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598 lines
22 KiB
C++
598 lines
22 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// LottieAnimComponent.cpp
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//
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// Component to play Lottie animations using the rlottie library.
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//
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#define DEBUG_ANIMATION false
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#include "components/LottieAnimComponent.h"
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#include "Log.h"
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#include "ThemeData.h"
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#include "Window.h"
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#include "resources/ResourceManager.h"
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LottieAnimComponent::LottieAnimComponent()
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: mRenderer {Renderer::getInstance()}
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, mTargetSize {0.0f, 0.0f}
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, mCacheFrames {true}
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, mMaxCacheSize {0}
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, mCacheSize {0}
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, mFrameSize {0}
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, mAnimation {nullptr}
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, mSurface {nullptr}
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, mStartDirection {"normal"}
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, mTotalFrames {0}
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, mFrameNum {0}
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, mFrameRate {0.0}
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, mSpeedModifier {1.0f}
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, mTargetPacing {0}
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, mTimeAccumulator {0}
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, mLastRenderedFrame {-1}
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, mSkippedFrames {0}
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, mHoldFrame {true}
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, mPause {false}
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, mExternalPause {false}
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, mAlternate {false}
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, mIterationCount {0}
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, mPlayCount {0}
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, mTargetIsMax {false}
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, mCornerRadius {0.0f}
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, mColorShift {0xFFFFFFFF}
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, mColorShiftEnd {0xFFFFFFFF}
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, mColorGradientHorizontal {true}
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{
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// Get an empty texture for rendering the animation.
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mTexture = TextureResource::get("");
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// Keep per-file cache size within 0 to 1024 MiB.
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mMaxCacheSize = static_cast<size_t>(
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glm::clamp(Settings::getInstance()->getInt("LottieMaxFileCache"), 0, 1024) * 1024 * 1024);
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// Keep total cache size within 0 to 4096 MiB.
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int maxTotalCache {glm::clamp(Settings::getInstance()->getInt("LottieMaxTotalCache"), 0, 4096) *
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1024 * 1024};
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if (mMaxTotalFrameCache != static_cast<size_t>(maxTotalCache))
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mMaxTotalFrameCache = static_cast<size_t>(maxTotalCache);
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// Set component defaults.
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setSize(mRenderer->getScreenWidth() * 0.2f, mRenderer->getScreenHeight() * 0.2f);
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setPosition(mRenderer->getScreenWidth() * 0.3f, mRenderer->getScreenHeight() * 0.3f);
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setDefaultZIndex(35.0f);
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setZIndex(35.0f);
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}
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LottieAnimComponent::~LottieAnimComponent()
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{
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// This is required as rlottie could otherwise crash on application shutdown.
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if (mFuture.valid())
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mFuture.get();
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mTotalFrameCache -= mCacheSize;
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}
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void LottieAnimComponent::setAnimation(const std::string& path)
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{
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if (mAnimation != nullptr) {
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if (mFuture.valid())
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mFuture.get();
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mSurface.reset();
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mAnimation.reset();
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mPictureRGBA.clear();
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mCacheSize = 0;
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mLastRenderedFrame = -1;
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}
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mPath = path;
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if (mPath.empty()) {
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LOG(LogError) << "Path to Lottie animation is empty";
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return;
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}
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if (mPath.front() == ':')
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mPath = ResourceManager::getInstance().getResourcePath(mPath);
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else
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mPath = Utils::FileSystem::expandHomePath(mPath);
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if (!(Utils::FileSystem::isRegularFile(mPath) || Utils::FileSystem::isSymlink(mPath))) {
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LOG(LogError) << "Couldn't open Lottie animation file \"" << mPath << "\"";
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return;
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}
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ResourceData animData {ResourceManager::getInstance().getFileData(mPath)};
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std::string cache;
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// If in debug mode, then disable the rlottie caching so that animations can be replaced on
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// the fly using Ctrl+r reloads.
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if (Settings::getInstance()->getBool("Debug")) {
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mAnimation = rlottie::Animation::loadFromData(
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std::string(reinterpret_cast<char*>(animData.ptr.get()), animData.length), cache, "",
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false);
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}
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else {
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mAnimation = rlottie::Animation::loadFromData(
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std::string(reinterpret_cast<char*>(animData.ptr.get()), animData.length), cache);
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}
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if (mAnimation == nullptr) {
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LOG(LogError) << "Couldn't parse Lottie animation file \"" << mPath << "\"";
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return;
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}
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size_t width {0};
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size_t height {0};
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if (mTargetIsMax || mSize.x == 0.0f || mSize.y == 0.0f) {
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size_t viewportWidth {0};
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size_t viewportHeight {0};
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mAnimation->size(viewportWidth, viewportHeight);
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const double sizeRatio {static_cast<double>(viewportWidth) /
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static_cast<double>(viewportHeight)};
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if (mTargetIsMax) {
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// Just a precaution if rlottie::Animation::size() would return zero for some reason.
