ES-DE/es-core/src/utils/FileSystemUtil.cpp

1072 lines
37 KiB
C++

// SPDX-License-Identifier: MIT
//
// ES-DE Frontend
// FileSystemUtil.cpp
//
// Low-level filesystem functions.
// Resolve relative paths, resolve symlinks, create directories,
// remove files etc.
//
#if defined(__ANDROID__)
#include "utils/PlatformUtilAndroid.h"
#include <SDL2/SDL_system.h>
#endif
#if defined(__APPLE__)
#define _DARWIN_USE_64_BIT_INODE
#endif
#include "utils/FileSystemUtil.h"
#include "Log.h"
#include "utils/PlatformUtil.h"
#include "utils/StringUtil.h"
#include <fstream>
#include <regex>
#include <string>
#include <sys/stat.h>
#if defined(_WIN64)
#include <Windows.h>
#include <direct.h>
#else
#include <dirent.h>
#include <unistd.h>
#endif
// For Unix systems, set the install prefix as defined via CMAKE_INSTALL_PREFIX when CMake was run.
// If not defined, the default prefix "/usr" will be used on Linux and "/usr/local" on FreeBSD.
// This fallback should not be required though unless the build environment is broken.
#if defined(__unix__)
#if defined(ES_INSTALL_PREFIX)
const std::string installPrefix {ES_INSTALL_PREFIX};
#else
#if defined(__linux__)
const std::string installPrefix {"/usr"};
#else
const std::string installPrefix {"/usr/local"};
#endif
#endif
#endif
namespace Utils
{
namespace FileSystem
{
static std::string homePath;
static std::string exePath;
static std::string esBinary;
StringList getDirContent(const std::string& path, const bool recursive)
{
const std::string& genericPath {getGenericPath(path)};
StringList contentList;
if (!isDirectory(genericPath))
return contentList;
try {
if (recursive) {
#if defined(_WIN64)
for (auto& entry : std::filesystem::recursive_directory_iterator(
Utils::String::stringToWideString(genericPath))) {
contentList.emplace_back(
Utils::String::wideStringToString(entry.path().generic_wstring()));
#else
for (auto& entry : std::filesystem::recursive_directory_iterator(genericPath)) {
contentList.emplace_back(entry.path().generic_string());
#endif
}
}
else {
#if defined(_WIN64)
for (auto& entry : std::filesystem::directory_iterator(
Utils::String::stringToWideString(genericPath))) {
contentList.emplace_back(
Utils::String::wideStringToString(entry.path().generic_wstring()));
#else
for (auto& entry : std::filesystem::directory_iterator(genericPath)) {
contentList.emplace_back(entry.path().generic_string());
#endif
}
}
}
catch (...) {
#if defined(_WIN64)
LOG(LogError) << "FileSystemUtil::getDirContent(): Couldn't read directory " << "\""
<< Utils::String::replace(path, "/", "\\")
<< "\", permission problems?";
#else
LOG(LogError) << "FileSystemUtil::getDirContent(): Couldn't read directory " << "\""
<< path << "\", permission problems?";
#endif
return contentList;
}
contentList.sort();
return contentList;
}
StringList getMatchingFiles(const std::string& pattern)
{
StringList files;
size_t entry {pattern.find('*')};
if (entry == std::string::npos)
return files;
const std::string& parent {getParent(pattern)};
// Don't allow wildcard matching for the parent directory.
if (entry <= parent.size())
return files;
const StringList& dirContent {getDirContent(parent)};
if (dirContent.size() == 0)
return files;
// Some characters need to be escaped in order for the regular expression to work.
