mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 17:45:38 +00:00
142 lines
5.6 KiB
C++
142 lines
5.6 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// ScrollIndicatorComponent.h
|
|
//
|
|
// Visually indicates whether a menu can be scrolled (up, up/down or down).
|
|
//
|
|
|
|
#ifndef ES_CORE_COMPONENTS_SCROLL_INDICATOR_COMPONENT_H
|
|
#define ES_CORE_COMPONENTS_SCROLL_INDICATOR_COMPONENT_H
|
|
|
|
#define FADE_IN_TIME 90.0f
|
|
|
|
#include "GuiComponent.h"
|
|
#include "animations/LambdaAnimation.h"
|
|
#include "components/ComponentList.h"
|
|
|
|
class ScrollIndicatorComponent : public GuiComponent
|
|
{
|
|
public:
|
|
ScrollIndicatorComponent(std::shared_ptr<ComponentList> componentList,
|
|
std::shared_ptr<ImageComponent> scrollUp,
|
|
std::shared_ptr<ImageComponent> scrollDown)
|
|
: mPreviousScrollState {ComponentList::SCROLL_NONE}
|
|
{
|
|
assert(componentList != nullptr && scrollUp != nullptr && scrollDown != nullptr);
|
|
|
|
scrollUp->setImage(":/graphics/scroll_up.svg");
|
|
scrollDown->setImage(":/graphics/scroll_down.svg");
|
|
|
|
scrollUp->setColorShift(mMenuColorScrollIndicators);
|
|
scrollDown->setColorShift(mMenuColorScrollIndicators);
|
|
|
|
scrollUp->setOpacity(0.0f);
|
|
scrollDown->setOpacity(0.0f);
|
|
|
|
componentList.get()->setScrollIndicatorChangedCallback(
|
|
[this, scrollUp, scrollDown](ComponentList::ScrollIndicator state,
|
|
bool singleRowScroll) {
|
|
float fadeTime {FADE_IN_TIME};
|
|
|
|
bool upFadeIn = false;
|
|
bool upFadeOut = false;
|
|
bool downFadeIn = false;
|
|
bool downFadeOut = false;
|
|
|
|
scrollUp->finishAnimation(0);
|
|
scrollDown->finishAnimation(0);
|
|
|
|
if (state == ComponentList::SCROLL_UP &&
|
|
mPreviousScrollState == ComponentList::SCROLL_NONE) {
|
|
scrollUp->setOpacity(1.0f);
|
|
}
|
|
else if (state == ComponentList::SCROLL_UP &&
|
|
mPreviousScrollState == ComponentList::SCROLL_UP_DOWN) {
|
|
downFadeOut = true;
|
|
}
|
|
else if (state == ComponentList::SCROLL_UP &&
|
|
mPreviousScrollState == ComponentList::SCROLL_DOWN) {
|
|
upFadeIn = true;
|
|
fadeTime *= 2.0f;
|
|
scrollDown->setOpacity(0.0f);
|
|
}
|
|
else if (state == ComponentList::SCROLL_UP_DOWN &&
|
|
mPreviousScrollState == ComponentList::SCROLL_NONE) {
|
|
scrollUp->setOpacity(1.0f);
|
|
scrollDown->setOpacity(1.0f);
|
|
}
|
|
else if (state == ComponentList::SCROLL_UP_DOWN &&
|
|
mPreviousScrollState == ComponentList::SCROLL_DOWN) {
|
|
upFadeIn = true;
|
|
}
|
|
else if (state == ComponentList::SCROLL_UP_DOWN &&
|
|
mPreviousScrollState == ComponentList::SCROLL_UP) {
|
|
downFadeIn = true;
|
|
}
|
|
else if (state == ComponentList::SCROLL_DOWN &&
|
|
mPreviousScrollState == ComponentList::SCROLL_NONE) {
|
|
scrollDown->setOpacity(1.0f);
|
|
}
|
|
else if (state == ComponentList::SCROLL_DOWN &&
|
|
mPreviousScrollState == ComponentList::SCROLL_UP_DOWN) {
|
|
upFadeOut = true;
|
|
}
|
|
else if (state == ComponentList::SCROLL_DOWN &&
|
|
mPreviousScrollState == ComponentList::SCROLL_UP) {
|
|
downFadeIn = true;
|
|
fadeTime *= 2.0f;
|
|
scrollUp->setOpacity(0.0f);
|
|
}
|
|
|
|
// If jumping more than one row using the shoulder or trigger buttons, then
|
|
// don't fade the indicators.
|
|
if (!singleRowScroll)
|
|
fadeTime = 0.0f;
|
|
|
|
if (upFadeIn) {
|
|
auto upFadeInFunc = [scrollUp](float t) {
|
|
scrollUp->setOpacity(glm::mix(0.0f, 1.0f, t));
|
|
};
|
|
scrollUp->setAnimation(
|
|
new LambdaAnimation(upFadeInFunc, static_cast<int>(fadeTime)), 0, nullptr,
|
|
false);
|
|
}
|
|
|
|
if (upFadeOut) {
|
|
auto upFadeOutFunc = [scrollUp](float t) {
|
|
scrollUp->setOpacity(glm::mix(0.0f, 1.0f, t));
|
|
};
|
|
scrollUp->setAnimation(
|
|
new LambdaAnimation(upFadeOutFunc, static_cast<int>(fadeTime)), 0, nullptr,
|
|
true);
|
|
}
|
|
|
|
if (downFadeIn) {
|
|
auto downFadeInFunc = [scrollDown](float t) {
|
|
scrollDown->setOpacity(glm::mix(0.0f, 1.0f, t));
|
|
};
|
|
scrollDown->setAnimation(
|
|
new LambdaAnimation(downFadeInFunc, static_cast<int>(fadeTime)), 0, nullptr,
|
|
false);
|
|
}
|
|
|
|
if (downFadeOut) {
|
|
auto downFadeOutFunc = [scrollDown](float t) {
|
|
scrollDown->setOpacity(glm::mix(0.0f, 1.0f, t));
|
|
};
|
|
scrollDown->setAnimation(
|
|
new LambdaAnimation(downFadeOutFunc, static_cast<int>(fadeTime)), 0,
|
|
nullptr, true);
|
|
}
|
|
|
|
mPreviousScrollState = state;
|
|
});
|
|
}
|
|
|
|
private:
|
|
ComponentList::ScrollIndicator mPreviousScrollState;
|
|
};
|
|
|
|
#endif // ES_CORE_COMPONENTS_SCROLL_INDICATOR_COMPONENT_H
|