ES-DE/es-app/src/views/gamelist/IGameListView.h

70 lines
2.2 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// IGameListView.h
//
// Interface that defines the minimum for a GameListView.
//
#ifndef ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#include "renderers/Renderer.h"
#include "FileData.h"
#include "GuiComponent.h"
class ThemeData;
class Window;
// This is an interface that defines the minimum for a GameListView.
class IGameListView : public GuiComponent
{
public:
IGameListView(
Window* window,
FileData* root)
: GuiComponent(window),
mRoot(root)
{ setSize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight())); }
virtual ~IGameListView() {}
// Called when a new file is added, a file is removed, a file's metadata changes,
// or a file's children are sorted.
// Note: FILE_SORTED is only reported for the topmost FileData, where the sort started.
// Since sorts are recursive, FileData's children probably changed too.
virtual void onFileChanged(FileData* file, FileChangeType change) = 0;
// Called whenever the theme changes.
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
void setTheme(const std::shared_ptr<ThemeData>& theme);
inline const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
virtual FileData* getCursor() = 0;
virtual void setCursor(FileData*) = 0;
virtual FileData* getNextEntry() = 0;
virtual FileData* getPreviousEntry() = 0;
virtual FileData* getFirstEntry() = 0;
virtual FileData* getLastEntry() = 0;
virtual FileData* getFirstGameEntry() = 0;
virtual bool input(InputConfig* config, Input input) override;
virtual void remove(FileData* game, bool deleteFile) = 0;
virtual void removeMedia(FileData* game) = 0;
virtual const char* getName() const = 0;
virtual void launch(FileData* game) = 0;
virtual HelpStyle getHelpStyle() override;
void render(const Transform4x4f& parentTrans) override;
protected:
FileData* mRoot;
std::shared_ptr<ThemeData> mTheme;
};
#endif // ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H