std::string escPattern {Utils::String::replace(pattern, "*", ".*")};
escPattern = Utils::String::replace(escPattern, ")", "\\)");
escPattern = Utils::String::replace(escPattern, "(", "\\(");
escPattern = Utils::String::replace(escPattern, "]", "\\]");
escPattern = Utils::String::replace(escPattern, "[", "\\[");
std::regex expression;
try {
expression = escPattern;
}
catch (...) {
LOG(LogError) << "FileSystemUtil::getMatchingFiles(): Invalid regular expression "
<< "\"" << pattern << "\"";
return files;
}
for (auto& entry : dirContent) {
if (std::regex_match(entry, expression))
files.emplace_back(entry);
}
return files;
}
StringList getPathList(const std::string& path)
{
StringList pathList;
const std::string& genericPath {getGenericPath(path)};
size_t start {0};
size_t end {0};
// Split at '/'
while ((end = genericPath.find("/", start)) != std::string::npos) {
if (end != start)
pathList.emplace_back(std::string {genericPath, start, end - start});
start = end + 1;
}
// Add last folder / file to pathList.
if (start != genericPath.size())
pathList.emplace_back(std::string {genericPath, start, genericPath.size() - start});
return pathList;
}
void setHomePath(const std::string& path)
{
// Set home path.
homePath = getGenericPath(path);
}
std::string getHomePath()
{
// Only construct the homepath once.
if (homePath.length())
return homePath;
#if defined(__ANDROID__)
homePath = FileSystemVariables::sAppDataDirectory;
return homePath;
#endif
#if defined(_WIN64)
// On Windows we need to check HOMEDRIVE and HOMEPATH.
if (!homePath.length()) {
std::wstring envHomeDrive;
std::wstring envHomePath;
#if defined(_MSC_VER) // MSVC compiler.
wchar_t* buffer;
if (!_wdupenv_s(&buffer, nullptr, L"HOMEDRIVE"))
envHomeDrive = buffer;
if (!_wdupenv_s(&buffer, nullptr, L"HOMEPATH"))
envHomePath = buffer;
#else
envHomeDrive = _wgetenv(L"HOMEDRIVE");
envHomePath = _wgetenv(L"HOMEPATH");
#endif
if (envHomeDrive.length() && envHomePath.length())
homePath = getGenericPath(Utils::String::wideStringToString(envHomeDrive) +
"/" + Utils::String::wideStringToString(envHomePath));
}
#else
if (!homePath.length()) {
std::string envHome;
if (getenv("HOME") != nullptr)
envHome = getenv("HOME");
if (envHome.length())
homePath = getGenericPath(envHome);
}
#endif
// No homepath found, fall back to current working directory.
if (!homePath.length())
homePath = getCWDPath();
return homePath;
}
std::string getSystemHomeDirectory()
{
#if defined(_WIN64)
// On Windows we need to check HOMEDRIVE and HOMEPATH.
std::wstring envHomeDrive;
std::wstring envHomePath;
#if defined(_MSC_VER) // MSVC compiler.
wchar_t* buffer;
if (!_wdupenv_s(&buffer, nullptr, L"HOMEDRIVE"))
envHomeDrive = buffer;
if (!_wdupenv_s(&buffer, nullptr, L"HOMEPATH"))
envHomePath = buffer;
#else
envHomeDrive = _wgetenv(L"HOMEDRIVE");
envHomePath = _wgetenv(L"HOMEPATH");
#endif
if (envHomeDrive.length() && envHomePath.length())
return getGenericPath(Utils::String::wideStringToString(envHomeDrive) + "/" +
Utils::String::wideStringToString(envHomePath));
#else
std::string envHome;
if (getenv("HOME") != nullptr)
envHome = getenv("HOME");
return envHome;
#endif
return "";
}
std::string getAppDataDirectory()
{
#if defined(__ANDROID__)
return getHomePath();
#else
if (FileSystemVariables::sAppDataDirectory.empty()) {
#if !defined(_WIN64)
if (getenv("ESDE_APPDATA_DIR") != nullptr) {
const std::string envAppDataDir {getenv("ESDE_APPDATA_DIR")};
FileSystemVariables::sAppDataDirectory = expandHomePath(envAppDataDir);
}
else if (Utils::FileSystem::exists(getHomePath() + "/ES-DE")) {
#else
if (Utils::FileSystem::exists(getHomePath() + "/ES-DE")) {
#endif
FileSystemVariables::sAppDataDirectory = getHomePath() + "/ES-DE";
}
else if (Utils::FileSystem::exists(getHomePath() + "/.emulationstation")) {
FileSystemVariables::sAppDataDirectory = getHomePath() + "/.emulationstation";
}
else {
FileSystemVariables::sAppDataDirectory = getHomePath() + "/ES-DE";
}
}
return FileSystemVariables::sAppDataDirectory;
#endif
}
std::string getInternalAppDataDirectory()
{
#if defined(__ANDROID__)
return AndroidVariables::sExternalDataDirectory;
#else
return "";
#endif
}
std::string getCWDPath()
{
// Return current working directory.
