mirror of
https://github.com/RetroDECK/ES-DE.git
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7b5d673050
Also applied some code formatting changes for braced lists using clang-format.
246 lines
7.5 KiB
C++
246 lines
7.5 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// RatingComponent.cpp
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//
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// Game rating icons.
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// Used by gamelist views, metadata editor and scraper.
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//
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#include "components/RatingComponent.h"
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#include "Settings.h"
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#include "ThemeData.h"
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#include "resources/TextureResource.h"
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RatingComponent::RatingComponent(Window* window, bool colorizeChanges)
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: GuiComponent(window)
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, mColorShift(DEFAULT_COLORSHIFT)
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, mColorShiftEnd(DEFAULT_COLORSHIFT)
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, mUnfilledColor(DEFAULT_COLORSHIFT)
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, mColorizeChanges(colorizeChanges)
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, mColorOriginalValue(DEFAULT_COLORSHIFT)
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, mColorChangedValue(DEFAULT_COLORSHIFT)
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{
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mFilledTexture = TextureResource::get(":/graphics/star_filled.svg", true);
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mUnfilledTexture = TextureResource::get(":/graphics/star_unfilled.svg", true);
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mValue = 0.5f;
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mSize = glm::vec2{64.0f * NUM_RATING_STARS, 64.0f};
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updateVertices();
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updateColors();
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}
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void RatingComponent::setValue(const std::string& value)
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{
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if (value.empty()) {
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mValue = 0.0f;
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}
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else {
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// Round to the closest .1 value, i.e. to the closest half-icon.
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mValue = std::round(stof(value) / 0.1f) / 10.0f;
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mOriginalValue = static_cast<int>(mValue * 10.0f);
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// If the argument to colorize the rating icons has been passed, set the
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// color shift accordingly.
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if (mColorizeChanges) {
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if (static_cast<int>(mValue * 10.0f) == mOriginalValue)
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setColorShift(mColorOriginalValue);
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else
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setColorShift(mColorChangedValue);
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}
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// For the special situation where there is a fractional rating in the gamelist.xml
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// file that has been rounded to a half-star rating, render the rating icons green.
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// This should only happen if an external scraper has been used or if the file has
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// been manually edited.
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if (mColorizeChanges && mValue != stof(value)) {
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mOriginalValue = ICONCOLOR_USERMARKED;
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setColorShift(0x449944FF);
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}
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if (mValue > 1.0f)
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mValue = 1.0f;
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else if (mValue < 0.0f)
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mValue = 0.0f;
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}
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updateVertices();
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}
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std::string RatingComponent::getValue() const
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{
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// Do not use std::to_string here as it will use the current locale
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// and that sometimes encodes decimals as commas.
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std::stringstream ss;
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ss << mValue;
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return ss.str();
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}
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void RatingComponent::setOpacity(unsigned char opacity)
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{
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mOpacity = opacity;
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mColorShift = (mColorShift >> 8 << 8) | mOpacity;
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updateColors();
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}
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void RatingComponent::setColorShift(unsigned int color)
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{
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mColorShift = color;
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mColorShiftEnd = color;
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// Grab the opacity from the color shift because we may need
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// to apply it if fading in textures.
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mOpacity = color & 0xff;
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updateColors();
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}
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void RatingComponent::onSizeChanged()
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{
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if (mSize.y == 0.0f)
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mSize.y = mSize.x / NUM_RATING_STARS;
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else if (mSize.x == 0.0f)
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mSize.x = mSize.y * NUM_RATING_STARS;
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if (mSize.y > 0.0f) {
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size_t heightPx = static_cast<size_t>(std::round(mSize.y));
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if (mFilledTexture)
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mFilledTexture->rasterizeAt(heightPx, heightPx);
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if (mUnfilledTexture)
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mUnfilledTexture->rasterizeAt(heightPx, heightPx);
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}
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updateVertices();
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}
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void RatingComponent::updateVertices()
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{
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const float numStars = NUM_RATING_STARS;
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const float h = getSize().y; // Ss the same as a single star's width.
