ES-DE/es-core/src/components/ButtonComponent.cpp
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00

138 lines
3.7 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// ButtonComponent.cpp
//
// Basic on/off button.
//
#include "components/ButtonComponent.h"
#include "Settings.h"
#include "resources/Font.h"
#include "utils/StringUtil.h"
ButtonComponent::ButtonComponent(Window* window,
const std::string& text,
const std::string& helpText,
const std::function<void()>& func)
: GuiComponent(window)
, mBox(window, ":/graphics/button.svg")
, mFont(Font::get(FONT_SIZE_MEDIUM))
, mFocused(false)
, mEnabled(true)
, mTextColorFocused(0xFFFFFFFF)
, mTextColorUnfocused(0x777777FF)
{
setPressedFunc(func);
setText(text, helpText);
updateImage();
}
void ButtonComponent::onSizeChanged()
{
// Fit to mBox.
mBox.fitTo(mSize, glm::vec3{}, glm::vec2{-32.0f, -32.0f});
}
bool ButtonComponent::input(InputConfig* config, Input input)
{
if (config->isMappedTo("a", input) && input.value != 0) {
if (mPressedFunc && mEnabled)
mPressedFunc();
return true;
}
return GuiComponent::input(config, input);
}
void ButtonComponent::setText(const std::string& text, const std::string& helpText)
{
mText = Utils::String::toUpper(text);
mHelpText = helpText;
mTextCache = std::unique_ptr<TextCache>(mFont->buildTextCache(mText, 0, 0, getCurTextColor()));
float minWidth = mFont->sizeText("DELETE").x + (12.0f * Renderer::getScreenWidthModifier());
setSize(std::max(mTextCache->metrics.size.x + (12.0f * Renderer::getScreenWidthModifier()),
minWidth),
mTextCache->metrics.size.y);
updateHelpPrompts();
}
void ButtonComponent::onFocusGained()
{
mFocused = true;
updateImage();
}
void ButtonComponent::onFocusLost()
{
mFocused = false;
updateImage();
}
void ButtonComponent::setEnabled(bool state)
{
mEnabled = state;
updateImage();
}
void ButtonComponent::updateImage()
{
if (!mEnabled || !mPressedFunc) {
mBox.setImagePath(":/graphics/button_filled.svg");
mBox.setCenterColor(0x770000FF);
mBox.setEdgeColor(0x770000FF);
return;
}
mBox.setCenterColor(0xFFFFFFFF);
mBox.setEdgeColor(0xFFFFFFFF);
mBox.setImagePath(mFocused ? ":/graphics/button_filled.svg" : ":/graphics/button.svg");
}
void ButtonComponent::render(const glm::mat4& parentTrans)
{
glm::mat4 trans{parentTrans * getTransform()};
mBox.render(trans);
if (mTextCache) {
glm::vec3 centerOffset{(mSize.x - mTextCache->metrics.size.x) / 2.0f,
(mSize.y - mTextCache->metrics.size.y) / 2.0f, 0.0f};
trans = glm::translate(trans, centerOffset);
if (Settings::getInstance()->getBool("DebugText")) {
Renderer::drawRect(centerOffset.x, 0.0f, mTextCache->metrics.size.x, mSize.y,
0x00000033, 0x00000033);
Renderer::drawRect(mBox.getPosition().x, 0.0f, mBox.getSize().x, mSize.y, 0x0000FF33,
0x0000FF33);
}
Renderer::setMatrix(trans);
mTextCache->setColor(getCurTextColor());
mFont->renderTextCache(mTextCache.get());
trans = glm::translate(trans, -centerOffset);
}
renderChildren(trans);
}
unsigned int ButtonComponent::getCurTextColor() const
{
if (!mFocused)
return mTextColorUnfocused;
else
return mTextColorFocused;
}
std::vector<HelpPrompt> ButtonComponent::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("a", mHelpText.empty() ? mText.c_str() : mHelpText.c_str()));
return prompts;
}