#if defined(_WIN64)
wchar_t tempWide[512];
return (_wgetcwd(tempWide, 512) ?
getGenericPath(Utils::String::wideStringToString(tempWide)) :
"");
#else
char temp[512];
return (getcwd(temp, 512) ? getGenericPath(temp) : "");
#endif
}
std::string getPathToBinary(const std::string& executable)
{
#if defined(_WIN64)
return "";
#else
#if defined(FLATPAK_BUILD)
// Ugly hack to compensate for the Flatpak sandbox restrictions. We traverse
// this hardcoded list of paths and use the "which" command to check outside the
// sandbox if the emulator binary exists.
const std::string& pathVariable {
"/var/lib/flatpak/exports/bin:/usr/bin:/usr/local/"
"bin:/usr/local/sbin:/usr/sbin:/sbin:/bin:/usr/games:/usr/"
"local/games:/snap/bin:/var/lib/snapd/snap/bin"};
const std::vector<std::string>& pathList {
Utils::String::delimitedStringToVector(pathVariable, ":")};
// Using a temporary file is the only viable solution I've found to communicate
// between the sandbox and the outside world.
const std::string& tempFile {Utils::FileSystem::getAppDataDirectory() +
"/.flatpak_emulator_binary_path.tmp"};
std::string emulatorPath;
for (auto it = pathList.cbegin(); it != pathList.cend(); ++it) {
Utils::Platform::runSystemCommand("flatpak-spawn --host which " + *it + "/" +
executable + " > " + tempFile + " 2>/dev/null");
std::ifstream tempFileStream;
tempFileStream.open(tempFile, std::ios::binary);
getline(tempFileStream, emulatorPath);
tempFileStream.close();
if (emulatorPath != "") {
emulatorPath = getParent(emulatorPath);
break;
}
}
if (exists(tempFile))
removeFile(tempFile);
return emulatorPath;
#else
std::string envPath;
if (getenv("PATH") != nullptr)
envPath = getenv("PATH");
const std::vector<std::string>& pathList {
Utils::String::delimitedStringToVector(envPath, ":")};
std::string pathTest;
for (auto it = pathList.cbegin(); it != pathList.cend(); ++it) {
pathTest = it->c_str() + ("/" + executable);
if (Utils::FileSystem::isRegularFile(pathTest) ||
Utils::FileSystem::isSymlink(pathTest))
return it->c_str();
}
return "";
#endif
#endif
}
void setExePath(const std::string& path)
{
constexpr int pathMax {32767};
#if defined(_WIN64)
std::wstring result(pathMax, 0);
if (GetModuleFileNameW(nullptr, &result[0], pathMax) != 0)
exePath = Utils::String::wideStringToString(result);
#else
std::string result(pathMax, 0);
if (readlink("/proc/self/exe", &result[0], pathMax) != -1)
exePath = result;
#endif
exePath.erase(std::find(exePath.begin(), exePath.end(), '\0'), exePath.end());
esBinary = exePath;
exePath = getCanonicalPath(exePath);
#if defined(__FreeBSD__) || defined(__HAIKU__)
// Fallback to getPathToBinary(argv[0]), needed as FreeBSD and Haiku do not
// provide /proc/self/exe.
if (exePath.empty()) {
esBinary = getPathToBinary(path);
exePath = getCanonicalPath(esBinary);
}
#endif
// Fallback to argv[0] if everything else fails, which is always the case on macOS.
if (exePath.empty()) {
esBinary = path;
exePath = getCanonicalPath(path);
}
if (isRegularFile(exePath))
exePath = getParent(exePath);
#if defined(APPIMAGE_BUILD)
// We need to check that the APPIMAGE variable is available as the APPIMAGE_BUILD
// build flag could have been passed without running as an actual AppImage.
