<entry>melonds</entry>
<entry>melonDS</entry>
</rule>
</emulator>
<emulator name="MESEN">
<!-- Multi-system emulator Mesen -->
<rule type="systempath">
<entry>mesen2</entry>
</rule>
</emulator>
<emulator name="MGBA">
<!-- Nintendo Game Boy Advance emulator mGBA -->
<rule type="systempath">
<entry>mgba</entry>
<entry>mgba-qt</entry>
</rule>
</emulator>
<emulator name="MUPEN64PLUS">
<!-- Nintendo 64 emulator Mupen64Plus -->
<rule type="systempath">
<entry>m64p</entry>
</rule>
</emulator>
<emulator name="NESTOPIA-UE">
<!-- Nintendo NES and Famicom emulator Nestopia UE -->
<rule type="systempath">
<entry>nestopia</entry>
</rule>
</emulator>
<emulator name="NOODS">
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
<rule type="systempath">
<entry>noods</entry>
</rule>
</emulator>
<emulator name="OPENMSX">
<!-- MSX home computer emulator openMSX -->
<rule type="systempath">
<entry>openmsx</entry>
</rule>
</emulator>
<emulator name="ORICUTRON">
<!-- Tangerine Computer Systems emulator Oricutron -->
<rule type="systempath">
<entry>Oricutron</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/oricutron/Oricutron</entry>
<entry>~/.local/share/applications/oricutron/Oricutron</entry>
<entry>~/.local/bin/oricutron/Oricutron</entry>
<entry>~/bin/oricutron/Oricutron</entry>
</rule>
</emulator>
<emulator name="PANDA3DS">
<!-- Nintendo 3DS emulator Panda3DS -->
<rule type="systempath">
<entry>panda3ds</entry>
</rule>
</emulator>
<emulator name="PCSX2">
<!-- Sony PlayStation 2 emulator PCSX2 -->
<rule type="systempath">
<entry>pcsx2-qt</entry>
<entry>pcsx2</entry>
</rule>
</emulator>
<emulator name="PICO-8">
<!-- PICO-8 Fantasy Console (game engine) -->
<rule type="systempath">
<entry>pico8</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/pico-8/pico8</entry>
<entry>~/.local/share/applications/pico-8/pico8</entry>
<entry>~/.local/bin/pico-8/pico8</entry>
<entry>~/bin/pico-8/pico8</entry>
</rule>
</emulator>
<emulator name="PPSSPP">
<!-- Sony PlayStation Portable emulator PPSSPP -->
<rule type="systempath">
<entry>ppsspp</entry>
<entry>ppsspp-emu.ppsspp-sdl</entry>
<entry>PPSSPPSDL</entry>
<entry>PPSSPPQt</entry>
</rule>
</emulator>
<emulator name="PRBOOM-PLUS">
<!-- Doom engine source port PrBoom+ -->
<rule type="systempath">
<entry>prboom-plus</entry>
</rule>
</emulator>
<emulator name="PRIMEHACK">
<!-- PrimeHack, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<entry>primehack</entry>
</rule>
</emulator>
<emulator name="PUNES">
<!-- Nintendo NES and Famicom emulator puNES -->
<rule type="systempath">
<entry>punes</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/punes/punes</entry>
<entry>~/.local/share/applications/punes/punes</entry>
<entry>~/.local/bin/punes/punes</entry>
<entry>~/bin/punes/punes</entry>
</rule>
</emulator>
<emulator name="QUASI88">
<!-- NEC PC-8800 series emulator QUASI88 -->
<rule type="systempath">
<entry>quasi88</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/quasi88/quasi88</entry>
<entry>~/.local/share/applications/quasi88/quasi88</entry>
<entry>~/.local/bin/quasi88/quasi88</entry>
<entry>~/bin/quasi88/quasi88</entry>
</rule>
</emulator>
<emulator name="REDREAM">
<!-- Sega Dreamcast emulator Redream -->
<rule type="systempath">
<entry>redream</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/redream/redream</entry>
<entry>~/.local/share/applications/redream/redream</entry>