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const float w = getSize().y * mValue * numStars;
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const float fw = getSize().y * numStars;
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const unsigned int color = Renderer::convertRGBAToABGR(mColorShift);
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// clang-format off
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mVertices[0] = {{0.0f, 0.0f}, {0.0f, 1.0f}, color};
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mVertices[1] = {{0.0f, h }, {0.0f, 0.0f}, color};
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mVertices[2] = {{w, 0.0f}, {mValue * numStars, 1.0f}, color};
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mVertices[3] = {{w, h }, {mValue * numStars, 0.0f}, color};
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mVertices[4] = {{0.0f, 0.0f}, {0.0f, 1.0f}, color};
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mVertices[5] = {{0.0f, h }, {0.0f, 0.0f}, color};
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mVertices[6] = {{fw, 0.0f}, {numStars, 1.0f}, color};
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mVertices[7] = {{fw, h }, {numStars, 0.0f}, color};
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// clang-format on
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}
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void RatingComponent::updateColors()
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{
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const unsigned int color = Renderer::convertRGBAToABGR(mColorShift);
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for (int i = 0; i < 8; i++)
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mVertices[i].col = color;
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}
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void RatingComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible() || mFilledTexture == nullptr || mUnfilledTexture == nullptr)
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return;
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glm::mat4 trans{parentTrans * getTransform()};
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Renderer::setMatrix(trans);
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if (mOpacity > 0) {
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if (Settings::getInstance()->getBool("DebugImage")) {
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Renderer::drawRect(0.0f, 0.0f, mSize.y * NUM_RATING_STARS, mSize.y, 0xFF000033,
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0xFF000033);
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}
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if (mUnfilledTexture->bind()) {
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if (mUnfilledColor != mColorShift) {
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const unsigned int color = Renderer::convertRGBAToABGR(mUnfilledColor);
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for (int i = 0; i < 8; i++)
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mVertices[i].col = color;
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}
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Renderer::drawTriangleStrips(&mVertices[4], 4);
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Renderer::bindTexture(0);
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if (mUnfilledColor != mColorShift)
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updateColors();
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}
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if (mFilledTexture->bind()) {
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Renderer::drawTriangleStrips(&mVertices[0], 4);
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Renderer::bindTexture(0);
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}
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}
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renderChildren(trans);
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}
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bool RatingComponent::input(InputConfig* config, Input input)
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{
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if (config->isMappedTo("a", input) && input.value != 0) {
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mValue += (1.0f / 2.0f) / NUM_RATING_STARS;
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if (mValue > 1.05f)
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mValue = 0.0f;
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// If the argument to colorize the rating icons has been passed,
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// set the color shift accordingly.
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if (mColorizeChanges) {
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if (static_cast<int>(mValue * 10.0f) == mOriginalValue)
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setColorShift(mColorOriginalValue);
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else
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setColorShift(mColorChangedValue);
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}
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updateVertices();
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}
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return GuiComponent::input(config, input);
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}
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void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties)
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{
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using namespace ThemeFlags;
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "rating");
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if (!elem)
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return;
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bool imgChanged = false;
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if (properties & PATH && elem->has("filledPath")) {
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mFilledTexture = TextureResource::get(elem->get<std::string>("filledPath"), true);
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imgChanged = true;
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}
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if (properties & PATH && elem->has("unfilledPath")) {
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mUnfilledTexture = TextureResource::get(elem->get<std::string>("unfilledPath"), true);
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imgChanged = true;
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}
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if (properties & COLOR) {
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if (elem->has("color"))
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setColorShift(elem->get<unsigned int>("color"));
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if (elem->has("unfilledColor"))
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mUnfilledColor = elem->get<unsigned int>("unfilledColor");
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else
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mUnfilledColor = mColorShift;
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}
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GuiComponent::applyTheme(theme, view, element, properties);
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if (imgChanged)
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onSizeChanged();
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}
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std::vector<HelpPrompt> RatingComponent::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("a", "add half star"));
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return prompts;
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}
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