if (getenv("APPIMAGE") != nullptr)
esBinary = getenv("APPIMAGE");
#endif
}
std::string getExePath()
{
// Return executable path.
return exePath;
}
std::string getEsBinary()
{
// Return the absolute path to the ES-DE binary.
return esBinary;
}
std::string getProgramDataPath()
{
#if defined(__ANDROID__)
return AndroidVariables::sInternalDataDirectory;
#elif defined(__HAIKU__)
return "/boot/system/data/es-de";
#elif defined(__unix__)
return installPrefix + "/share/es-de";
#else
return "";
#endif
}
std::string getPreferredPath(const std::string& path)
{
#if defined(_WIN64)
std::string preferredPath {path};
size_t offset {std::string::npos};
// Convert '/' to '\\'
while ((offset = preferredPath.find('/')) != std::string::npos)
preferredPath.replace(offset, 1, "\\");
#else
const std::string& preferredPath {path};
#endif
return preferredPath;
}
std::string getGenericPath(const std::string& path)
{
std::string genericPath {path};
size_t offset {std::string::npos};
// Remove "\\\\?\\"
if ((genericPath.find("\\\\?\\")) == 0)
genericPath.erase(0, 4);
// Convert '\\' to '/'
while ((offset = genericPath.find('\\')) != std::string::npos)
genericPath.replace(offset, 1, "/");
// Remove double '/'
while ((offset = genericPath.find("//")) != std::string::npos)
genericPath.erase(offset, 1);
// Remove trailing '/' when the path is more than a simple '/'
while (genericPath.length() > 1 &&
((offset = genericPath.find_last_of('/')) == (genericPath.length() - 1)))
genericPath.erase(offset, 1);
return genericPath;
}
std::string getEscapedPath(const std::string& path)
{
std::string escapedPath {getGenericPath(path)};
#if defined(_WIN64)
// Windows escapes stuff by just putting everything in quotes.
if (escapedPath.find(" ") != std::string::npos)
return '"' + getPreferredPath(escapedPath) + '"';
else
return getPreferredPath(escapedPath);
#else
// Insert a backslash before most characters that would mess up a bash path.
const char* invalidChars {"\\ '\"!$^&*(){}[]?;<>"};
const char* invalidChar {invalidChars};
while (*invalidChar) {
size_t start {0};
size_t offset {0};
while ((offset = escapedPath.find(*invalidChar, start)) != std::string::npos) {
start = offset + 1;
if ((offset == 0) || (escapedPath[offset - 1] != '\\')) {
escapedPath.insert(offset, 1, '\\');
++start;
}
}
++invalidChar;
}
return escapedPath;
#endif
}
std::string getCanonicalPath(const std::string& path)
{
// Hack for builtin resources.
if ((path[0] == ':') && (path[1] == '/'))
return path;
std::string canonicalPath {exists(path) ? getAbsolutePath(path) : getGenericPath(path)};
// Cleanup path.
bool scan {true};
while (scan) {
const StringList& pathList {getPathList(canonicalPath)};
canonicalPath.clear();
scan = false;
for (StringList::const_iterator it {pathList.cbegin()}; it != pathList.cend();
++it) {
// Ignore empty.
if ((*it).empty())
continue;
// Remove "/./"
if ((*it) == ".")
continue;
// Resolve "/../"
if ((*it) == "..") {
canonicalPath = getParent(canonicalPath);
continue;
}
#if defined(_WIN64)
// Append folder to path.
canonicalPath += (canonicalPath.size() == 0) ? (*it) : ("/" + (*it));
#else
// Append folder to path.
canonicalPath += ("/" + (*it));
#endif
if (isSymlink(canonicalPath)) {
const std::string& resolved {resolveSymlink(canonicalPath)};
if (resolved.empty())
return "";
if (isAbsolute(resolved))
canonicalPath = resolved;
else
canonicalPath = getParent(canonicalPath) + "/" + resolved;
for (++it; it != pathList.cend(); ++it)
canonicalPath += (canonicalPath.size() == 0) ? (*it) : ("/" + (*it));
scan = true;
break;
}
}
}
return canonicalPath;
}
std::string getAbsolutePath(const std::string& path, const std::string& base)
{
const std::string& absolutePath {getGenericPath(path)};
const std::string& baseVar {isAbsolute(base) ? getGenericPath(base) :
getAbsolutePath(base)};
return isAbsolute(absolutePath) ? absolutePath :
getGenericPath(baseVar + "/" + absolutePath);
}
std::string getParent(const std::string& path)
{
std::string genericPath {getGenericPath(path)};
size_t offset {std::string::npos};
// Find last '/' and erase it.