<entry>~/.local/bin/redream/redream</entry>
<entry>~/bin/redream/redream</entry>
</rule>
</emulator>
<emulator name="ROSALIES-MUPEN-GUI">
<!-- Nintendo 64 emulator Rosalie's Mupen GUI -->
<rule type="systempath">
<entry>RMG</entry>
</rule>
</emulator>
<emulator name="RPCS3">
<!-- Sony PlayStation 3 emulator RPCS3 -->
<rule type="systempath">
<entry>rpcs3</entry>
</rule>
</emulator>
<emulator name="RUFFLE">
<!-- Adobe Flash player Ruffle -->
<rule type="systempath">
<entry>ruffle</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/ruffle/ruffle</entry>
<entry>~/.local/share/applications/ruffle/ruffle</entry>
<entry>~/.local/bin/ruffle/ruffle</entry>
<entry>~/bin/ruffle/ruffle</entry>
</rule>
</emulator>
<emulator name="RYUJINX">
<!-- Nintendo Switch emulator Ryujinx -->
<rule type="systempath">
<entry>Ryujinx</entry>
<entry>Ryujinx.Ava</entry>
<entry>ryujinx</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/publish/Ryujinx</entry>
<entry>~/.local/share/applications/publish/Ryujinx</entry>
<entry>~/.local/bin/publish/Ryujinx</entry>
<entry>~/bin/publish/Ryujinx</entry>
<entry>~/Applications/publish/Ryujinx.Ava</entry>
<entry>~/.local/share/applications/publish/Ryujinx.Ava</entry>
<entry>~/.local/bin/publish/Ryujinx.Ava</entry>
<entry>~/bin/publish/Ryujinx.Ava</entry>
</rule>
</emulator>
<emulator name="SAMEBOY">
<!-- Nintendo Game Boy and Game Boy Color emulator SameBoy -->
<rule type="systempath">
<entry>sameboy</entry>
</rule>
</emulator>
<emulator name="SCUMMVM">
<!-- ScummVM game engine -->
<rule type="systempath">
<entry>scummvm</entry>
</rule>
</emulator>
<emulator name="SDL2TRS">
<!-- Tandy TRS-80 emulator sdl2trs -->
<rule type="systempath">
<entry>sdl2trs</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/sdl2trs/sdl2trs</entry>
<entry>~/.local/share/applications/sdl2trs/sdl2trs</entry>
<entry>~/.local/bin/sdl2trs/sdl2trs</entry>
<entry>~/bin/sdl2trs/sdl2trs</entry>
</rule>
</emulator>
<emulator name="SHEEPSHAVER">
<!-- Apple Macintosh PowerPC emulator SheepShaver -->
<rule type="systempath">
<entry>SheepShaver</entry>
</rule>
</emulator>
<emulator name="SIMCOUPE">
<!-- SAM Coupé emulator SimCoupé -->
<rule type="systempath">
<entry>simcoupe</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/simcoupe/simcoupe</entry>
<entry>~/.local/share/applications/simcoupe/simcoupe</entry>
<entry>~/.local/bin/simcoupe/simcoupe</entry>
<entry>~/bin/simcoupe/simcoupe</entry>
</rule>
</emulator>
<emulator name="SIMPLE64">
<!-- Nintendo 64 emulator simple64 -->
<rule type="systempath">
<entry>simple64-gui</entry>
</rule>
</emulator>
<emulator name="SKYEMU">
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
<rule type="systempath">
<entry>SkyEmu</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/SkyEmu/SkyEmu</entry>
<entry>~/.local/share/applications/SkyEmu/SkyEmu</entry>
<entry>~/.local/bin/SkyEmu/SkyEmu</entry>
<entry>~/bin/SkyEmu/SkyEmu</entry>
</rule>
</emulator>
<emulator name="SNES9X">
<!-- Super Nintendo emulator Snes9x -->
<rule type="systempath">
<entry>snes9x</entry>
<entry>snes9x-gtk</entry>
</rule>
</emulator>
<emulator name="SOLARUS">
<!-- Solarus game engine -->
<rule type="systempath">
<entry>solarus-run</entry>
<entry>solarus.run</entry>
</rule>
</emulator>
<emulator name="STEAM">
<!-- Valve Steam -->
<rule type="systempath">
