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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ScrollableContainer.h
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//
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// Area containing scrollable information, for example the game description
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// text container in the detailed, video and grid views.
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//
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#ifndef ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
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#define ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
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// Time in ms to wait before scrolling starts.
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#define AUTO_SCROLL_DELAY 4500.0f
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// Time in ms before resetting to the top after we reach the bottom.
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#define AUTO_SCROLL_RESET_DELAY 7000.0f
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// Relative scrolling speed (lower is faster).
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#define AUTO_SCROLL_SPEED 90
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#include "GuiComponent.h"
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class ScrollableContainer : public GuiComponent
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{
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public:
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ScrollableContainer(Window* window);
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glm::vec2 getScrollPos() const { return mScrollPos; }
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void setScrollPos(const glm::vec2& pos) { mScrollPos = pos; }
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void setAutoScroll(bool autoScroll);
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void setScrollParameters(float autoScrollDelayConstant,
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float autoScrollResetDelayConstant,
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int autoScrollSpeedConstant) override;
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void reset();
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void update(int deltaTime) override;
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void render(const glm::mat4& parentTrans) override;
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private:
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glm::vec2 getContentSize();
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glm::vec2 mScrollPos;
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glm::vec2 mScrollDir;
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float mFontSize;
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float mSmallFontSize;
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float mAutoScrollResetDelayConstant;
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float mAutoScrollDelayConstant;
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int mAutoScrollSpeedConstant;
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float mResolutionModifier;
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int mAutoScrollDelay;
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int mAutoScrollSpeed;
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int mAutoScrollAccumulator;
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int mAutoScrollResetAccumulator;
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bool mAtEnd;
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};
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#endif // ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
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