if ((offset = genericPath.find_last_of('/')) != std::string::npos)
return genericPath.erase(offset);
// No parent found.
return genericPath;
}
std::string getFileName(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
size_t offset {std::string::npos};
// Find last '/' and return the filename.
if ((offset = genericPath.find_last_of('/')) != std::string::npos)
return ((genericPath[offset + 1] == 0) ? "." :
std::string {genericPath, offset + 1});
// No '/' found, entire path is a filename.
return genericPath;
}
std::string getStem(const std::string& path)
{
std::string fileName {getFileName(path)};
size_t offset {std::string::npos};
// Empty fileName.
if (fileName == ".")
return fileName;
if (!Utils::FileSystem::isDirectory(path)) {
// Find last '.' and erase the extension.
if ((offset = fileName.find_last_of('.')) != std::string::npos)
return fileName.erase(offset);
}
// No '.' found, filename has no extension.
return fileName;
}
std::string getExtension(const std::string& path)
{
const std::string& fileName {getFileName(path)};
size_t offset {std::string::npos};
// Empty fileName.
if (fileName == ".")
return fileName;
// Find last '.' and return the extension.
if ((offset = fileName.find_last_of('.')) != std::string::npos)
return std::string {fileName, offset};
// No '.' found, filename has no extension.
return ".";
}
long getFileSize(const std::filesystem::path& path)
{
try {
#if defined(_WIN64)
return static_cast<long>(std::filesystem::file_size(
Utils::String::stringToWideString(path.generic_string())));
#else
return static_cast<long>(std::filesystem::file_size(path));
#endif
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::getFileSize(): " << error.what();
return -1;
}
}
std::string expandHomePath(const std::string& path)
{
// Expand home path if ~ is used.
return Utils::String::replace(path, "~", Utils::FileSystem::getHomePath());
}
std::string resolveRelativePath(const std::string& path,
const std::string& relativeTo,
const bool allowHome)
{
const std::string& genericPath {getGenericPath(path)};
const std::string& relativeToVar {isDirectory(relativeTo) ? getGenericPath(relativeTo) :
getParent(relativeTo)};
// Nothing to resolve.
if (!genericPath.length())
return genericPath;
// Replace '.' with relativeToVar.
if ((genericPath[0] == '.') && (genericPath[1] == '/'))
return (relativeToVar + &(genericPath[1]));
// Replace '~' with homePath.
if (allowHome && (genericPath[0] == '~') && (genericPath[1] == '/'))
return (getHomePath() + &(genericPath[1]));
// Nothing to resolve.
return genericPath;
}
std::string createRelativePath(const std::string& path,
const std::string& relativeTo,
const bool allowHome)
{
bool contains {false};
std::string relativePath {removeCommonPath(path, relativeTo, contains)};
if (contains)
return ("./" + relativePath);
if (allowHome) {
relativePath = removeCommonPath(path, getHomePath(), contains);
if (contains)
return ("~/" + relativePath);
}
return relativePath;
}
std::string removeCommonPath(const std::string& path,
const std::string& commonArg,
bool& contains)
{
const std::string& genericPath {getGenericPath(path)};
const std::string& common {isDirectory(commonArg) ? getGenericPath(commonArg) :
getParent(commonArg)};
if (genericPath.find(common) == 0) {
contains = true;
return genericPath.substr(common.length() + 1);
}
contains = false;
return genericPath;
}
std::string resolveSymlink(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
std::string resolved;
#if defined(_WIN64)
std::wstring resolvedW;
HANDLE hFile = CreateFileW(Utils::String::stringToWideString(genericPath).c_str(),
FILE_READ_ATTRIBUTES, FILE_SHARE_READ, 0, OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS, 0);
if (hFile != INVALID_HANDLE_VALUE) {
resolvedW.resize(
GetFinalPathNameByHandleW(hFile, nullptr, 0, FILE_NAME_NORMALIZED) + 1);
if (GetFinalPathNameByHandleW(hFile, const_cast<LPWSTR>(resolvedW.data()),
static_cast<DWORD>(resolvedW.size()),
FILE_NAME_NORMALIZED) > 0) {
resolvedW.resize(resolvedW.size() - 2);
resolved = getGenericPath(Utils::String::wideStringToString(resolvedW));
}
CloseHandle(hFile);
}
#else
struct stat info;
// Check if lstat succeeded.