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if (viewportWidth == 0)
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viewportWidth = 1;
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if (viewportHeight == 0)
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viewportHeight = 1;
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mSize.x = static_cast<float>(viewportWidth);
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mSize.y = static_cast<float>(viewportHeight);
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// Preserve aspect ratio.
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const glm::vec2 resizeScale {mTargetSize.x / mSize.x, mTargetSize.y / mSize.y};
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if (resizeScale.x < resizeScale.y) {
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mSize.x *= resizeScale.x;
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mSize.y = std::min(mSize.y * resizeScale.x, mTargetSize.y);
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}
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else {
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mSize.y *= resizeScale.y;
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mSize.x = std::min((mSize.y / static_cast<float>(viewportHeight)) *
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static_cast<float>(viewportWidth),
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mTargetSize.x);
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}
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width = static_cast<size_t>(mSize.x);
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height = static_cast<size_t>(mSize.y);
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}
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else if (mSize.x == 0.0f) {
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width = static_cast<size_t>(static_cast<double>(mSize.y) * sizeRatio);
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height = static_cast<size_t>(mSize.y);
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}
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else {
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width = static_cast<size_t>(mSize.x);
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height = static_cast<size_t>(static_cast<double>(mSize.x) / sizeRatio);
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}
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}
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else {
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width = static_cast<size_t>(mSize.x);
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height = static_cast<size_t>(mSize.y);
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}
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mSize.x = static_cast<float>(width);
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mSize.y = static_cast<float>(height);
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if (!mTargetIsMax)
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mTargetSize = mSize;
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mPictureRGBA.resize(width * height * 4);
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mSurface = std::make_unique<rlottie::Surface>(reinterpret_cast<uint32_t*>(&mPictureRGBA[0]),
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width, height, width * sizeof(uint32_t));
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if (mSurface == nullptr) {
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LOG(LogError) << "Couldn't create Lottie surface for file \"" << mPath << "\"";
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mAnimation.reset();
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return;
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}
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// Some statistics for the file.
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double duration {mAnimation->duration()};
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mTotalFrames = mAnimation->totalFrame();
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mFrameRate = mAnimation->frameRate();
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mFrameSize = width * height * 4;
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mTargetPacing = static_cast<int>((1000.0 / mFrameRate) / static_cast<double>(mSpeedModifier));
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mDirection = mStartDirection;
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if (mDirection == "reverse")
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mFrameNum = mTotalFrames - 1;
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if (DEBUG_ANIMATION) {
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Rasterized width: " << mSize.x;
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Rasterized height: " << mSize.y;
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Total number of frames: "
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<< mTotalFrames;
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Frame rate: " << mFrameRate;
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Speed modifier: " << mSpeedModifier;
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// This figure does not double if direction has been set to alternate or alternateReverse,
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// it only tells the duration of a single playthrough of all frames.
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Target duration: "
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<< duration / mSpeedModifier * 1000.0 << " ms";
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Frame size: " << mFrameSize
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<< " bytes (" << std::fixed << std::setprecision(1)
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<< static_cast<double>(mFrameSize) / 1024.0 / 1024.0 << " MiB)";
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Animation size: "
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<< mFrameSize * mTotalFrames << " bytes (" << std::fixed
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<< std::setprecision(1)
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<< static_cast<double>(mFrameSize * mTotalFrames) / 1024.0 / 1024.0
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<< " MiB)";
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LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Per file maximum cache size: "
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<< mMaxCacheSize << " bytes (" << std::fixed << std::setprecision(1)
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<< static_cast<double>(mMaxCacheSize) / 1024.0 / 1024.0 << " MiB)";
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}
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mAnimationStartTime = std::chrono::system_clock::now();
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}
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void LottieAnimComponent::resetComponent()
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{
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mExternalPause = false;
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mPlayCount = 0;
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mTimeAccumulator = 0;
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mDirection = mStartDirection;
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mFrameNum = mStartDirection == "reverse" ? mTotalFrames - 1 : 0;
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if (mAnimation != nullptr) {
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if (mFuture.valid())
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mFuture.get();
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mFuture = mAnimation->render(mFrameNum, *mSurface, false);
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mLastRenderedFrame = static_cast<int>(mFrameNum);
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}
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}
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void LottieAnimComponent::onSizeChanged()
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{
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// Setting the animation again will completely reinitialize it.
