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			114 lines
		
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  #
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|  #  File        : spherical_function3d.cpp
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|  #                ( C++ source file )
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|  #
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|  #  Description : An example that shows how to build custom 3D objects in CImg.
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|  #                This file is a part of the CImg Library project.
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|  #                ( http://cimg.eu )
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|  #
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|  #  Copyright   : David Tschumperlé
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|  #                ( http://tschumperle.users.greyc.fr/ )
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|  #
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|  #  License     : CeCILL v2.0
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|  #                ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
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|  #
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|  #  This software is governed by the CeCILL  license under French law and
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|  #  abiding by the rules of distribution of free software.  You can  use,
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|  #  modify and/ or redistribute the software under the terms of the CeCILL
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|  #  license as circulated by CEA, CNRS and INRIA at the following URL
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|  #  "http://www.cecill.info".
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|  #
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|  #  As a counterpart to the access to the source code and rights to copy,
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|  #  modify and redistribute granted by the license, users are provided only
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|  #  with a limited warranty  and the software's author,  the holder of the
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|  #  economic rights,  and the successive licensors  have only  limited
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|  #  liability.
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|  #
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|  #  In this respect, the user's attention is drawn to the risks associated
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|  #  with loading,  using,  modifying and/or developing or reproducing the
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|  #  software by the user in light of its specific status of free software,
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|  #  that may mean  that it is complicated to manipulate,  and  that  also
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|  #  therefore means  that it is reserved for developers  and  experienced
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|  #  professionals having in-depth computer knowledge. Users are therefore
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|  #  encouraged to load and test the software's suitability as regards their
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|  #  requirements in conditions enabling the security of their systems and/or
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|  #  data to be ensured and,  more generally, to use and operate it in the
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|  #  same conditions as regards security.
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|  #
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|  #  The fact that you are presently reading this means that you have had
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|  #  knowledge of the CeCILL license and that you accept its terms.
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|  #
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| */
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| 
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| #include "CImg.h"
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| using namespace cimg_library;
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| 
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| /*---------------------------
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| 
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|    Main procedure
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| 
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|   --------------------------*/
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| int main() {
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| 
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|   CImgList<unsigned char> object_colors;
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|   CImgList<float> object_opacities;
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| 
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|   // Define a 3D centered box.
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|   CImg<float> object_vertices = CImg<float>(3,8,1,1,  // Define the 8 vertices of the cube
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|                                             -1,-1,-1, // (x0,y0,z0)
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|                                             1,-1,-1,  // (x1,y1,z1)
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|                                             1,1,-1,   // ...
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|                                             -1,1,-1,
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|                                             -1,-1,1,
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|                                             1,-1,1,
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|                                             1,1,1,     // (x6,y6,z6)
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|                                             -1,1,1).transpose(); // (x7,y7,z7)
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|   CImgList<unsigned int> object_primitives(12,1,2,1,1, // Define the 12 segments of the cube
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|                                            0,1, 1,2, 2,3, 3,0,
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|                                            4,5, 5,6, 6,7, 7,4,
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|                                            0,4, 1,5, 2,6, 3,7);
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|   object_colors.insert(object_primitives.size(),CImg<unsigned char>::vector(32,64,255));
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|   object_opacities.insert(object_primitives.size(),CImg<float>::vector(0.3f));
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| 
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|   // Define the spherical function's vertices.
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|   CImgList<float> spherical_vertices;
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|   const float a = 1;
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|   const unsigned int na = 132, nb = 132;
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|   for (unsigned int v = 0; v<na; ++v)
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|     for (unsigned int u = 0; u<nb; ++u) {
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|       const float
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| 	alpha = (float)(u*2*cimg::PI/nb),
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| 	beta = (float)(-cimg::PI/2 + v*cimg::PI/na),
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| 	x = (float)((a*std::cos(beta))*std::cos(alpha)),
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| 	y = (float)((a*std::cos(beta))*std::sin(alpha)),
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| 	z = (float)(a*std::sin(beta)),
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| 	altitude = cimg::abs(1 + 0.8f*std::cos(3*alpha)*std::sin(4*beta));
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|       spherical_vertices.insert(CImg<float>::vector(altitude*x,altitude*y,altitude*z));
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|     }
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| 
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|   // Define the spherical function's mesh.
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|   CImgList<unsigned int> spherical_primitives;
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|   for (unsigned int vv = 0; vv<na - 1; ++vv)
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|     for (unsigned int uu = 0; uu<nb; ++uu) {
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|       const int nv = (vv + 1)%na, nu = (uu + 1)%nb;
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|       spherical_primitives.insert(CImg<unsigned int>::vector(nb*vv + nu,nb*nv + uu,nb*vv + uu));
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|       spherical_primitives.insert(CImg<unsigned int>::vector(nb*vv + nu,nb*nv + nu,nb*nv + uu));
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|       object_colors.insert(CImg<>::vector(0,255,255));
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|       object_colors.insert(CImg<>::vector(100,200,255));
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|       object_opacities.insert(2,CImg<>::vector(1));
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|     }
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| 
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|   // Merge 3D objects together.
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|   object_vertices.append_object3d(object_primitives,spherical_vertices>'x',spherical_primitives);
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|   char title[4096] = { 0 };
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|   std::sprintf(title,"3D Spherical Function (%u vertices, %u primitives)",
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|                object_vertices.width(),object_primitives.size());
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|   CImgDisplay disp(640,480,title,0);
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|   CImg<unsigned char>(disp.width(),disp.height(),1,3,220).
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|     display_object3d(disp,object_vertices,object_primitives,object_colors,object_opacities,true,4,3,false,
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|                      500,0,0,-5000,0.1f,1.5f);
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| 
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|   return 0;
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| }
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