if (lstat(genericPath.c_str(), &info) == 0) {
resolved.resize(info.st_size);
if (readlink(genericPath.c_str(), const_cast<char*>(resolved.data()),
resolved.size()) > 0)
resolved = getGenericPath(resolved);
}
#endif
return resolved;
}
bool copyFile(const std::string& sourcePath,
const std::string& destinationPath,
bool overwrite)
{
if (!exists(sourcePath)) {
LOG(LogError) << "Can't copy file, source file does not exist:";
LOG(LogError) << sourcePath;
return true;
}
if (isDirectory(destinationPath)) {
LOG(LogError) << "Destination file is actually a directory:";
LOG(LogError) << destinationPath;
return true;
}
if (!overwrite && exists(destinationPath)) {
LOG(LogError) << "Destination file exists and the overwrite flag "
"has not been set";
return true;
}
#if defined(_WIN64)
std::ifstream sourceFile {Utils::String::stringToWideString(sourcePath).c_str(),
std::ios::binary};
#else
std::ifstream sourceFile {sourcePath, std::ios::binary};
#endif
if (sourceFile.fail()) {
LOG(LogError) << "Couldn't read from source file \"" << sourcePath
<< "\", permission problems?";
sourceFile.close();
return true;
}
#if defined(_WIN64)
std::ofstream targetFile {Utils::String::stringToWideString(destinationPath).c_str(),
std::ios::binary};
#else
std::ofstream targetFile {destinationPath, std::ios::binary};
#endif
if (targetFile.fail()) {
LOG(LogError) << "Couldn't write to target file \"" << destinationPath
<< "\", permission problems?";
targetFile.close();
return true;
}
targetFile << sourceFile.rdbuf();
sourceFile.close();
targetFile.close();
return false;
}
bool renameFile(const std::string& sourcePath,
const std::string& destinationPath,
bool overwrite)
{
// Don't print any error message for a missing source file as Log will use this
// function when initializing the logging. It would always generate an error in
// case it's the first application start (as an old log file would then not exist).
if (!exists(sourcePath)) {
return true;
}
if (isDirectory(destinationPath)) {
LOG(LogError) << "Destination file is actually a directory:";
LOG(LogError) << destinationPath;
return true;
}
if (!overwrite && exists(destinationPath)) {
LOG(LogError) << "Destination file exists and the overwrite flag has not been set";
return true;
}
#if defined(_WIN64)
return _wrename(Utils::String::stringToWideString(sourcePath).c_str(),
Utils::String::stringToWideString(destinationPath).c_str());
#else
return std::rename(sourcePath.c_str(), destinationPath.c_str());
#endif
}
bool createEmptyFile(const std::filesystem::path& path)
{
const std::filesystem::path cleanPath {path.lexically_normal().make_preferred()};
if (exists(path)) {
LOG(LogError) << "Couldn't create target file \"" << cleanPath.string()
<< "\" as it already exists";
return false;
}
#if defined(_WIN64)
std::ofstream targetFile {Utils::String::stringToWideString(cleanPath.string()).c_str(),
std::ios::binary};
#else
std::ofstream targetFile {cleanPath, std::ios::binary};
#endif
if (targetFile.fail()) {
LOG(LogError) << "Couldn't create target file \"" << cleanPath.string()
<< "\", permission problems?";
targetFile.close();
return false;
}
targetFile.close();
return true;
}
bool removeFile(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
try {
#if defined(_WIN64)
return std::filesystem::remove(Utils::String::stringToWideString(genericPath));
#else
return std::filesystem::remove(genericPath);
#endif
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::removeFile(): " << error.what();
return false;
}
}
bool removeDirectory(const std::string& path, bool recursive)
{
const std::string& genericPath {getGenericPath(path)};
try {
#if defined(_WIN64)
if (recursive)
return std::filesystem::remove_all(
Utils::String::stringToWideString(genericPath));
else
return std::filesystem::remove(Utils::String::stringToWideString(genericPath));
#else
if (recursive)
return std::filesystem::remove_all(genericPath);
else
return std::filesystem::remove(genericPath);
#endif
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::removeDirectory(): " << error.what();
return false;
}
}
bool createDirectory(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
if (exists(genericPath))
return true;
#if defined(_WIN64)
if (_wmkdir(Utils::String::stringToWideString(genericPath).c_str()) == 0)
return true;
#else
if (mkdir(genericPath.c_str(), 0755) == 0)
return true;
#endif
// Failed to create directory, try to create the parent.
