ES-DE/es-core/src
2020-11-27 21:04:49 +01:00
..
animations Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
components Fixed an issue where game media would not get rendered during gamelist transitions. 2020-11-18 22:26:58 +01:00
guis Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
math Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
renderers Allowed non-accelerated rendering. 2020-11-27 21:04:49 +01:00
resources Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
utils Added support for FreeBSD, NetBSD and OpenBSD. 2020-11-26 18:53:00 +01:00
AsyncHandle.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
AudioManager.cpp Some cosmetic code cleanup. 2020-10-18 19:45:26 +02:00
AudioManager.h Some cosmetic code cleanup. 2020-10-18 19:45:26 +02:00
CECInput.cpp Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
CECInput.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
GuiComponent.cpp Eliminated unnecessary rendering during view transitions. 2020-11-18 23:47:32 +01:00
GuiComponent.h Eliminated unnecessary rendering during view transitions. 2020-11-18 23:47:32 +01:00
HelpPrompt.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
HelpStyle.cpp Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
HelpStyle.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
HttpReq.cpp Removed unnecessary certificate bundling on NetBSD. 2020-11-26 19:36:08 +01:00
HttpReq.h Fixed a libcurl memory leak in the scraper. 2020-10-18 11:01:56 +02:00
ImageIO.cpp Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
ImageIO.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
InputConfig.cpp Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
InputConfig.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
InputManager.cpp Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
InputManager.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Log.cpp Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Log.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
MameNames.cpp Improved some logging as well as handling of a missing es_systems.cfg file. 2020-10-19 17:28:20 +02:00
MameNames.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Platform.cpp Fixed a tiny memory leak. 2020-10-17 14:32:08 +02:00
Platform.h (Windows) Fixed some build issues and got the OpenGL shaders to work. 2020-09-16 22:14:35 +02:00
PowerSaver.cpp Added support for FreeBSD, NetBSD and OpenBSD. 2020-11-26 18:53:00 +01:00
PowerSaver.h OCD update renaming ScreenSaver to Screensaver. 2020-11-10 22:33:57 +01:00
Scripting.cpp Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Scripting.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Settings.cpp Added a menu option to enable and disable video pillarboxes. 2020-11-17 17:20:25 +01:00
Settings.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Sound.cpp Improved some logging as well as handling of a missing es_systems.cfg file. 2020-10-19 17:28:20 +02:00
Sound.h Added support for FreeBSD, NetBSD and OpenBSD. 2020-11-26 18:53:00 +01:00
ThemeData.cpp Added gamelist info field which displays some useful information. 2020-10-30 14:19:21 +01:00
ThemeData.h Some cosmetic code cleanup. 2020-10-18 19:45:26 +02:00
Window.cpp Eliminated unnecessary rendering when the video or slideshow screensaver is running. 2020-11-18 23:52:29 +01:00
Window.h Improvements to the screensaver and game overlay. 2020-11-12 17:13:24 +01:00