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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiGamelistOptions.h
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//
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// Gamelist options menu for the 'Jump to...' quick selector,
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// game sorting, game filters, and metadata edit.
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//
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// The filter interface is covered by GuiGamelistFilter and the
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// metadata edit interface is covered by GuiMetaDataEd.
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//
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#ifndef ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H
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#define ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H
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#include "FileData.h"
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#include "GuiComponent.h"
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#include "components/MenuComponent.h"
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#include "components/OptionListComponent.h"
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#include "utils/StringUtil.h"
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#include "views/GamelistView.h"
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class SystemData;
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class GuiGamelistOptions : public GuiComponent
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{
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public:
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GuiGamelistOptions(SystemData* system);
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virtual ~GuiGamelistOptions();
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bool input(InputConfig* config, Input input) override;
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std::vector<HelpPrompt> getHelpPrompts() override;
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HelpStyle getHelpStyle() override;
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private:
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void openGamelistFilter();
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void openMetaDataEd();
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void startEditMode();
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void exitEditMode();
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void jumpToLetter();
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void jumpToFirstRow();
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MenuComponent mMenu;
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using LetterList = OptionListComponent<std::string>;
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std::shared_ptr<LetterList> mJumpToLetterList;
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using SortList = OptionListComponent<const FileData::SortType*>;
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std::shared_ptr<SortList> mListSort;
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SystemData* mSystem;
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GamelistView* getGamelist();
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bool mFoldersOnTop;
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bool mFavoritesSorting;
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bool mOnlyHasFolders;
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bool mFromPlaceholder;
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bool mFiltersChanged;
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bool mCancelled;
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bool mIsCustomCollection;
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bool mIsCustomCollectionGroup;
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SystemData* mCustomCollectionSystem;
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std::vector<std::string> mFirstLetterIndex;
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std::string mCurrentFirstCharacter;
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};
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#endif // ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H
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