const std::string& parent {getParent(genericPath)};
// Only try to create parent if it's not identical to genericPath.
if (parent != genericPath)
createDirectory(parent);
// Try to create directory again now that the parent should exist.
#if defined(_WIN64)
return (_wmkdir(Utils::String::stringToWideString(genericPath).c_str()) == 0);
#else
return (mkdir(genericPath.c_str(), 0755) == 0);
#endif
}
bool exists(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
try {
#if defined(_WIN64)
return std::filesystem::exists(Utils::String::stringToWideString(genericPath));
#else
return std::filesystem::exists(genericPath);
#endif
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::exists(): " << error.what();
return false;
}
}
bool driveExists(const std::string& path)
{
#if defined(_WIN64)
std::string genericPath {getGenericPath(path)};
// Try to add a dot or a backslash and a dot depending on how the drive
// letter was defined by the user.
if (genericPath.length() == 2 && genericPath.at(1) == ':')
genericPath += "\\.";
else if (genericPath.length() == 3 && genericPath.at(1) == ':')
genericPath += ".";
return exists(genericPath);
#else
return false;
#endif
}
bool isAbsolute(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
try {
#if defined(_WIN64)
return ((genericPath.size() > 1) && (genericPath[1] == ':'));
#else
return ((genericPath.size() > 0) && (genericPath[0] == '/'));
#endif
}
catch (...) {
return false;
}
}
bool isRegularFile(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
try {
#if defined(_WIN64)
return std::filesystem::is_regular_file(
Utils::String::stringToWideString(genericPath));
#else
return std::filesystem::is_regular_file(genericPath);
#endif
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::isRegularFile(): " << error.what();
return false;
}
}
bool isDirectory(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
try {
#if defined(_WIN64)
return std::filesystem::is_directory(
Utils::String::stringToWideString(genericPath));
#else
return std::filesystem::is_directory(genericPath);
#endif
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::isDirectory(): " << error.what();
return false;
}
}
bool isSymlink(const std::string& path)
{
#if defined(__ANDROID__)
// Symlinks are generally not supported on Android due to the Storage Access Framework
// and the use of FAT/exFAT and NTFS filesystems.
return false;
#endif
const std::string& genericPath {getGenericPath(path)};
try {
#if defined(_WIN64)
return std::filesystem::is_symlink(Utils::String::stringToWideString(genericPath));
#else
return std::filesystem::is_symlink(genericPath);
#endif
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::isSymlink(): " << error.what();
return false;
}
}
bool isHidden(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
#if defined(_WIN64)
// Check for hidden attribute.
const DWORD Attributes {
GetFileAttributesW(Utils::String::stringToWideString(genericPath).c_str())};
if ((Attributes != INVALID_FILE_ATTRIBUTES) && (Attributes & FILE_ATTRIBUTE_HIDDEN))
return true;
#endif
// Filenames starting with . are hidden in Linux, but
// we do this check for windows as well.
if (getFileName(genericPath)[0] == '.')
return true;
return false;
}
} // namespace FileSystem
} // namespace Utils