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if (mPath != "")
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setAnimation(mPath);
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}
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void LottieAnimComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties)
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{
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using namespace ThemeFlags;
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GuiComponent::applyTheme(theme, view, element, properties ^ ThemeFlags::SIZE);
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const ThemeData::ThemeElement* elem {theme->getElement(view, element, "animation")};
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if (!elem)
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return;
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const glm::vec2 scale {glm::vec2(Renderer::getScreenWidth(), Renderer::getScreenHeight())};
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if (elem->has("size")) {
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glm::vec2 animationSize {elem->get<glm::vec2>("size")};
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if (animationSize == glm::vec2 {0.0f, 0.0f}) {
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LOG(LogWarning) << "LottieAnimComponent: Invalid theme configuration, property "
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"\"size\" for element \""
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<< element.substr(10) << "\" is set to zero";
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animationSize = {0.01f, 0.01f};
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}
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if (animationSize.x > 0.0f)
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animationSize.x = glm::clamp(animationSize.x, 0.01f, 1.0f);
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if (animationSize.y > 0.0f)
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animationSize.y = glm::clamp(animationSize.y, 0.01f, 1.0f);
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setSize(animationSize * scale);
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}
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else if (elem->has("maxSize")) {
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const glm::vec2 animationMaxSize {glm::clamp(elem->get<glm::vec2>("maxSize"), 0.01f, 1.0f)};
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setSize(animationMaxSize * scale);
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mTargetIsMax = true;
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mTargetSize = mSize;
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}
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if (properties & ThemeFlags::POSITION && elem->has("stationary")) {
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const std::string& stationary {elem->get<std::string>("stationary")};
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if (stationary == "never")
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mStationary = Stationary::NEVER;
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else if (stationary == "always")
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mStationary = Stationary::ALWAYS;
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else if (stationary == "withinView")
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mStationary = Stationary::WITHIN_VIEW;
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else if (stationary == "betweenViews")
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mStationary = Stationary::BETWEEN_VIEWS;
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else
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LOG(LogWarning) << "LottieAnimComponent: Invalid theme configuration, property "
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"\"stationary\" for element \""
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<< element.substr(10) << "\" defined as \"" << stationary << "\"";
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}
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if (elem->has("metadataElement") && elem->get<bool>("metadataElement"))
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mComponentThemeFlags |= ComponentThemeFlags::METADATA_ELEMENT;
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if (elem->has("speed"))
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mSpeedModifier = glm::clamp(elem->get<float>("speed"), 0.2f, 3.0f);
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if (elem->has("direction")) {
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const std::string& direction {elem->get<std::string>("direction")};
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if (direction == "normal") {
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mStartDirection = "normal";
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mAlternate = false;
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}
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else if (direction == "reverse") {
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mStartDirection = "reverse";
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mAlternate = false;
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}
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else if (direction == "alternate") {
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mStartDirection = "normal";
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mAlternate = true;
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}
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else if (direction == "alternateReverse") {
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mStartDirection = "reverse";
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mAlternate = true;
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}
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else {
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LOG(LogWarning) << "LottieAnimComponent: Invalid theme configuration, property "
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"\"direction\" for element \""
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<< element.substr(10) << "\" defined as \"" << direction << "\"";
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mStartDirection = "normal";
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mAlternate = false;
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}
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}
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if (elem->has("iterationCount")) {
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mIterationCount = glm::clamp(elem->get<unsigned int>("iterationCount"), 0u, 10u);
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if (mAlternate)
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mIterationCount *= 2;
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}
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if (elem->has("cornerRadius"))
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mCornerRadius =
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glm::clamp(elem->get<float>("cornerRadius"), 0.0f, 0.5f) * mRenderer->getScreenWidth();
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if (properties & COLOR) {
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if (elem->has("color")) {
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mColorShift = elem->get<unsigned int>("color");
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mColorShiftEnd = mColorShift;
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}
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if (elem->has("colorEnd"))
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mColorShiftEnd = elem->get<unsigned int>("colorEnd");
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if (elem->has("gradientType")) {
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const std::string& gradientType {elem->get<std::string>("gradientType")};
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if (gradientType == "horizontal") {
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mColorGradientHorizontal = true;
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}
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else if (gradientType == "vertical") {
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mColorGradientHorizontal = false;
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}
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else {
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mColorGradientHorizontal = true;
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LOG(LogWarning) << "LottieAnimComponent: Invalid theme configuration, property "
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"\"gradientType\" for element \""
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<< element.substr(10) << "\" defined as \"" << gradientType << "\"";
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}
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}
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}
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if (elem->has("path"))
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setAnimation(elem->get<std::string>("path"));
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}
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void LottieAnimComponent::update(int deltaTime)
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{
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if (mAnimation == nullptr || !isVisible() || mOpacity == 0.0f || mThemeOpacity == 0.0f)
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return;
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if (mWindow->getAllowFileAnimation()) {
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mPause = false;
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}
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else {
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mPause = true;
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mTimeAccumulator = 0;
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return;
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}
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// Make sure no frames are advanced unless update() has been called.
