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158 lines
4.8 KiB
C++
158 lines
4.8 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ComponentList.h
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//
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// Used to lay out and navigate lists in GUI menus.
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//
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#ifndef ES_CORE_COMPONENTS_COMPONENT_LIST_H
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#define ES_CORE_COMPONENTS_COMPONENT_LIST_H
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#include "IList.h"
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struct ComponentListElement {
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ComponentListElement(const std::shared_ptr<GuiComponent>& componentArg = nullptr,
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bool resizeWidthArg = true,
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bool invertWhenSelectedArg = true)
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: component {componentArg}
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, resizeWidth {resizeWidthArg}
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, invertWhenSelected {invertWhenSelectedArg}
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{
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}
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std::shared_ptr<GuiComponent> component;
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bool resizeWidth;
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bool invertWhenSelected;
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};
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struct ComponentListRow {
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std::vector<ComponentListElement> elements;
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// The input handler is called when the user enters any input while this row is
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// highlighted (including up/down navigation).
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// Return false to let the list try to use it or true if the input has been consumed.
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// If no input handler is supplied (inputHandler == nullptr), then the default behavior
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// is to forward the input to the rightmost element in the currently selected row.
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std::function<bool(InputConfig*, Input)> inputHandler;
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void addElement(const std::shared_ptr<GuiComponent>& component,
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bool resizeWidth,
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bool invertWhenSelected = true)
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{
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elements.push_back(ComponentListElement(component, resizeWidth, invertWhenSelected));
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}
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// Utility function for making an input handler for an input event.
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void makeAcceptInputHandler(const std::function<void()>& func)
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{
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inputHandler = [func](InputConfig* config, Input input) -> bool {
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if (config->isMappedTo("a", input) && input.value != 0) {
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func();
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return true;
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}
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return false;
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};
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}
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};
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class ComponentList : public IList<ComponentListRow, void*>
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{
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public:
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ComponentList();
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enum ScrollIndicator {
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SCROLL_NONE,
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SCROLL_UP,
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SCROLL_UP_DOWN,
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SCROLL_DOWN
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};
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void addRow(const ComponentListRow& row, bool setCursorHere = false);
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void textInput(const std::string& text, const bool pasting = false) override;
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bool input(InputConfig* config, Input input) override;
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void update(int deltaTime) override;
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void render(const glm::mat4& parentTrans) override;
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std::vector<HelpPrompt> getHelpPrompts() override;
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void onSizeChanged() override;
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void onFocusGained() override { mFocused = true; }
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void onFocusLost() override
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{
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mFocused = false;
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resetSelectedRow();
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}
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bool moveCursor(int amount);
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int getCursorId() const { return mCursor; }
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const float getRowHeight() const { return mRowHeight; }
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void setRowHeight(float height) { mRowHeight = height; }
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const float getTotalRowHeight() const { return mRowHeight * mEntries.size(); }
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void resetSelectedRow()
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{
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if (mEntries.size() > static_cast<size_t>(mCursor)) {
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for (auto& comp : mEntries.at(mCursor).data.elements)
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comp.component->resetComponent();
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}
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}
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void setHorizontalScrolling(bool state) override
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{
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for (auto& entry : mEntries) {
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for (auto& element : entry.data.elements)
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element.component->setHorizontalScrolling(state);
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}
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}
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void resetScrollIndicatorStatus()
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{
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mScrollIndicatorStatus = SCROLL_NONE;
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if (mScrollIndicatorChangedCallback != nullptr)
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mScrollIndicatorChangedCallback(mScrollIndicatorStatus, false);
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}
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void setCursorChangedCallback(const std::function<void(CursorState state)>& callback)
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{
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mCursorChangedCallback = callback;
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}
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const std::function<void(CursorState state)>& getCursorChangedCallback() const
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{
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return mCursorChangedCallback;
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}
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void setScrollIndicatorChangedCallback(
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const std::function<void(ScrollIndicator state, bool singleRowScroll)>& callback)
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{
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mScrollIndicatorChangedCallback = callback;
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}
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protected:
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void onCursorChanged(const CursorState& state) override;
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private:
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Renderer* mRenderer;
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bool mFocused;
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bool mSetupCompleted;
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bool mBottomCameraOffset;
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bool mSingleRowScroll;
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void updateCameraOffset();
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void updateElementPosition(const ComponentListRow& row);
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void updateElementSize(const ComponentListRow& row);
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float mRowHeight;
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float mHorizontalPadding;
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float mSelectorBarOffset;
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float mCameraOffset;
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std::function<void(CursorState state)> mCursorChangedCallback;
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std::function<void(ScrollIndicator state, bool singleRowScroll)>
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mScrollIndicatorChangedCallback;
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ScrollIndicator mScrollIndicatorStatus;
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};
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#endif // ES_CORE_COMPONENTS_COMPONENT_LIST_H
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