<entry>steam</entry>
</rule>
</emulator>
<emulator name="STELLA">
<!-- Atari 2600 emulator Stella -->
<rule type="systempath">
<entry>stella</entry>
</rule>
</emulator>
<emulator name="SUPERMODEL">
<!-- Sega Model 3 emulator Supermodel -->
<rule type="systempath">
<entry>supermodel</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/Supermodel/supermodel</entry>
<entry>~/.local/share/applications/Supermodel/supermodel</entry>
<entry>~/.local/bin/Supermodel/supermodel</entry>
<entry>~/bin/Supermodel/supermodel</entry>
</rule>
</emulator>
<emulator name="TIC-80">
<!-- TIC-80 Fantasy Computer (game engine) -->
<rule type="systempath">
<entry>tic80</entry>
</rule>
</emulator>
<emulator name="TRIFORCE">
<!-- Triforce, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<entry>dolphin-emu-triforce</entry>
</rule>
</emulator>
<emulator name="TSUGARU">
<!-- Fujitsu FM Towns emulator Tsugaru -->
<rule type="staticpath">
<entry>~/Applications/tsugaru/Tsugaru_CUI</entry>
<entry>~/.local/share/applications/tsugaru/Tsugaru_CUI</entry>
<entry>~/.local/bin/tsugaru/Tsugaru_CUI</entry>
<entry>~/bin/tsugaru/Tsugaru_CUI</entry>
</rule>
</emulator>
<emulator name="VBA-M">
<!-- Nintendo Game Boy Advance emulator VBA-M -->
<rule type="systempath">
<entry>visualboyadvance-m</entry>
</rule>
</emulator>
<emulator name="VICE-X64SC">
<!-- Commodore 8-bit computer emulator VICE (x64sc accurate) -->
<rule type="systempath">
<entry>x64sc</entry>
</rule>
</emulator>
<emulator name="VICE-XPLUS4">
<!-- Commodore 8-bit computer emulator VICE (xplus4) -->
<rule type="systempath">
<entry>xplus4</entry>
</rule>
</emulator>
<emulator name="VICE-XVIC">
<!-- Commodore 8-bit computer emulator VICE (xvic) -->
<rule type="systempath">
<entry>xvic</entry>
</rule>
</emulator>
<emulator name="VISUAL-PINBALL">
<!-- Pinball simulator Visual Pinball -->
<rule type="systempath">
<entry>VPinballX_GL</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/VPinballX/VPinballX_GL</entry>
<entry>~/.local/share/applications/VPinballX/VPinballX_GL</entry>
<entry>~/.local/bin/VPinballX/VPinballX_GL</entry>
<entry>~/bin/VPinballX/VPinballX_GL</entry>
</rule>
</emulator>
<emulator name="VITA3K">
<!-- Sony PlayStation Vita emulator Vita3K -->
<rule type="systempath">
<entry>vita3k</entry>
<entry>Vita3K</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/Vita3K/Vita3K</entry>
<entry>~/.local/share/applications/Vita3K/Vita3K</entry>
<entry>~/.local/bin/Vita3K/Vita3K</entry>
<entry>~/bin/Vita3K/Vita3K</entry>
</rule>
</emulator>
<emulator name="XEMU">
<!-- Microsoft Xbox emulator xemu -->
<rule type="systempath">
<entry>xemu</entry>
</rule>
</emulator>
<emulator name="XROAR">
<!-- Dragon and Tandy 8-bit computer emulator XRoar -->
<rule type="systempath">
<entry>xroar</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/xroar/xroar</entry>
<entry>~/.local/share/applications/xroar/xroar</entry>
<entry>~/.local/bin/xroar/xroar</entry>
<entry>~/bin/xroar/xroar</entry>
</rule>
</emulator>
<emulator name="ZESARUX">
<!-- Sinclair ZX Spectrum emulator ZEsarUX -->
<rule type="systempath">
<entry>zesarux</entry>
</rule>
<rule type="staticpath">
<entry>~/Applications/ZEsarUX/zesarux</entry>
<entry>~/.local/share/applications/ZEsarUX/zesarux</entry>
<entry>~/.local/bin/ZEsarUX/zesarux</entry>
<entry>~/bin/ZEsarUX/zesarux</entry>
</rule>
</emulator>
</ruleList>