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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#pragma once
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#include "../GuiComponent.h"
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#include "../components/NinePatchComponent.h"
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#include "../components/ComponentGrid.h"
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#include "../components/ComponentList.h"
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class TextComponent;
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class GuiInputConfig : public GuiComponent
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{
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public:
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GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback);
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void onSizeChanged() override;
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private:
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void error(const std::shared_ptr<TextComponent>& text, const std::string& msg);
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void setPress(const std::shared_ptr<TextComponent>& text);
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void setNotDefined(const std::shared_ptr<TextComponent>& text);
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bool process(InputConfig* config, Input input, int inputId, const std::shared_ptr<TextComponent>& text);
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NinePatchComponent mBackground;
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ComponentGrid mGrid;
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std::shared_ptr<TextComponent> mTitle;
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std::shared_ptr<TextComponent> mSubtitle1;
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std::shared_ptr<TextComponent> mSubtitle2;
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std::shared_ptr<ComponentList> mList;
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std::vector< std::shared_ptr<TextComponent> > mMappings;
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std::shared_ptr<ComponentGrid> mButtonGrid;
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InputConfig* mTargetConfig;
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bool mConfiguringRow; // next input captured by mList will be interpretted as a remap
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bool mConfiguringAll; // move the cursor down after configuring a row and start configuring the next row until we reach the bottom
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};
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