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mHoldFrame = false;
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// If the time accumulator value is really high something must have happened such as the
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// application having been suspended. Reset it to zero in this case as it would otherwise
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// never recover.
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if (mTimeAccumulator > deltaTime * 200)
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mTimeAccumulator = 0;
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// Prevent animation from playing too quickly.
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if (mTimeAccumulator + deltaTime < mTargetPacing) {
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mHoldFrame = true;
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mTimeAccumulator += deltaTime;
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}
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else {
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mHoldFrame = false;
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mTimeAccumulator = mTimeAccumulator - mTargetPacing + deltaTime;
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}
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// Rudimentary frame skipping logic, not entirely accurate but probably good enough.
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while (mTimeAccumulator - deltaTime > mTargetPacing) {
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if (DEBUG_ANIMATION && 0) {
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LOG(LogDebug) << "LottieAnimComponent::update(): Skipped frame, mTimeAccumulator / "
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"mTargetPacing: "
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<< mTimeAccumulator - deltaTime << " / " << mTargetPacing;
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}
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if (mDirection == "reverse")
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--mFrameNum;
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else
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++mFrameNum;
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++mSkippedFrames;
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mTimeAccumulator -= mTargetPacing;
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}
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}
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void LottieAnimComponent::render(const glm::mat4& parentTrans)
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{
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if (mAnimation == nullptr || !isVisible() || mOpacity == 0.0f || mThemeOpacity == 0.0f)
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return;
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glm::mat4 trans {parentTrans * getTransform()};
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// This is necessary as there may otherwise be no texture to render when paused.
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if ((mExternalPause || mPause) && mTexture->getSize().x == 0.0f) {
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mTexture->initFromPixels(&mPictureRGBA.at(0), static_cast<size_t>(mSize.x),
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static_cast<size_t>(mSize.y));
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}
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bool doRender {true};
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// Don't render if a menu is open except if the cached background is getting invalidated.
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if (mWindow->getGuiStackSize() > 1 && !mWindow->isInvalidatingCachedBackground())
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doRender = false;
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// Don't render any new frames if paused or if a menu is open (unless invalidating background).
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if ((!mPause && !mExternalPause) && doRender) {
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if ((mDirection == "normal" && mFrameNum >= mTotalFrames) ||
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(mDirection == "reverse" && mFrameNum > mTotalFrames)) {
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if (DEBUG_ANIMATION) {
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LOG(LogDebug) << "LottieAnimComponent::render(): Skipped frames: "
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<< mSkippedFrames;
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LOG(LogDebug) << "LottieAnimComponent::render(): Actual duration: "
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<< std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now() - mAnimationStartTime)
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.count()
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<< " ms";
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}
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if (mAlternate) {
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if (mDirection == "normal")
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mDirection = "reverse";
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else
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mDirection = "normal";
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}
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mTimeAccumulator = 0;
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mSkippedFrames = 0;
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++mPlayCount;
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if (mDirection == "reverse" && mAlternate)
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mFrameNum = mTotalFrames - 2;
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else if (mDirection == "reverse" && !mAlternate)
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mFrameNum = mTotalFrames - 1;
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else if (mDirection == "normal" && mAlternate)
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mFrameNum = 1;
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else
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mFrameNum = 0;
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if (mIterationCount != 0 && mPlayCount >= mIterationCount) {
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mPlayCount = 0;
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mExternalPause = true;
|
|
mFrameNum = mTotalFrames;
|
|
}
|
|
|
|
if (DEBUG_ANIMATION)
|
|
mAnimationStartTime = std::chrono::system_clock::now();
|
|
}
|
|
|
|
bool renderNextFrame {false};
|
|
|
|
if (mFuture.valid()) {
|
|
if (mFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) {
|
|
mFuture.get();
|
|
// Cache frame if caching is enabled and we're not exceeding either the per-file
|
|
// max cache size or the total cache size. Note that this is completely unrelated
|
|
// to the texture caching used for images.
