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animations
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
components
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Fixed an issue where game media would not get rendered during gamelist transitions.
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2020-11-18 22:26:58 +01:00 |
guis
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
math
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
renderers
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Allowed non-accelerated rendering.
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2020-11-27 21:04:49 +01:00 |
resources
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
utils
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Added support for FreeBSD, NetBSD and OpenBSD.
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2020-11-26 18:53:00 +01:00 |
AsyncHandle.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
AudioManager.cpp
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Some cosmetic code cleanup.
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2020-10-18 19:45:26 +02:00 |
AudioManager.h
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Some cosmetic code cleanup.
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2020-10-18 19:45:26 +02:00 |
CECInput.cpp
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
CECInput.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
GuiComponent.cpp
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Eliminated unnecessary rendering during view transitions.
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2020-11-18 23:47:32 +01:00 |
GuiComponent.h
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Eliminated unnecessary rendering during view transitions.
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2020-11-18 23:47:32 +01:00 |
HelpPrompt.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
HelpStyle.cpp
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
HelpStyle.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
HttpReq.cpp
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Removed unnecessary certificate bundling on NetBSD.
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2020-11-26 19:36:08 +01:00 |
HttpReq.h
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Fixed a libcurl memory leak in the scraper.
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2020-10-18 11:01:56 +02:00 |
ImageIO.cpp
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
ImageIO.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
InputConfig.cpp
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
InputConfig.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
InputManager.cpp
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
InputManager.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
Log.cpp
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
Log.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
MameNames.cpp
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Improved some logging as well as handling of a missing es_systems.cfg file.
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2020-10-19 17:28:20 +02:00 |
MameNames.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
Platform.cpp
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Fixed a tiny memory leak.
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2020-10-17 14:32:08 +02:00 |
Platform.h
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(Windows) Fixed some build issues and got the OpenGL shaders to work.
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2020-09-16 22:14:35 +02:00 |
PowerSaver.cpp
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Added support for FreeBSD, NetBSD and OpenBSD.
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2020-11-26 18:53:00 +01:00 |
PowerSaver.h
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OCD update renaming ScreenSaver to Screensaver.
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2020-11-10 22:33:57 +01:00 |
Scripting.cpp
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
Scripting.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
Settings.cpp
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Added a menu option to enable and disable video pillarboxes.
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2020-11-17 17:20:25 +01:00 |
Settings.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
Sound.cpp
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Improved some logging as well as handling of a missing es_systems.cfg file.
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2020-10-19 17:28:20 +02:00 |
Sound.h
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Added support for FreeBSD, NetBSD and OpenBSD.
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2020-11-26 18:53:00 +01:00 |
ThemeData.cpp
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Added gamelist info field which displays some useful information.
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2020-10-30 14:19:21 +01:00 |
ThemeData.h
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Some cosmetic code cleanup.
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2020-10-18 19:45:26 +02:00 |
Window.cpp
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Eliminated unnecessary rendering when the video or slideshow screensaver is running.
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2020-11-18 23:52:29 +01:00 |
Window.h
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Improvements to the screensaver and game overlay.
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2020-11-12 17:13:24 +01:00 |