|
|
if (mCacheFrames && mLastRenderedFrame != -1 &&
|
|
mFrameCache.find(mLastRenderedFrame) == mFrameCache.end()) {
|
|
size_t newCacheSize {mCacheSize + mFrameSize};
|
|
if (newCacheSize < mMaxCacheSize &&
|
|
mTotalFrameCache + mFrameSize < mMaxTotalFrameCache) {
|
|
mFrameCache[mLastRenderedFrame] = mPictureRGBA;
|
|
mCacheSize += mFrameSize;
|
|
mTotalFrameCache += mFrameSize;
|
|
mLastRenderedFrame = -1;
|
|
}
|
|
}
|
|
|
|
mTexture->initFromPixels(&mPictureRGBA.at(0), static_cast<size_t>(mSize.x),
|
|
static_cast<size_t>(mSize.y));
|
|
|
|
if (mDirection == "reverse")
|
|
--mFrameNum;
|
|
else
|
|
++mFrameNum;
|
|
|
|
if (mDirection == "reverse" && mFrameNum == 0)
|
|
renderNextFrame = false;
|
|
else if (mFrameNum == mTotalFrames)
|
|
renderNextFrame = false;
|
|
else
|
|
renderNextFrame = true;
|
|
}
|
|
}
|
|
else {
|
|
if (mFrameCache.find(mFrameNum) != mFrameCache.end()) {
|
|
if (!mHoldFrame) {
|
|
mTexture->initFromPixels(&mFrameCache[mFrameNum][0],
|
|
static_cast<size_t>(mSize.x),
|
|
static_cast<size_t>(mSize.y));
|
|
|
|
if (mDirection == "reverse")
|
|
--mFrameNum;
|
|
else
|
|
++mFrameNum;
|
|
}
|
|
}
|
|
else {
|
|
renderNextFrame = true;
|
|
}
|
|
}
|
|
|
|
if (renderNextFrame && !mHoldFrame) {
|
|
mFuture = mAnimation->render(mFrameNum, *mSurface, false);
|
|
mLastRenderedFrame = static_cast<int>(mFrameNum);
|
|
}
|
|
}
|
|
|
|
mRenderer->setMatrix(trans);
|
|
|
|
if (Settings::getInstance()->getBool("DebugImage")) {
|
|
|
|
if (mTargetIsMax) {
|
|
const glm::vec2 targetSizePos {
|
|
glm::round((mTargetSize - mSize) * mOrigin * glm::vec2 {-1.0f})};
|
|
mRenderer->drawRect(targetSizePos.x, targetSizePos.y, mTargetSize.x, mTargetSize.y,
|
|
0xFF000033, 0xFF000033);
|
|
}
|
|
mRenderer->drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0xFF000033, 0xFF000033);
|
|
}
|
|
|
|
if (mTexture->getSize().x != 0.0f) {
|
|
mTexture->bind();
|
|
|
|
Renderer::Vertex vertices[4];
|
|
|
|
// clang-format off
|
|
vertices[0] = {{0.0f, 0.0f }, {0.0f, 0.0f}, mColorShift};
|
|
vertices[1] = {{0.0f, mSize.y}, {0.0f, 1.0f}, mColorGradientHorizontal ? mColorShift : mColorShiftEnd};
|
|
vertices[2] = {{mSize.x, 0.0f }, {1.0f, 0.0f}, mColorGradientHorizontal ? mColorShiftEnd : mColorShift};
|
|
vertices[3] = {{mSize.x, mSize.y}, {1.0f, 1.0f}, mColorShiftEnd};
|
|
// clang-format on
|
|
|
|
// Round vertices.
|
|
for (int i {0}; i < 4; ++i)
|
|
vertices[i].position = glm::round(vertices[i].position);
|
|
|
|
vertices->brightness = mBrightness;
|
|
vertices->saturation = mSaturation * mThemeSaturation;
|
|
vertices->opacity = mOpacity * mThemeOpacity;
|
|
vertices->dimming = mDimming;
|
|
vertices->shaderFlags = Renderer::ShaderFlags::PREMULTIPLIED;
|
|
|
|
if (mCornerRadius > 0.0f) {
|
|
vertices->cornerRadius = mCornerRadius;
|
|
vertices->shaderFlags = vertices->shaderFlags | Renderer::ShaderFlags::ROUNDED_CORNERS;
|
|
}
|
|
|
|
// Render it.
|
|
mRenderer->drawTriangleStrips(&vertices[0], 4);
|
|
}
|
|
|
|
mHoldFrame = true;
|
|
}
|